forked from SilverStudioGames/WTS
LoafyLemon
b08e0d0071
* Converted Astoria's spell training into the new system, and cleaned up the code. * Improved Astoria's menu layout * Replaced -hidden- menu feature names with actual the actual feature names * Refactored Astoria's file structure and naming convention * Temporarily disabled spell training stats
147 lines
4.3 KiB
Plaintext
147 lines
4.3 KiB
Plaintext
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label summon_tonks:
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$ states.active_girl = "tonks"
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$ states.ton.busy = True
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call update_ton_tier
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call update_tonks
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play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed
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play sound "sounds/door.ogg"
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$ renpy.checkpoint(hard=True)
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# Clothes Events
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call tonks_summon_setup
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label tonks_requests:
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# Reset
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call reset_menu_position
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ton "" (xpos="base",ypos="base")
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menu:
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# Talk
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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if states.ton.mood > 0:
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ton "I have a headache right now, let's talk later."
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jump tonks_requests
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call tonks_chitchat
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jump tonks_talk
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# Favours
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"-Sexual favours-" (icon="interface/icons/small/condom.webp"):
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jump tonks_favor_menu
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# Fireplace Chats
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"-Let's hang-" (icon="interface/icons/small/toast.webp") if (wine_ITEM.owned > 0 and not states.ton.ev.hangouts.wine_intro) or firewhisky_ITEM.owned > 0:
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jump tonks_hangout
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"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (firewhisky_ITEM.owned < 1 and states.ton.ev.hangouts.wine_intro):
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gen "(I don't have any firewhisky...)" ("base", xpos="far_left", ypos="head")
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jump tonks_requests
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"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (wine_ITEM.owned < 1 and not states.ton.ev.hangouts.wine_intro):
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gen "(I don't have any wine...)" ("base", xpos="far_left", ypos="head")
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jump tonks_requests
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ton.wardrobe_unlocked:
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hide tonks_main with d1
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call wardrobe
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# Hair fix
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$ tonks_haircolor = [c for c in tonks.get_equipped("hair").color]
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jump tonks_requests
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"-Wardrobe-" (style="disabled") if not states.ton.wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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jump tonks_requests
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"-Give Item-" (icon="interface/icons/small/gift.webp"):
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hide tonks_main with d1
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call gift_menu
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jump tonks_requests
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# Dismiss
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"-Never mind-":
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stop music fadeout 3.0
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if game.daytime:
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ton "Alright, back to work then..."
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else:
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ton "Sweet dreams, [name_genie_tonks]."
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play sound "sounds/door.ogg"
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jump end_tonks_event
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# Tonks level up
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label update_ton_tier:
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if states.ton.tier == 1 and states.ton.ev.hangouts.favors_e2:
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$ ton_level_up = 1
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return
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label tonks_level_up(tier=None):
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call bld
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if tier == 1:
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gen "(Time to teach those students something useful!)" ("grin", xpos="far_left", ypos="head")
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$ states.ton.tier = tier+1
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$ ton_level_up = None
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pause.5
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nar "Tonks has reached level [states.ton.tier]!"
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call update_ton_tier
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return
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# Tonks Requests Menu
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label tonks_favor_menu:
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# call update_tonks_favors
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up != None:
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call tonks_level_up(tier=ton_level_up)
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jump tonks_requests
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"-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"):
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label .favors:
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call not_available
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jump tonks_favor_menu
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and states.ton.requests_unlocked:
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label .requests:
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$ result = show_events_menu(tonks_requests)
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if result == "disabled":
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"You haven't unlocked this request opportunity yet."
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jump .requests
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elif result == "exit":
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jump tonks_favor_menu
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else:
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$ result.start()
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not states.ton.requests_unlocked:
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if not states.ton.requests_unlocked:
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nar "You haven't unlocked this feature yet."
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elif not game.daytime:
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nar "Public requests are available during the day only."
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jump tonks_favor_menu
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"-Never mind-":
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jump tonks_requests
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