forked from SilverStudioGames/WTS
69 lines
2.7 KiB
Plaintext
69 lines
2.7 KiB
Plaintext
init python:
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class DollLipstick(DollCloth):
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def set_imagepath(self):
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self.imagepath = "{}/characters/{}/clothes/makeup/lipstick/".format(self.modpath, self.name)
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def set_layers(self):
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for x in self.layers_special:
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if x == "zorder":
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self.__dict__["zlayers"] = [f for f in renpy.list_files() if f.startswith(self.imagepath.lstrip("/")) and "zorder" in f]
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else:
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self.__dict__[x] = None
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for x in self.layers_additional:
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self.__dict__[x] = []
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for i in range(self.layers):
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path = "{}{}_{}.webp".format(self.imagepath, i, x)
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if renpy.loadable(path):
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self.__dict__[x].append(path)
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self.__dict__[x+"_outline"] = None
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return
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def build_image(self):
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mouth = self.char.face.face["mouth"][0]
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sprites = ((self.apply_color("{}{}.webp".format(self.imagepath, mouth), 0)), )
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return sprites
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def build_icon(self):
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mouth = "base" #HARDCODED
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sprites = (self.char.body.get_mannequin([self]), self.apply_color("{}{}.webp".format(self.imagepath, mouth), 0), )
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bounds = "{}{}.webp".format(self.imagepath, mouth)
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wmax, hmax = self.sizes
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wmin = hmin = 96
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x, y, w, h = crop_whitespace(bounds)
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xoffset, yoffset = w/2, h/2
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w = h = max(w, h, wmin, hmin)
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w = max(wmin, w + w/2)
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h = max(hmin, h + h/2)
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x = clamp( (x - w/2) + xoffset, 0, wmax)
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y = clamp( (y - h/2) + yoffset, 0, hmax)
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# Forbid exceeding the image height.
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if y+h > hmax:
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y = hmax-h
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return Transform(Fixed(*sprites, fit_first=True), crop=(x, y, w, h))
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def set_pose(self, pose):
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if pose is None:
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path = "{}/characters/{}/clothes/makeup/lipstick/".format(self.modpath, self.name)
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self.imagepath = path
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else:
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path = "{}/characters/{}/poses/{}/clothes/makeup/lipstick/".format(self.modpath, self.name, pose)
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if renpy.loadable(path + "base.webp"):
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self.imagepath = path
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self.rebuild_image()
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return
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def clone(self):
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"""Creates a clone of this lipstick object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
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return DollLipstick(self.name, self.categories, self.type, self.id, [x[:] for x in self.color], self.zorder, self.unlocked, self.level, self.blacklist, self, self.armfix, self.modpath)
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