forked from SilverStudioGames/WTS
LoafyLemon
b28a3e250d
* Added get_character_scheduling function * Removed update_interface_color calls (Redundant) * Redesigned variable naming convention to simplify assignment and lookup * Removed counter_class (Superseded) * Removed DynamicDisplayable CG implementation (Superseded)
32 lines
1008 B
Plaintext
32 lines
1008 B
Plaintext
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default states.active_girl = None
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default states.last_girl = None
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default states.room = "main_room"
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default states.menu_pos = (0.5, 0.5)
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default states.map.unlocked = False
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default states.map.seventh_floor.unlocked = False
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default states.map.seventh_floor.visited = False
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# default states.map.quidditch_pitch.unlocked = False # TODO: Unreachable currently.
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default states.cupboard_rummaged = False
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default states.cupboard_rummaged_times = 0
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default states.desk_chibi_zorder = 2 # TODO: Resolve and delete after chibi conversion.
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default states.bird_fed = False
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default states.bird_fed_times = 0
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default states.bird_petted = False
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default states.bird_petted_times = 0
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default states.fireplace_started = False
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default states.fireplace_started_times = 0
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default states.paperwork_unlocked = False
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default states.paperwork_chapters = 0
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default states.paperwork_reports = 0
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default states.paperwork_reports_times = 0
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default states.healing_potions = 0 # TODO: This should probably be turned into an item.
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