forked from SilverStudioGames/WTS
193 lines
9.1 KiB
Plaintext
193 lines
9.1 KiB
Plaintext
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### Susan Intro ###
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label nt_he_susan_E1:
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ton "................." ("annoyed", "base", "shocked", "down", ypos="head", flip=False)
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gen "Something on your mind?" ("base", xpos="far_left", ypos="head")
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ton "Yes, there's this student in my class. She seems to be having a bad time." ("open", "narrow", "worried", "mid")
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gen "Education isn't meant to be enjoyable." ("base", xpos="far_left", ypos="head")
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ton "It's not that, she's being bullied by the other students apparently..." ("normal", "base", "worried", "R")
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gen "Why is she being singled out?" ("base", xpos="far_left", ypos="head")
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ton "For being shy... insecure..." ("upset", "closed", "base", "mid")
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gen "About what?" ("base", xpos="far_left", ypos="head")
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ton "About her massive tits!" ("open", "wide", "base", "mid")
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gen "!!!" ("angry", xpos="far_left", ypos="head")
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gen "Why would she be insecure about that?" ("base", xpos="far_left", ypos="head")
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gen "Surely that's something most girls would kill for!" ("grin", xpos="far_left", ypos="head")
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ton "That's what I said..." ("open", "closed", "shocked", "mid")
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ton "She didn't seem to think I was being genuine." ("soft", "base", "worried", "down")
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gen "They're probably just jealous of her." ("base", xpos="far_left", ypos="head")
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ton "Naturally... Even I'm jealous of those {b}milk-bags{/b} of hers!" ("open", "shocked", "shocked", "mid")
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gen "I definitely need to see them!" ("grin", xpos="far_left", ypos="head")
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ton "That being said, I'm quite worried about her..." ("open", "closed", "worried", "mid")
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ton "Lately she's been too shy to even answer the simplest of questions during my class." ("annoyed", "base", "worried", "R")
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ton "She's lost quite a few points for her house that way." ("upset", "base", "worried", "mid")
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ton "Not in my lessons, of course. I'd never take points from Hufflepuff!" ("soft", "base", "worried", "R")
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gen "Just send her my way and I'll drown her in house points!" ("grin", xpos="far_left", ypos="head")
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gen "And show her that her bod--" ("base", xpos="far_left", ypos="head")
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gen "*Ahem!* Show her that she's appreciated..." ("angry", xpos="far_left", ypos="head")
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ton "That's what I was thinking..." ("open", "closed", "base", "mid")
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gen "Wait, you were?" ("angry", xpos="far_left", ypos="head")
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ton "Of course, why else would I be telling you about her?" ("open", "wide", "annoyed", "mid")
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gen "I don't know... banter?" ("base", xpos="far_left", ypos="head")
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gen "Snape sure as hell hasn't sent me any girls..." ("base", xpos="far_left", ypos="head")
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ton "I can teach him a thing or two about sharing - if you'd like..." ("soft", "base", "annoyed", "mid")
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ton "The more the merrier in my opinion..." ("base", "happyCl", "base", "mid")
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gen "You don't mean Snape and I..." ("base", xpos="far_left", ypos="head")
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ton "Of course not, don't be silly!" ("base", "narrow", "base", "mid")
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ton "Maybe he's afraid you'd steal them from him if you got the chance..." ("horny", "base", "angry", "mid")
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gen "I have my doubts those girls he's talking about even exist..." ("base", xpos="far_left", ypos="head")
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gen "But don't tell him I said that." ("base", xpos="far_left", ypos="head")
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ton "I shall talk to Miss Bones." ("open", "closed", "base", "mid")
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if letter_favors.read:
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gen "Bones... I think I've heard that name before..." ("base", xpos="far_left", ypos="head")
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ton "Her Aunt works at the ministry." ("open", "base", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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else:
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gen "*He-He*... Bones." ("grin", xpos="far_left", ypos="head")
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ton "I'm sure you'll find her less than bony..." ("base", "base", "angry", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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ton "But, you have to promise me that you won't go overboard with her!" ("mad", "base", "base", "mid")
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ton "I'd rather not risk having her contact that aunt of hers..." ("open", "base", "base", "R")
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gen "I can be slick and subtle when I want to..." ("base", xpos="far_left", ypos="head")
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ton "..." ("upset", "base", "worried", "R")
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ton "You're making me regret this decision already..." ("open", "closed", "worried", "mid")
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">As the hours pass, you convince Tonks to describe Susan's {b}massive tits{/b} to you..."
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">It didn't take much convincing..."
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$ nt_he.susan_E1 = True
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$ sb_event_pause += 1 # New event the next day.
