forked from SilverStudioGames/WTS
52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
init python:
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def genie_transform(trans, st, at):
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trans.xpos = genie_xpos
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trans.ypos = genie_ypos
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trans.zoom = genie_zoom
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trans.xzoom = genie_flip
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trans.offset = genie_offset
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return 0
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layeredimage genie_stats:
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anchor (0.0, 1.0)
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always "characters/genie/base.webp"
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always "characters/genie/outfits/robes.webp"
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always "characters/genie/outfits/robes_beard.webp"
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# TODO: Add outfit support; Low priority
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layeredimage genie:
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anchor (0.0, 1.0)
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group outfit:
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attribute robes default null
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attribute nude "characters/genie/hair.webp"
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always "characters/genie/base.webp"
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group face:
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attribute base default null
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attribute grin "characters/genie/grin.webp"
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attribute angry "characters/genie/angry.webp"
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attribute smile "characters/genie/smile.webp"
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attribute open "characters/genie/open.webp"
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group outfit:
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attribute robes default "characters/genie/outfits/robes.webp"
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attribute nude null
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attribute santa "characters/genie/outfits/santa.webp"
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group face multiple:
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attribute robes default "characters/genie/outfits/robes_beard.webp" if_all ["robes"]
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attribute nude "characters/genie/beard.webp" if_all ["nude"]
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attribute base "characters/genie/outfits/santa_beard_base.webp" if_all ["santa", "base"]
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attribute grin "characters/genie/outfits/santa_beard_grin.webp" if_all ["santa", "grin"]
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attribute angry "characters/genie/outfits/santa_beard_angry.webp" if_all ["santa", "angry"]
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attribute smile "characters/genie/outfits/santa_beard_smile.webp" if_all ["santa", "smile"]
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attribute open "characters/genie/outfits/santa_beard_open.webp" if_all ["santa", "open"]
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at Transform(function=genie_transform)
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image side genie = LayeredImageProxy("genie")
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