WTS/game/scripts/characters/luna/vars.rpy
LoafyLemon b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00

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# Stats
default lun_tier = 1
default lun_whoring = 0
default lun_mood = 0
# Flags
default luna_busy = False
default luna_unlocked = False
default luna_favors = False
default luna_wardrobe_unlocked = False
default luna_outfits_schedule = True
default lun_level_up = None
# Intro
default luna_intro_E1 = False
default luna_intro_E2 = False
# Spectrespecs event
default spectrespecs_E1 = False
default spectrespecs_E2 = False
default spectrespecs_E3 = False
default spectrespecs_E4 = False
default quibbler_stocked = False
# Names
default name_genie_luna = "Professor"
default name_luna_genie = "Miss Lovegood"
default gave_luna_gift = False