forked from SilverStudioGames/WTS
LoafyLemon
fc794f969a
* Added a UI lock mechanism to avoid render stalls * Fixed initialization issue due to python init offset for android devices * Fixed a hang caused by joining threads on android devices * Fixed a race condition when forcefully stopping threads
99 lines
3.2 KiB
Plaintext
99 lines
3.2 KiB
Plaintext
init python early:
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import threading
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import queue
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class DollThread(threading.Thread, NoRollback):
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__lock = threading.RLock()
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_count = 0
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_instances = _list()
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_interval = 0.05 if renpy.android else 0.025
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def __init__(self, interval=None, group=None, target=None, name=None, args=(), kwargs=None, *, daemon=None):
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threading.Thread.__init__(self, group, target, name, args, kwargs, daemon=daemon)
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self._return = None
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self.interval = interval or self._interval
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self._delay = threading.Timer(self.interval, self._execute)
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self._stop = threading.Event()
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def start(self):
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DollThread._instances.append(self)
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DollThread._count += 1
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super().start()
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def run(self):
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with DollThread.__lock:
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self._delay.start()
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self._delay.join()
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self.stop()
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def _execute(self):
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while not self._stop.is_set():
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if self._target is not None:
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self._return = self._target(*self._args, **self._kwargs)
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renpy.restart_interaction()
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break
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def join(self, timeout=None):
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super().join(timeout=timeout)
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return self._return
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def stop(self):
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self._stop.set()
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if self in DollThread._instances:
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DollThread._instances.remove(self)
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DollThread._count -= 1
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if DollThread._count <= 0:
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renpy.restart_interaction()
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@classmethod
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def stop_all(cls):
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for thread in cls._instances:
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# Allow threads to exit gracefully before forceful termination
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thread.stop()
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# if not renpy.android:
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# # Then forcefully terminate the remainders (except on android because that stalls the renderer)
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# for thread in cls._instances:
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# thread.join()
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class DefaultQueue(queue.Queue, NoRollback):
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def __init__(self):
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super().__init__()
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self.last_item = None
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def put(self, item, block=True, timeout=None):
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super().put(item, block, timeout)
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self.last_item = item
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def get_with_default(self, default):
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try:
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return self.get(block=False)
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except queue.Empty:
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return self.last_item or default
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def __getstate__(self):
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state = self.__dict__.copy()
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del state['last_item']
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del state['mutex']
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del state['not_empty']
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del state['not_full']
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del state['all_tasks_done']
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return state
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def __setstate__(self, state):
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self.__dict__.update(state)
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self.last_item = None
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self.mutex = threading.Lock()
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self.not_empty = threading.Condition(self.mutex)
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self.not_full = threading.Condition(self.mutex)
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self.all_tasks_done = threading.Condition(self.mutex)
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def __reduce__(self):
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return (DefaultQueue, ())
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def __reduce_ex__(self, protocol):
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return DefaultQueue, (), self.__getstate__(), None, iter([])
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