forked from SilverStudioGames/WTS
LoafyLemon
c13867b7eb
* Converted Hermione's jobs into new system and added them into the new 'Odd jobs' favor section * Converted Hermione's yule ball event chain into the new system * Improved milestone unlock for Hermione tier 4 * Improved menu exit choice handling * Moved unused labels outside the script files * Reimplemented disabled menu option
317 lines
12 KiB
Plaintext
317 lines
12 KiB
Plaintext
|
|
### Quests ###
|
|
|
|
# Add any event triggers to this list.
|
|
# Only one event can play for each day/night (this might change.)
|
|
# Add date specific events at the start of the list (create the date if it's not there.)
|
|
|
|
label quests:
|
|
|
|
$ renpy.choice_for_skipping()
|
|
|
|
if states.room == "main_room":
|
|
#
|
|
# DAY-BASED EVENTS
|
|
#
|
|
|
|
if game.day >= 1:
|
|
if game.daytime:
|
|
if not states.gen.ev.intro.e2_complete and states.gen.ev.intro.bird_examined and states.gen.ev.intro.desk_examined and states.gen.ev.intro.cupboard_examined and states.gen.ev.intro.door_examined and states.gen.ev.intro.fireplace_examined:
|
|
jump genie_intro_E2
|
|
else:
|
|
if not states.sna.ev.intro.e1_complete:
|
|
jump snape_intro_E1
|
|
|
|
if game.day >= 2:
|
|
if game.daytime:
|
|
if not states.gen.ev.intro.e3_complete:
|
|
jump genie_intro_E3
|
|
else:
|
|
if ss_event_pause == 0 and not states.sna.ev.intro.e2_complete:
|
|
# Snape's second visit.
|
|
jump snape_intro_E2
|
|
|
|
if game.day >= 3:
|
|
if game.daytime:
|
|
if not states.gen.ev.intro.e4_complete:
|
|
jump genie_intro_E4
|
|
else:
|
|
if ss_event_pause == 0 and not states.sna.ev.intro.e3_complete:
|
|
# Day of the duel.
|
|
jump snape_intro_E3
|
|
|
|
|
|
if game.day >= 4:
|
|
if game.daytime:
|
|
pass
|
|
else:
|
|
if ss_event_pause == 0 and not states.sna.ev.intro.e5_complete:
|
|
# You bother decide to just "roll with it"... Snape summon unlocked.
|
|
jump snape_intro_E5
|
|
|
|
if game.day >= 5:
|
|
if game.daytime:
|
|
if hg_event_pause == 0 and not states.her.ev.intro.e1_complete:
|
|
# Hermione shows up for the first time.
|
|
jump hermione_intro_E1
|
|
|
|
if game.day >= 6:
|
|
if game.daytime:
|
|
if hg_event_pause == 0 and states.sna.ev.hangouts.hermione_e1 and not states.her.ev.intro.e2_complete:
|
|
# Second visit from Hermione. Says she sent a letter to the Ministry.
|
|
jump hermione_intro_E2
|
|
else:
|
|
pass
|
|
|
|
if game.day >= 7:
|
|
if game.daytime:
|
|
pass
|
|
else:
|
|
if hg_event_pause == 0 and states.sna.ev.hangouts.hermione_e2 and not states.her.ev.intro.e3_complete:
|
|
# Takes place after first special event with Snape, where he just complains about Hermione.
|
|
# Hermione might have failed a test...
|
|
jump hermione_intro_E3
|
|
|
|
if game.day >= 8:
|
|
if game.daytime:
|
|
pass
|
|
else:
|
|
if hg_event_pause == 0 and states.her.ev.intro.e3_complete and not states.her.ev.intro.e4_complete:
|
|
# She failed a test and cries.
|
|
jump hermione_intro_E4
|
|
|
|
if game.day >= 9:
|
|
if game.daytime:
|
|
if hg_event_pause == 0 and states.her.ev.intro.e4_complete and not states.her.ev.intro.e5_complete:
|
|
# Hermione asks to be tutored. Summon unlocked!
|
|
jump hermione_intro_E5
|
|
|
|
if game.day >= 10:
|
|
if game.daytime:
|
|
if nt_event_pause == 0 and states.her.ev.intro.e5_complete and not states.ton.ev.intro.e1_complete:
|
|
# Tonks visits for the first time.
|
|
jump tonks_intro_E1
|
|
else:
|
|
if states.ton.ev.intro.e1_complete and not states.ton.ev.intro.e2_complete:
