WTS/game/scripts/characters/susan/common.rpy
LoafyLemon b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00

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define sus_face = {
"mouth": {
"neutral": ["base"],
"happy": ["base","grin"],
"naughty": ["base"],
"horny": ["base"],
"annoyed": ["upset"],
"disgusted": ["open"],
"angry": ["upset"]
},
"eyes": {
"neutral": ["base", "closed"],
"happy": ["base", "eager"],
"naughty": ["base", "suspicious"],
"horny": ["suspicious"],
"annoyed": ["narrow","base", "suspicious"],
"disgusted": ["wide"],
"angry": ["suspicious"]
},
"eyebrows": {
"neutral": ["base"],
"happy": ["base"],
"naughty": ["base","worried"],
"horny": ["base","worried"],
"annoyed": ["angry"],
"disgusted": ["worried"],
"angry": ["angry"]
},
"pupils": {
"neutral": ["mid"],
"happy": ["mid","L","R"],
"naughty": ["L","R","down"],
"horny": ["L","R","down"],
"annoyed": ["R","down"],
"disgusted": ["R","wide"],
"angry": ["mid"]
}
}
label end_susan_event:
call sus_chibi("hide")
hide susan_main
with d3
pause.5
call update_susan
$ states.last_girl = states.active_girl
$ states.active_girl = None
$ susan_busy = True
$ susan.wear("all")
call music_block
jump main_room_menu
label update_susan:
# Chibi Update
$ susan_chibi.update()
$ susan_chibi.position(flip=False)
$ susan.xzoom = 1
hide screen susan_cloth_pile
return
define character.susan_say = Character("name_susan_genie", show_icon="susan", dynamic=True)
init python:
def sus(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
redraw = False
tag = susan.tag
layer = susan.layer
#showing = renpy.showing(name=tag, layer=layer)
if xpos != None or ypos != None:
xpos = susan.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos)
ypos = susan.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos)
susan.pos = (xpos, ypos)
redraw = True
head_only = susan.pos[1] == sprite_pos.get("y").get("head")
if any((mouth, eyes, eyebrows, pupils, cheeks, tears)):
susan.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
susan.set_emote(emote)
if animation != False:
susan.animation = animation
redraw = True
if flip != None:
susan.xzoom = -1 if flip else 1
redraw = True
if redraw:
susan.show()
if not renpy.in_rollback():
if trans:
renpy.with_statement(trans)
else:
renpy.with_statement(d2)
if what:
character.susan_say(what, **kwargs)
if head_only:
susan.hide()