forked from SilverStudioGames/WTS
LoafyLemon
13a7017773
* Added internal counter for queues * Simplified global vars for event completion checks. * Temporarily disabled Hermione's statistics menu * Replaced counter/points checks with status flags. * Disabled debug profiling for images
425 lines
14 KiB
Plaintext
425 lines
14 KiB
Plaintext
label her_chibi(action=None, xpos=None, ypos=None, flip=False, pic=None):
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hide screen favor # screen tag
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$ hermione_chibi.position(xpos, ypos, flip)
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if action == "hide":
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$ hermione_chibi.hide()
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return
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elif action == "leave":
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hide hermione_main
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hide screen bld1
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hide screen blktone
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play sound "sounds/door.ogg"
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$ hermione_chibi.hide()
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with d3
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pause .5
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return
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elif action == "reset":
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$ hermione_chibi.do(None)
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return
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$ hermione_chibi.do(action)
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return
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label her_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=None, flip=False):
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call hide_characters
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hide screen bld1
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hide screen blktone
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with d3
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if action == "enter":
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play sound "sounds/door.ogg"
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call her_chibi(None, "door", "base", flip)
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with d3
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if xpos or ypos:
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$ hermione_chibi.move((xpos, ypos), speed, reduce)
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elif action == "leave":
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$ hermione_chibi.show()
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$ hermione_chibi.move(("door", "base"), speed, reduce)
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play sound "sounds/door.ogg"
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$ hermione_chibi.hide()
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with d3
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pause .5
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elif action == "run":
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$ hermione_chibi.show()
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$ hermione_chibi.move((xpos, ypos), speed, reduce, action)
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elif path:
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$ hermione_chibi.show()
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$ hermione_chibi.move(path, speed, reduce)
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else:
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$ hermione_chibi.show()
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$ hermione_chibi.move((xpos, ypos), speed, reduce)
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return
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# Chibi definition
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default hermione_chibi = Chibi("hermione", ["base"], update_hermione_chibi)
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#TODO Hermione's chibis need clothing layers and then update logic must be reworked to set clothing state (using chibi class best practice, see Cho chibi for example)
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init python:
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def update_hermione_chibi(chibi):
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# Assume chibi action has a matching image definition
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chibi_image = "ch_hem {}".format(chibi.action or "stand")
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chibi["base"] = chibi_image
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# Certain actions require more complex image selection, which is handled below
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if chibi.action == "walk":
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# Determine clothing state
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if hermione.pose in ("hold_book",):
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chibi["base"] = "ch_hem walk"
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else:
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if not hermione.is_worn("top") and not hermione.is_worn("bottom") and not hermione.is_worn("robe"):
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chibi["base"] = "ch_hem walk_n"
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elif hermione.is_worn("robe"):
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if hermione.is_worn("top"):
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chibi["base"] = "ch_hem walk_robe"
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else:
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chibi["base"] = "ch_hem walk_robe_n"
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else:
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chibi["base"] = "ch_hem walk"
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elif not chibi.action or chibi.action == "stand":
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# Determine clothing state
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if hermione.pose in ("hold_book",):
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chibi["base"] = "ch_hem blink"
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else:
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if not hermione.is_worn("top") and not hermione.is_worn("bottom") and not hermione.is_worn("robe"):
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chibi["base"] = "ch_hem blink_n"
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elif hermione.is_worn("robe"):
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if hermione.is_worn("top"):
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chibi["base"] = "ch_hem blink_robe"
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else:
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chibi["base"] = "ch_hem blink_robe_n"
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else:
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chibi["base"] = "ch_hem blink"
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elif chibi.action == "dance":
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# Determine clothing state
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if hermione.is_worn("top"):
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if hermione.get_equipped("top").id in ("top_school_1", "top_school_6"):
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chibi["base"] = "clothed_dance_ani"
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elif hermione.is_worn("bottom"):
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chibi["base"] = "no_vest_dance_ani"
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else:
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chibi["base"] = "no_skirt_dance_ani"
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else:
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if hermione.is_worn("bottom"):
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chibi["base"] = "no_shirt_dance_ani"
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elif hermione.is_worn("panties"):
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chibi["base"] = "no_shirt_no_skirt_dance_ani"
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else:
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chibi["base"] = "no_panties_dance_ani"
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elif chibi.action == "dance_pause":
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# Determine clothing state
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if hermione.is_worn("panties"):
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chibi["base"] = "no_shirt_no_skirt_dance_pause"
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else:
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chibi["base"] = "no_panties_dance_pause"
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elif chibi.action == "top_naked":
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chibi["base"] = "dance/03_no_shirt_03.webp" #TODO Should be 'stand' action without top clothes (needs layers first)
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elif chibi.action == "lift_skirt":
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if hermione.is_worn("panties"):
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#TODO Figure out a better way to determine the expression (so it can be reused in a different event)
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if not states.her.status.show_panties:
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# Reluctant expression
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chibi["base"] = "~/lift_skirt/panties_00.webp"
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else:
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# Happy expression
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chibi["base"] = "~/lift_skirt/panties_01.webp"
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else:
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chibi["base"] = "~/lift_skirt/panties_02.webp"
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elif chibi.action in ("drink_potion", "sniff_potion", "hold_potion"):
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if not hermione.is_any_worn("top", "bottom"):
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chibi["base"] = "ch_hem {}_nude".format(chibi.action)
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else:
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chibi["base"] = "ch_hem {}".format(chibi.action)
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# Sets up a chibi scene with Hermione and Genie in it
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label her_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
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if trans != None:
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call hide_characters
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hide screen bld1
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hide screen blkfade
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call her_chibi("hide")
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call gen_chibi("hide")
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# Defaults
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$ img = None
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$ pos = (0,0)
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$ zord = hermione_chibi.zorder
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# Note: Images are inconsistent, some have the chair already in it, some don't, it's kind of stupid.
