forked from SilverStudioGames/WTS
48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
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define character.genie_say = Character("Genie", show_icon="genie")
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init python:
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def gen(what, attributes=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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global genie_xpos, genie_ypos, genie_offset, genie_flip, genie_zoom
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redraw = False
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tag = "genie_main"
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layer = "screens"
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side = None
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#showing = renpy.showing(name=tag, layer=layer)
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if xpos != None or ypos != None:
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xpos = genie_xpos if xpos == None else sprite_pos.get("x").get(xpos, xpos)
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ypos = genie_ypos if ypos == None else sprite_pos.get("y").get(ypos, ypos)
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genie_xpos = xpos
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genie_ypos = ypos
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head_ypos = sprite_pos.get("y").get("head")
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far_xpos = sprite_pos.get("x").get("far_left")
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if genie_ypos in ("head", head_ypos):
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genie_offset = (-25, 630)
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else:
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genie_offset = (0, 600)
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if attributes:
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variant = "genie {}".format(attributes)
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renpy.set_tag_attributes(variant)
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side = "genie"
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if renpy.showing("genie", layer=layer):
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renpy.show(variant, layer=layer, tag="genie")
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if flip != None:
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genie_flip = -1 if flip else 1
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if what:
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character.genie_say(what, image=side, **kwargs)
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label update_genie:
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$ genie_flip = 1
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$ genie_zorder = 15
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call gen_chibi("sit_behind_desk")
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return
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