forked from SilverStudioGames/WTS
83 lines
3.7 KiB
Plaintext
83 lines
3.7 KiB
Plaintext
label cho_summon_setup:
|
|
|
|
$ states.cho.wardrobe_unlocked = True
|
|
|
|
# Reset doll state
|
|
$ cho.wear("all")
|
|
$ cho.set_cum(None)
|
|
$ cho.animation = None
|
|
|
|
# Unlock favours at tier 3
|
|
# this will probably move to a cho_quid_E# event once we've implemented Gryffindor lead-up events
|
|
if states.cho.tier == 3:
|
|
$ states.cho.favors_unlocked = True
|
|
|
|
if states.cho.wardrobe_scheduling:
|
|
$ cho.equip_random_outfit()
|
|
|
|
play sound "sounds/door.ogg"
|
|
call cho_chibi("stand", "mid", "base")
|
|
with d3
|
|
|
|
#Cho greeting.
|
|
play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
|
|
|
|
if states.cho.mood > 0:
|
|
if 5 > states.cho.mood >= 1:
|
|
cho "Yes, [name_genie_cho]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
|
|
elif 10 > states.cho.mood >= 5:
|
|
cho "*Sigh*... Yes, [name_genie_cho]?" ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3)
|
|
elif 20 > states.cho.mood >= 10:
|
|
cho "What is it, [name_genie_cho]?" ("annoyed", "base", "angry", "mid", xpos="base", ypos="base",trans=d3)
|
|
elif 30 > states.cho.mood >= 20:
|
|
cho "What do you want, \"[name_genie_cho]\"?" ("angry", "narrow", "angry", "mid", xpos="base", ypos="base",trans=d3)
|
|
elif 40 > states.cho.mood >= 30:
|
|
cho "*Hmph*..." ("upset", "base", "angry", "R", xpos="base", ypos="base",trans=d3)
|
|
elif 50 > states.cho.mood >= 40:
|
|
cho "*Tsk*" ("soft", "narrow", "angry", "R", xpos="base", ypos="base",trans=d3)
|
|
elif states.cho.mood >= 50:
|
|
cho "I can't believe you've done this!" ("scream", "wide", "angry", "mid", xpos="base", ypos="base",trans=d3)
|
|
cho "" ("upset", "wide", "angry", "mid")
|
|
|
|
call describe_mood("Cho", states.cho.mood)
|
|
call tutorial("moodngifts")
|
|
else:
|
|
if game.daytime:
|
|
cho "Good morning, [name_genie_cho]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
|
|
else:
|
|
cho "Good evening, [name_genie_cho]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
|
|
|
|
if states.cho.tier == 1:
|
|
# Intro hints
|
|
if not states.sna.ev.hangouts.cho_e1 or not states.cho.ev.intro.e4_complete:
|
|
|
|
label .hint_menu:
|
|
|
|
menu:
|
|
"-Talk-" (icon="interface/icons/small/talk.webp"):
|
|
cho "Have you gotten Hermione to stop spreading rumours about me?" ("annoyed", "narrow", "base", "mid")
|
|
gen "Oh, was I supposed to do that?" ("base", xpos="far_left", ypos="head")
|
|
cho "Yes!" ("angry", "base", "base", "mid")
|
|
gen "Right..." ("base", xpos="far_left", ypos="head")
|
|
gen "(Hmm... I think I could use this tension between those two...)" ("base", xpos="far_left", ypos="head")
|
|
if not states.sna.ev.hangouts.cho_e1:
|
|
gen "(Better tell Snape about my plan before confronting Miss Granger...)" ("base", xpos="far_left", ypos="head")
|
|
elif not states.cho.ev.intro.e4_complete:
|
|
gen " (I should probably talk to Hermione...)" ("base", xpos="far_left", ypos="head")
|
|
|
|
jump cho_summon_setup.hint_menu
|
|
|
|
"-Dismiss Her-":
|
|
stop music fadeout 3.0
|
|
|
|
if states.cho.mood == 0:
|
|
cho "Goodbye, [name_genie_cho]." ("base", "narrow", "base", "mid")
|
|
else:
|
|
cho "Goodbye, [name_genie_cho]." ("annoyed", "narrow", "base", "mid")
|
|
|
|
play sound "sounds/door.ogg"
|
|
|
|
jump end_cho_event
|
|
|
|
return
|