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jump end_tonks_hangout_points
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label susan_intro_E1:
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stop music fadeout 1.0
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call play_sound("knocking")
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call bld
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"*knock-knock-knock*"
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femv "*Uhm*... Professor Dumbledore, Sir?"
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femv "May I come in?"
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gen "Another girl?" ("base", xpos="far_left", ypos="head")
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$ d_flag_01 = False
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$ d_flag_02 = False
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menu:
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gen "..." ("base", xpos="far_left", ypos="head")
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"\"Come on in.\"":
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femv "Thank you, Sir."
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"\"Who's there?\"":
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$ d_flag_01 = True # Knows name.
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sus "Sus--{w=0.3} Susan Bones, Sir."
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gen "Susan Bones who?" ("grin", xpos="far_left", ypos="head")
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sus "... I'm sorry?"
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gen "*Ha-ha-ha-ha!*" ("grin", xpos="far_left", ypos="head")
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show screen blktone
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with d1
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gen "I'm a terrible person..." ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d1
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sus "Professor?"
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gen "Yes, please come on in..." ("base", xpos="far_left", ypos="head")
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sus "Thank you, Sir."
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"\"Not now.\"":
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$ d_flag_02 = True # Susan walks in anyway.
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femv "Okay, Sir."
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call sus_walk(action="enter", xpos="desk", ypos="base")
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call bld
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if d_flag_02:
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gen "Didn't I say not now--" ("angry", xpos="far_left", ypos="head")
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else:
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gen "How can I help you--" ("base", xpos="far_left", ypos="head")
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call play_music("susan")
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pause.8
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$ susan.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
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$ camera.set_imagepath("common/")
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$ camera.set_image("CG susan")
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if game.daytime:
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$ camera.set_overlay("day_overlay")
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else:
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$ camera.set_overlay("night_overlay")
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$ camera.set(zoom=1.0, pos=(-1045, -390), initialize=True)
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show screen animatedCG
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with fade
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# Boing sound?
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$ renpy.play("sounds/boing03.ogg")
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with hpunch
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gen "(Damn! Look at them titties...)"
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menu:
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"\"Hello, Gorgeous!\"":
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$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
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sus "*Ehm*..." ("base", "base", "base", "mid") # Embarrassed.
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sus "H-Hello..." ("base", "base", "base", "mid")
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"\"Susan! How great to see you!\"" if d_flag_01:
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$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
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gen "Where have you been all my life?"
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sus "I've been here at school for a couple of years now, Sir." ("base", "base", "base", "mid")
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"\"My day just got a whole lot brighter!\"":
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$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
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sus "Sir?" ("base", "base", "base", "mid")
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gen "(Or should say darker?)"
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show screen blktone
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gen "(Those tits must cast a huge-ass shadow...)"
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hide screen blktone
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sus "Professor Tonks said you wanted to see me?" ("base", "base", "base", "mid")
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gen "Did she now?"
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gen "(I have to get that woman a drink for introducing me to this magnificently voluptuous creature...)"
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gen "Well, how nice of her."
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sus "Is there anything I can help you with, Professor?" ("base", "base", "base", "mid")
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gen "..."
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sus "S-Sir?" ("base", "base", "base", "mid")
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gen "(This must be that girl she wanted me to help with body confidence...)"
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gen "Did professor Tonks tell you why I wanted to see you?"
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sus "N-no...{w} I'm not in trouble am I?" ("base", "base", "base", "mid")
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gen "Don't worry, I just needed to confirm something - You're free to go..."
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sus "C-confirm something?" ("base", "base", "base", "mid")
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sus "So I'm not in trouble then?" ("base", "base", "base", "mid")
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gen "(This girl's got some confidence issues for sure...)"
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gen "No miss Bones... You're not in any trouble."
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sus "Very well..." ("base", "base", "base", "mid")
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if game.daytime:
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sus "I shall return to class then." ("base", "base", "base", "mid")
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sus "Good--{w=0.4} Good day, sir." ("base", "base", "base", "mid")
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else:
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sus "I shall return to my dormitory then." ("base", "base", "base", "mid")
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sus "Good--{w=0.4} Good night, sir." ("base", "base", "base", "mid")
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hide screen animatedCG
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with fade
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call sus_walk(action="leave")
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call bld
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "Massive tits...{w=0.4} confirmed." ("base", xpos="far_left", ypos="head")
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$ susan_busy = True
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$ susan_unlocked = True
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$ achievements.unlock("unlocksus", True)
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call popup("{size=-4}You can now summon Susan into your office.{/size}", "Character unlocked!", "interface/icons/head/susan.webp")
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$ susan_intro.E1_complete = True
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$ ag_event_pause += 2 # Astoria intro starts in 2 days.
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call music_block
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jump main_room_menu
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