|
|
# Tonks has found no evidence so far.
|
|
jump tonks_intro_E2
|
|
|
|
if game.day >= 11:
|
|
if game.daytime:
|
|
pass
|
|
else:
|
|
if nt_event_pause == 0 and states.sna.ev.hangouts.tonks_e1 and not states.ton.ev.intro.e3_complete:
|
|
# Tonks becomes a teacher. Summon unlocked!
|
|
jump tonks_intro_E3
|
|
|
|
if game.day >= 13:
|
|
if game.daytime:
|
|
if hg_event_pause == 0 and states.her.ev.intro.e5_complete and states.sna.ev.hangouts.tonks_e1 and states.her.ev.intro.convinced and not states.her.ev.intro.e6_complete:
|
|
# Hermione wants to buy favours. Favours unlocked!
|
|
jump hermione_intro_E6
|
|
|
|
if is_puzzle_box_in_fireplace():
|
|
$ states.fireplace_started = False
|
|
$ fireplace_OBJ.foreground = "glow_effect_fireplace"
|
|
elif fireplace_OBJ.foreground == "glow_effect_fireplace":
|
|
$ fireplace_OBJ.foreground = None
|
|
|
|
#
|
|
# CARDGAME - EVENTS
|
|
#
|
|
|
|
if game.day >= states.twi.ev.cardgame.delay:
|
|
if states.cardgame.unlocked and states.twi.ev.cardgame.stage >= 1 and not states.twi.ev.cardgame.stocked:
|
|
if not game.daytime:
|
|
$ letter_cards_store.send()
|
|
|
|
if geniecard_level < 2 and states.sna.ev.cardgame.stage >= 3 and states.her.ev.cardgame.stage >= 3 and states.twi.ev.cardgame.stage >= 2:
|
|
if not game.daytime:
|
|
$ letter_cards_tier2.send()
|
|
|
|
#
|
|
# CHO CHANG - EVENTS
|
|
#
|
|
|
|
if cc_event_pause == 0:
|
|
if game.daytime:
|
|
|
|
if not states.cho.ev.intro.e1_complete and states.her.tier >= 2:
|
|
# Cho intro
|
|
jump cho_intro_E1
|
|
|
|
if states.cho.ev.quidditch.hufflepuff_stage == "start":
|
|
$ game.weather = "clear"
|
|
stop weather
|
|
$ states.cho.ev.quidditch.hufflepuff_stage = "return"
|
|
jump hufflepuff_match
|
|
elif states.cho.ev.quidditch.slytherin_stage == "start":
|
|
$ game.weather = "clear"
|
|
stop weather
|
|
$ states.cho.ev.quidditch.slytherin_stage = "return"
|
|
jump slytherin_match
|
|
elif states.cho.ev.quidditch.gryffindor_stage == "start":
|
|
$ game.weather = "clear"
|
|
stop weather
|
|
$ states.cho.ev.quidditch.gryffindor_stage = "return"
|
|
jump gryffindor_match
|
|
|
|
if states.cho.tier == 1:
|
|
# Lee Jordan gets knocked out cold
|
|
if states.cho.ev.quidditch.hufflepuff_training and not states.cho.ev.quidditch.e3_complete:
|
|
jump cho_quid_E3
|
|
|
|
elif states.cho.tier == 2:
|
|
# Hermione refuses to commentate for Slytherin match.
|
|
if states.cho.ev.quidditch.slytherin_failed and not states.cho.ev.quidditch.e6_complete:
|
|
jump cho_quid_E6
|
|
|
|
elif states.cho.tier == 3:
|
|
# Genie decides to get the broom.
|
|
if states.cho.ev.quidditch.gryffindor_training and not states.cho.ev.quidditch.e12_complete:
|
|
jump cho_quid_E12
|
|
|
|
# Informs the player that all preparations are complete
|
|
if states.cho.ev.quidditch.e11_complete and states.cho.ev.quidditch.e12_complete and not states.cho.ev.quidditch.e13_complete:
|
|
jump cho_quid_E13
|
|
|
|
else:
|
|
# Introduction
|
|
if states.cho.ev.intro.e1_complete and not states.cho.ev.intro.e2_complete:
|
|
jump cho_intro_E2
|
|
|
|
# Quidditch training matches
|
|
if states.cho.ev.quidditch.in_progress:
|
|
$ states.cho.ev.quidditch.in_progress = False
|
|
|
|
if states.cho.tier == 1:
|
|
# Hufflepuff
|
|
jump cc_ht_return
|
|
elif states.cho.tier == 2:
|
|
# Slytherin
|
|
jump cc_st_return
|
|
elif states.cho.tier == 3:
