forked from SilverStudioGames/WTS
LoafyLemon
b28a3e250d
* Added get_character_scheduling function * Removed update_interface_color calls (Redundant) * Redesigned variable naming convention to simplify assignment and lookup * Removed counter_class (Superseded) * Removed DynamicDisplayable CG implementation (Superseded)
31 lines
781 B
Plaintext
31 lines
781 B
Plaintext
#TODO Move variable defaults to appropriate files, leave common ones here (and rename this file to _Variables_.rpy or something)
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init offset = -1
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default current_payout = 0
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# House points
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default slytherin = 35
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default gryffindor = 122
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default hufflepuff = 25
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default ravenclaw = 31
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# Used to pause events/summons for a number of days
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default ss_event_pause = 0
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default ss_summon_pause = 0
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default nt_event_pause = 0
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default nt_summon_pause = 0
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default hg_event_pause = 0
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default hg_summon_pause = 0
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default cc_event_pause = 0
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default cc_summon_pause = 0
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default ll_event_pause = 0
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default ll_summon_pause = 0
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default ag_event_pause = 0
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default ag_summon_pause = 0
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default sb_event_pause = 0
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default sb_summon_pause = 0
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# Sprite positioning
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default nxpos = 0
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default nypos = 0
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