forked from SilverStudioGames/WTS
LoafyLemon
7870da0905
* Fix `fem` caller unnecessary arguments (Caused by regex most likely) * Fixed xray displayable opaque Render flag (superseded by internal Ren'py changes) * Fixed Doll animation concatenation to list
88 lines
2.9 KiB
Plaintext
88 lines
2.9 KiB
Plaintext
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init python:
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renpy.register_shader("xray_shader", variables="""
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uniform float u_lod_bias;
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uniform sampler2D tex0;
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uniform sampler2D tex1;
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uniform sampler2D tex2;
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uniform vec2 u_pos;
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uniform float u_radius;
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attribute vec2 a_tex_coord;
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varying vec2 v_tex_coord;
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""", vertex_600="""
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v_tex_coord = a_tex_coord;
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""", fragment_600="""
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vec4 color0 = texture2D(tex0, v_tex_coord.st, u_lod_bias);
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vec4 color1 = texture2D(tex1, v_tex_coord.st, u_lod_bias);
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vec4 mask = texture2D(tex2, v_tex_coord.st, u_lod_bias);
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float position = length(u_pos-v_tex_coord.st);
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float distance = sqrt(dot(position, position));
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float smoothing = smoothstep(u_radius+0.01, u_radius-0.1, distance);
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if ( (distance < u_radius) ) {
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vec4 masking = mix(color0, color1, mask.a);
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gl_FragColor = mix(color1, masking, smoothing);
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}
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else {
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gl_FragColor = color1;
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}
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""")
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class Xray(renpy.Displayable, NoRollback):
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nosave = [
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"child",
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"overlay",
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"mask",
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]
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def __init__(self, child, overlay, mask=Null(), radius=0.25, **kwargs):
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super(Xray, self).__init__()
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self.child = renpy.displayable(child)
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self.overlay = renpy.displayable(overlay)
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self.mask = renpy.displayable(mask)
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self.radius = radius
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self.target = (0, 0)
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def render(self, width, height, st, at):
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child = renpy.render(self.child, width, height, st, at)
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overlay = renpy.render(self.overlay, width, height, st, at)
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mask = renpy.render(self.mask, width, height, st, at)
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rv = renpy.Render(width, height)
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rv.operation = renpy.display.render.IMAGEDISSOLVE
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rv.operation_alpha = 1.0
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rv.operation_complete = 256.0 / (256.0 + 256.0)
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rv.operation_parameter = 256
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rv.mesh = True
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rv.add_shader("xray_shader")
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rv.add_uniform("u_pos", self.target)
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rv.add_uniform("u_radius", self.radius)
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rv.add_property("mipmap", renpy.config.mipmap_dissolves if (self.style.mipmap is None) else self.style.mipmap)
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rv.blit(child, (0, 0))
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rv.blit(overlay, (0, 0))
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rv.blit(mask, (0, 0))
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return rv
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def event(self, ev, x, y, st):
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if not pygame.mouse.get_focused():
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return
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# if not ev.type == pygame.MOUSEMOTION:
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# returnO
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xtarget, ytarget = self.target
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if (x != xtarget) or (y != ytarget):
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self.target = (float(x) / config.screen_width, float(y) / config.screen_height)
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renpy.redraw(self, 0)
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def visit(self):
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return [ self.child, self.overlay ]
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