forked from SilverStudioGames/WTS
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
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init python:
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def cg_pov_switch(tag1="cg", tag2="cg2", layer=None, controller="cho_dual_cg"):
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layer = layer or config.default_tag_layer
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zpairs = renpy.get_zorder_list(layer)
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zdict = {key: value for key, value in zpairs}
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z1 = zdict.get(tag1, None)
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z2 = zdict.get(tag2, None)
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if None in (z1, z2):
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return
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renpy.change_zorder(layer, tag1, z2)
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renpy.change_zorder(layer, tag2, z1)
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focused = tag1 if z1 > z2 else tag2
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renpy.show_screen(controller, focused)
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screen cho_dual_cg(focused, _layer="screens", bubble="cho_handjob_bubble", mask="cho_handjob_bubble_mask"):
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tag switcher
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zorder 300
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$ d = renpy.display.core.displayable_by_tag(_layer, focused) # Updates once per interaction
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$ flip = (-1 if focused == "cg" else 1)
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if d:
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$ btn = AlphaMask(Fixed(Transform(d, align=( (1.0, 0.05) if flip else (0.0, 0.05) ), zoom=0.5, xzoom=flip)), Transform(mask, zoom=0.25))
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$ btn = Fixed(Transform(bubble, zoom=0.25), btn)
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imagebutton:
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idle Transform(btn, alpha=0.75)
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hover Transform(btn, alpha=1.0)
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action Function(cg_pov_switch, layer=_layer)
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focus_mask True
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at transform:
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xzoom flip |