forked from SilverStudioGames/WTS
LoafyLemon
cd485b2bac
* Added checkpoints to forbid the editor from rolling back to menu context * Added forced checkpoint for when the editor is being opened to avoid rolling back to before it was opened (by opening a console for example) * Alleviated the issue for when the game tries to recover from the place it cannot stop rolling back, but version var is unavailable because of it being not initialized in that moment
195 lines
6.0 KiB
Plaintext
195 lines
6.0 KiB
Plaintext
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label summon_tonks:
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$ active_girl = "tonks"
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$ last_character = "tonks"
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$ tonks_busy = True
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call update_ton_tier
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call update_tonks
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call play_music("tonks")
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call play_sound("door")
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$ renpy.checkpoint(hard=True)
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# Clothes Events
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call tonks_summon_setup
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label tonks_requests:
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# Reset
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call reset_menu_position
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ton "" (xpos="base",ypos="base")
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menu:
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# Talk
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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if ton_mood > 0:
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ton "I have a headache right now, let's talk later."
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jump tonks_requests
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call tonks_chitchat
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jump tonks_talk
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# Favours
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"-Sexual favours-" (icon="interface/icons/small/condom.webp"):
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jump tonks_favor_menu
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# Fireplace Chats
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"-Let's hang-" (icon="interface/icons/small/toast.webp") if (wine_ITEM.owned > 0 and nt_he_drink.counter == 0) or (firewhisky_ITEM.owned > 0 and nt_he_drink.counter > 0):
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jump tonks_hangout
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"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (firewhisky_ITEM.owned < 1 and nt_he_drink.counter > 0):
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gen "(I don't have any firewhisky...)" ("base", xpos="far_left", ypos="head")
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jump tonks_requests
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"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (wine_ITEM.owned < 1 and nt_he_drink.counter == 0):
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gen "(I don't have any wine...)" ("base", xpos="far_left", ypos="head")
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jump tonks_requests
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if tonks_wardrobe_unlocked:
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hide tonks_main with d1
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call wardrobe
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# Hair fix
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$ tonks_haircolor = tonks.get_equipped("hair").color
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jump tonks_requests
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"-Hidden-" (style="disabled") if not tonks_wardrobe_unlocked:
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call nar(">You haven't unlocked this feature yet.")
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jump tonks_requests
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"-Give Item-" (icon="interface/icons/small/gift.webp"):
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hide tonks_main with d1
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call gift_menu
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jump tonks_requests
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# Dismiss
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"-Never mind-":
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stop music fadeout 3.0
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if game.daytime:
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ton "Alright, back to work then..."
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else:
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ton "Sweet dreams, [ton_genie_name]."
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call play_sound("door")
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jump end_tonks_event
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# Tonks level up
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label update_ton_tier:
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if ton_tier == 1 and nt_he.favors_E2:
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$ ton_level_up = 1
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return
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label tonks_level_up(tier=None):
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call bld
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if tier == 1:
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gen "(Time to teach those students something useful!)" ("grin", xpos="far_left", ypos="head")
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$ ton_tier = tier+1
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$ ton_level_up = None
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pause.5
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call nar(">Tonks has reached level "+str(ton_tier)+"!")
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call update_ton_tier
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return
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# Tonks Requests Menu
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label tonks_favor_menu:
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# call update_tonks_favors
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up != None:
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call tonks_level_up(tier=ton_level_up)
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jump tonks_requests
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"-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"):
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call not_available
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jump tonks_favor_menu
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#
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# Uncomment once favours are ready
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#
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# label .personal:
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# python:
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# menu_choices = []
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# for i in nt_favor_list:
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# if i in []: # Not in the game yet.
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# menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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# elif i.start_tier > ton_tier:
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# menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
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# else:
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# menu_choices.append(i.get_menu_item())
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# menu_choices.append(("-Never mind-", "nvm"))
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# result = renpy.display_menu(menu_choices)
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# if result == "nvm":
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# jump tonks_favor_menu
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# elif result == "vague":
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# call favor_not_ready
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# jump .personal
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# elif result == "na":
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# call not_available
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# jump .personal
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# else:
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# $ renpy.jump(result)
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and tonks_requests_unlocked:
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jump tonks_requests_menu
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not tonks_requests_unlocked:
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if not tonks_requests_unlocked:
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call nar(">You haven't unlocked this feature yet.")
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elif not game.daytime:
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call nar(">Public requests are available during the day only.")
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jump tonks_favor_menu
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"-Never mind-":
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jump tonks_requests
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label tonks_requests_menu:
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call update_ton_requests
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python:
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menu_choices = []
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for i in nt_requests_list:
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if i in []: # Not in the game yet.
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menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > ton_tier:
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menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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if result == "nvm":
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jump tonks_favor_menu
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elif result == "vague":
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call favor_not_ready
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jump tonks_requests_menu
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elif result == "na":
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call not_available
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jump tonks_requests_menu
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else:
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$ renpy.jump(result)
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label update_ton_requests:
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# Set event tier to current Tonks tier if they are different
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python:
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for i in nt_requests_list:
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i.tier = ton_tier
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return
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