forked from SilverStudioGames/WTS
LoafyLemon
27130d703e
* Implemented and posed CG * Fixed blacktone screen zorder * Added blink_repeat transform * Adjusted dialogues in accordance with the new artwork
55 lines
1.1 KiB
Plaintext
55 lines
1.1 KiB
Plaintext
screen blkfade():
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tag blkfade
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zorder 25
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add Color("#000")
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screen whitefade():
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tag whitefade
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zorder 25
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add Color("#fff")
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screen blktone(alpha=0.5):
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tag blktone
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zorder 14
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add Color("#000", alpha=alpha)
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screen white():
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zorder 20
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add Color("#fff")
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screen bld1():
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zorder 10
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tag bld1
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add "interface/bld.webp"
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screen bld2():
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zorder 10
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add Transform("interface/bld.webp", yzoom=-1.0)
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screen notes():
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add "notes" xpos 320+140 ypos 330
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zorder 1
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screen clothing_unlock(item):
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zorder 30
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modal True
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use notes
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on "show" action Play("sound", "sounds/win2.ogg")
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if isinstance(item, DollCloth):
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add item.get_icon() align (0.5, 0.5) zoom 0.5
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elif isinstance(item, DollOutfit):
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add item.get_image() align (0.5, 0.0) yoffset -50 zoom 0.4
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screen invisible_button(action=NullAction(), keysym=None, alternate=None):
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# Note: Actions cannot be passed as transclude, separate parameter is required.
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button style "empty":
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keyboard_focus False
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action action
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keysym keysym
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alternate alternate
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transclude
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