forked from SilverStudioGames/WTS
LoafyLemon
2acccbea5a
* Added DollBodypart class to allow more extensive modding support for characters, along with dedicates layers for breasts, hips and so on... * Added more bangs into DollClothDynamic, allowing tracking of singular objects and the ability to chainload the IDs * Added get_character_body global method * Added istype global method * Improved caching, layering for dynamic clothes * Improved hashing for Doll instances * Improved readability and improved internal naming convention for Doll-type classes * Removed dedicated buttplug slot (superseded by multislot reimplementation) * Fixed clothing supplied skin layer issues with zorders * Fixed DollClothDynamic __repr__ lack of quotes * Fixed Hermione's open_wide_tongue mouth * Fixed Hermione's tattoos missing images * Fixed Cho's 'goodbye' after-summon skit using wrong number of expressions
72 lines
2.6 KiB
Plaintext
72 lines
2.6 KiB
Plaintext
init 1 python:
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class DollBodypart(DollCloth):
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layer_types = {
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"mask": "-1",
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}
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layer_modifiers = {
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"zorder": None,
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}
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def __init__(self, name, categories, type, id, zorder=None, unlocked=False, level=0, blacklist=[], parent=None, modpath=None):
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super().__init__(name, categories, type, id, None, zorder, unlocked, level, blacklist, parent, modpath)
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def __repr__(self):
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return f"DollBodypart(name={self.name}, categories={self.categories}, type={self.type}, id={self.id}, color={self.color}, zorder={self.zorder}, unlocked={self.unlocked}, level={self.level}, blacklist={self.blacklist}, parent={self.parent}, modpath={self.modpath or None})"
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def generate_hash(self):
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salt = str( [self.name, self.type, self.char.pose, self.id, str(self.char.body._hash)] )
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return hash(salt)
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@functools.cache
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def get_layers(self, hash):
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path = os.path.join(self.modpath, "characters", self.name, self.char.pose, "bodyparts", self.type, self.id)
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extensions = self.extensions
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types = self.layer_types
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modifiers = self.layer_modifiers
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layers = {}
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for f in renpy.list_files():
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fp, fn = os.path.split(f)
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fn, ext = os.path.splitext(fn)
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if not fp == path or not ext in extensions:
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continue
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ltype, *tails = fn.rsplit("_")
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# if not ltype in types:
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# print("Invalid layer type for file: {}".format(f))
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# continue
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zorder = types.get(ltype) or self.zorder
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if isinstance(zorder, str):
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# Note: Layer uses relative zorder if it's passed as a string
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zorder = self.zorder + int(zorder)
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if tails:
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lmodifier, *tails = tails
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if not lmodifier in modifiers:
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print("Invalid modifier for file: {}".format(f))
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continue
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zorder_mod = modifiers.get(lmodifier)
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zorder = (zorder + int(zorder_mod)) if lmodifier != "zorder" else int(tails[-1])
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layers.setdefault("_".join([ltype, lmodifier]), [f, zorder])
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else:
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layers.setdefault(ltype, [f, zorder])
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return layers
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def apply_color(self, img, n):
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raise NotImplementedError
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def set_color(self, n):
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raise NotImplementedError
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def reset_color(self, n=None):
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raise NotImplementedError
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