forked from SilverStudioGames/WTS
LoafyLemon
b28a3e250d
* Added get_character_scheduling function * Removed update_interface_color calls (Redundant) * Redesigned variable naming convention to simplify assignment and lookup * Removed counter_class (Superseded) * Removed DynamicDisplayable CG implementation (Superseded)
31 lines
645 B
Plaintext
31 lines
645 B
Plaintext
|
|
# Stats
|
|
default lun_tier = 1
|
|
default lun_whoring = 0
|
|
default lun_mood = 0
|
|
|
|
# Flags
|
|
default luna_busy = False
|
|
default luna_unlocked = False
|
|
default luna_favors = False
|
|
default luna_wardrobe_unlocked = False
|
|
default luna_outfits_schedule = True
|
|
default lun_level_up = None
|
|
|
|
# Intro
|
|
default luna_intro_E1 = False
|
|
default luna_intro_E2 = False
|
|
|
|
# Spectrespecs event
|
|
default spectrespecs_E1 = False
|
|
default spectrespecs_E2 = False
|
|
default spectrespecs_E3 = False
|
|
default spectrespecs_E4 = False
|
|
default quibbler_stocked = False
|
|
|
|
# Names
|
|
default name_genie_luna = "Professor"
|
|
default name_luna_genie = "Miss Lovegood"
|
|
|
|
default gave_luna_gift = False
|