|
|
# Gryffindor
|
|
jump cc_gt_return
|
|
|
|
# Note: The return events now get jumped to right after the main match events.
|
|
|
|
python:
|
|
for i in cc_requests_list:
|
|
if i.inProgress:
|
|
i.inProgress = False
|
|
i.start()
|
|
|
|
$ play_potion_return("cho")
|
|
|
|
#
|
|
# SUSAN BONES - EVENTS
|
|
#
|
|
|
|
if sb_event_pause == 0:
|
|
if game.daytime:
|
|
# Introduction
|
|
if states.ton.ev.hangouts.susan_e1 and not states.sus.ev.intro.e1_complete:
|
|
jump susan_intro_E1
|
|
|
|
$ play_potion_return("susan")
|
|
|
|
#
|
|
# ASTORIA GREENGRASS - EVENTS
|
|
#
|
|
|
|
# Astoria events not triggered by a date.
|
|
if ag_event_pause == 0:
|
|
if game.daytime:
|
|
# Introduction
|
|
if states.ast.ev.intro.e2_ask_hermione and states.ast.ev.intro.e2_ask_snape and not states.ast.ev.intro.e3_complete:
|
|
$ states.ast.ev.intro.e2_complete = True
|
|
jump astoria_intro_E3
|
|
if states.ton.ev.hangouts.astoria_e1 and not states.ast.ev.intro.e4_complete:
|
|
jump astoria_intro_E4
|
|
else:
|
|
# Introduction
|
|
if states.sus.ev.intro.e1_complete and not states.ast.ev.intro.e1_complete:
|
|
jump astoria_intro_E1
|
|
|
|
python:
|
|
for i in ag_spell_list: # Spell Training
|
|
if i.inProgress:
|
|
i.inProgress = False
|
|
i.start()
|
|
|
|
$ play_potion_return("astoria")
|
|
|
|
#
|
|
# NYMPHADORA TONKS - EVENTS
|
|
#
|
|
|
|
# Tonks events not triggered by a date.
|
|
if nt_event_pause == 0:
|
|
if game.daytime:
|
|
pass
|
|
else:
|
|
python:
|
|
for i in nt_requests_list:
|
|
if i.inProgress:
|
|
i.inProgress = False
|
|
i.start()
|
|
|
|
$ play_potion_return("tonks")
|
|
|
|
#
|
|
# HERMIONE GRANGER - EVENTS
|
|
#
|
|
|
|
if hg_event_pause == 0:
|
|
if game.daytime:
|
|
pass
|
|
else:
|
|
python:
|
|
for i in hg_ps_list: #Call any public shaming event if it's in progress
|
|
if i.inProgress:
|
|
renpy.jump(i.complete_label)
|
|
|
|
$ play_potion_return("hermione")
|
|
|
|
#
|
|
# LUNA LOVEGOOD - EVENTS
|
|
#
|
|
|
|
if ll_event_pause == 0:
|
|
if not states.lun.ev.intro.e1_complete and states.her.tier >= 3:
|
|
if not game.daytime:
|
|
# Luna barges into your office sleepwalking.
|
|
jump luna_intro_E1
|
|
|
|
if states.lun.ev.intro.e1_complete and not states.lun.ev.intro.e2_complete:
|
|
if game.daytime:
|
|
jump luna_intro_E2
|
|
|
|
if states.lun.ev.spectrespecs.e1_complete and not states.lun.ev.quibbler.stocked:
|
|
if game.daytime:
|
|
jump spectrespecs_E2_reminder
|
|
|
|
$ play_potion_return("luna")
|
|
elif states.room == "snape_office":
|
|
|
|
if game.daytime:
|
|
if not states.map.snape_office.intro_e2:
|
|
# Genie searches the office
|
|
jump potions_intro_E1
|
|
|
|
if not states.map.snape_office.intro_e3 and states.map.snape_office.intro_e2:
|
|
# Genie gets caught by the painting.
|
|
jump potions_intro_E2
|
|
else:
|
|
if not states.map.snape_office.intro_e3:
|
|
# (Optional) Genie gets caught by Snape. (E0 can play either before or after E1)
|
|
jump potions_intro_E0
|
|
|
|
$ eventqueue.start()
|
|
|
|
# All quest events should somehow end with a jump to the main room day/night cycle
|
|
# If no quest event is triggered, resume normally from the main room
|
|
call music_block
|
|
call screen room_menu
|