forked from SilverStudioGames/WTS
LoafyLemon
f71070f7f3
* Fixed a memory leak inside ScreenshotImage class due to unsafe access and storage of list of renders
33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
|
|
init -10 python:
|
|
class ScreenshotImage(NoRollback):
|
|
_image = None
|
|
|
|
def __init__(self):
|
|
pass
|
|
|
|
def capture(self):
|
|
self._image = Transform(im.Data(renpy.screenshot_to_bytes(None), "screenshot.png"), size=(config.screen_width, config.screen_height))
|
|
|
|
@property
|
|
def image(self):
|
|
return self._image
|
|
|
|
screenshot = ScreenshotImage()
|
|
|
|
def displayable_to_file(d, path, size=(config.screen_width, config.screen_height), crop=None, coloralpha=(0, 255, 0)):
|
|
crop = crop or (0, 0, size[0], size[1])
|
|
gl_clear = renpy.config.gl_clear_color
|
|
renpy.config.gl_clear_color = coloralpha
|
|
|
|
d = d.render(size[0], size[1], 0, 0)
|
|
surf = renpy.display.draw.screenshot(d)
|
|
surf = pygame.transform.smoothscale(surf, (config.screen_width, config.screen_height)).convert()
|
|
surf.set_colorkey(coloralpha)
|
|
|
|
psurf = pygame.Surface(size, pygame.SRCALPHA).convert_alpha()
|
|
psurf.blit(surf, (0, 0), crop)
|
|
|
|
pygame.image.save(psurf, path, 9)
|
|
renpy.config.gl_clear_color = gl_clear
|