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if states.room == "main_room":
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$ desk_OBJ.hidden = True # Hide desk object
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$ chair_left_OBJ.hidden = True # Hide left chair object
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if action == "reset":
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call her_chibi("stand", xpos, ypos)
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call gen_chibi("sit_behind_desk")
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hide screen her_chibi_scene
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return
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# Stand beside desk back
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elif action == "behind_desk_back":
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$ pos = (-77, 10)
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if not hermione.is_any_worn("bottom", "top"):
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$ img = "behind_desk_back_naked"
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elif not hermione.is_worn("top"):
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$ img = "behind_desk_back_topless"
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elif not hermione.is_worn("bottom"):
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$ img = "behind_desk_back_bottomless"
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else:
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$ img = "behind_desk_back"
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# Stand beside desk front
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elif action == "behind_desk_front":
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$ pos = (-77, 10)
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if not hermione.is_any_worn("bottom", "top"):
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$ img = "behind_desk_front_naked"
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elif not hermione.is_worn("top"):
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$ img = "behind_desk_front_topless"
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elif not hermione.is_worn("bottom"):
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$ img = "behind_desk_front_bottomless"
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else:
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$ img = "behind_desk_front"
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# Stand beside desk front lean on desk lift top
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elif action == "behind_desk_front_show_tits":
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$ pos = (-77, 10)
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$ img = "behind_desk_front_show_tits"
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# Stand beside desk lift top
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elif action == "behind_desk_show_tits":
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$ pos = (-77, 10)
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$ img = "behind_desk_show_tits"
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# Grope ass
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elif action == "grope_ass_back":
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$ pos = (-77, 10)
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if not hermione.is_any_worn("bottom", "top"):
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$ img = "grope_ass_back_naked"
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elif not hermione.is_worn("top"):
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$ img = "grope_ass_back_topless"
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elif not hermione.is_worn("bottom"):
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$ img = "grope_ass_back_bottomless"
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else:
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$ img = "grope_ass_back"
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elif action == "grope_ass_back_fast":
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$ pos = (-77, 10)
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$ img = "grope_ass_back_topless_fast"
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elif action == "grope_ass_front":
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$ pos = (-77, 10)
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if not hermione.is_any_worn("bottom", "top"):
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$ img = "grope_ass_front_naked"
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elif not hermione.is_worn("top"):
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$ img = "grope_ass_front_topless"
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elif not hermione.is_worn("bottom"):
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$ img = "grope_ass_front_bottomless"
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else:
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$ img = "grope_ass_front"
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elif action == "grope_ass_front_fast":
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$ pos = (-77, 10)
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$ img = "grope_ass_front_topless_fast"
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# Grope tits
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elif action == "grope_tits":
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (-77, 10)
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if hermione.is_worn("top", "bottom"):
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$ img = "grope_tits"
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elif hermione.is_worn("bottom"):
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$ img = "grope_tits_topless"
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elif hermione.is_worn("top"):
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$ img = "grope_tits_bottomless"
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else:
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$ img = "grope_tits_naked"
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elif action == "lift_top":
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if hermione.is_worn("top", "bottom"):
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$ img = "grope_tits_lift_top"
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else:
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$ img = "grope_tits_bottomless_lift_top"
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elif action == "grope_tits_jerk_off":
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (-77, 10)
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if hermione.is_worn("top", "bottom"):
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$ img = "grope_tits_jerk_off_clothed"
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elif hermione.is_worn("bottom"):
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$ img = "grope_tits_jerk_off_topless"
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elif hermione.is_worn("top"):
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$ img = "grope_tits_jerk_off_bottomless"
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else:
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$ img = "grope_tits_jerk_off_naked"
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elif action == "grope_tits_jerk_off_lift_top":
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (-77, 10)
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if hermione.is_worn("top", "bottom"):
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$ img = "grope_tits_jerk_off_lift_top"
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elif hermione.is_worn("top"):
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$ img = "grope_tits_jerk_off_bottomless_lift_top"
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elif action == "grope_tits_cum":
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (-77, 10)
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if hermione.is_worn("top", "bottom"):
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$ img = "grope_tits_cum_clothed"
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elif hermione.is_worn("bottom"):
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$ img = "grope_tits_cum_topless"
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elif hermione.is_worn("top"):
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$ img = "grope_tits_cum_bottomless"
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else:
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$ img = "grope_tits_cum_naked"
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elif action == "grope_tits_cum_done":
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (-77, 10)
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if hermione.is_worn("top", "bottom"):
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$ img = "grope_tits_cum_clothed_done"
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elif hermione.is_worn("bottom"):
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$ img = "grope_tits_cum_topless_done"
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elif hermione.is_worn("top"):
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$ img = "grope_tits_cum_bottomless_done"
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else:
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$ img = "grope_tits_cum_naked_done"
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elif action == "grope_tits_cum_lift_top":
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (-77, 10)
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if hermione.is_worn("top", "bottom"):
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$ img = "grope_tits_cum_lift_top"
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else:
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$ img = "grope_tits_cum_bottomless_lift_top"
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elif action == "grope_tits_cum_lift_top_done":
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (-77, 10)
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if hermione.is_worn("top", "bottom"):
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$ img = "grope_tits_cum_done"
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else:
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$ img = "grope_tits_cum_bottomless_lift_top_done"
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# Grope on podium (Quidditch pitch)
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elif action in ("grope_on_podium", "grope_on_podium_idle", "grope_on_podium_horny", "grope_on_podium_close", "grope_on_podium_cum"):
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$ pos = (255, 211)
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$ img = action
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$ zord = 9 # Override zorder; In front of screen quidditch_stands_mid w/ podium.
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# Lie on desk (admire ass)
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elif action == "lie_on_desk":
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$ pos = (-77, 10)
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if hermione.is_worn("bottom"):
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$ img = "lie_on_desk"
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else:
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$ img = "lie_on_desk_naked"
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elif action == "lie_on_desk_fingering":
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$ pos = (-77, 10)
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$ img = "finger_naked"
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elif action == "lie_on_desk_fingering_slow":
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$ pos = (-77, 10)
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$ img = "finger_naked_slow"
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elif action == "lie_on_desk_fingering_pause":
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$ pos = (-77, 10)
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$ img = "finger_naked_pause"
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elif action == "lie_on_desk_fingering_pause_ahegao":
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$ pos = (-77, 10)
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$ img = "finger_naked_pause_ahegao"
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elif action == "lie_on_desk_fingering_cumming":
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$ pos = (-77, 10)
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$ img = "finger_naked_cumming"
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elif action == "lie_on_desk_jerk_off":
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$ pos = (-77, 10)
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if hermione.is_worn("bottom"):
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$ img = "lie_on_desk_jerk_off"
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else:
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$ img = "lie_on_desk_naked_jerk_off"
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elif action == "lie_on_desk_cum":
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$ pos = (-77, 10)
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if hermione.is_worn("bottom"):
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$ img = "lie_on_desk_cum"
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else:
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$ img = "lie_on_desk_naked_cum"
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# Handjob
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elif action in ("hj", "hj_pause", "hj_cum_in", "hj_cum_in_done", "hj_cum_on", "hj_cum_on_done", "hj_kiss", "hj_kiss_cum"):
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$ desk_OBJ.hidden = False # Unhide desk object
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (230, 0)
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$ img = action
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# Titjob
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elif action in ("tj", "tj_pause", "tj_idle", "tj_cum_on", "tj_cum_on_done", "tj_mouth", "tj_cum_in", "tj_cum_in_done"):
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$ desk_OBJ.hidden = False # Unhide desk object
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (450, 200)
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$ img = action
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# Blowjob
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elif action in ("bj", "bj_pause", "bj_cum_in", "bj_cum_out", "bj_cum_out_done"):
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (-7, 14)
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$ img = action
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# Sex
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elif action in (
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"sex_hotdog", "sex", "sex_pause", "sex_slow", "sex_fast",
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"sex_cum_out", "sex_cum_out_done", "sex_cum_in", "sex_cum_in_done",
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"sex_naked", "sex_naked_pause", "sex_naked_slow", "sex_naked_fast",
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"sex_naked_cum_out", "sex_naked_cum_out_done", "sex_naked_cum_in", "sex_naked_cum_in_done"
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):
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$ chair_left_OBJ.hidden = False # Unhide left chair object
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$ pos = (-77, 10)
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$ img = action
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show screen her_chibi_scene(img, pos, zord)
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if trans:
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with trans
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return
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screen her_chibi_scene(img, pos, zord):
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tag hermione_chibi
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zorder zord
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add img pos pos
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