forked from SilverStudioGames/WTS
33 lines
1.3 KiB
Plaintext
33 lines
1.3 KiB
Plaintext
init python:
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def periodic_achievements():
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if _in_replay is None:
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if not achievements.status('gold') and game.gold >= 10000:
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achievements.unlock("gold")
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if not achievements.status('drunkard') and wine_ITEM.owned >= 25:
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achievements.unlock("drunkard")
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if not achievements.status('peta') and (game.day-phoenix_fed_counter) >= 50:
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achievements.unlock("peta")
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if not achievements.status('petpal') and phoenix_petted_counter >= 25:
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achievements.unlock("petpal")
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if not achievements.status('bros') and sna_friendship >= 100:
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achievements.unlock("bros")
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if not achievements.status('overwhored') and her_whoring >= 24:
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achievements.unlock("overwhored")
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if not achievements.status('fireplace') and stat_fireplace_counter >= 5:
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achievements.unlock("fireplace")
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if not achievements.status('workaholic') and stat_reports_counter >= 5:
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achievements.unlock("workaholic")
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def periodic_callbacks():
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"""Call functions that need to be checked periodically (i.e. achievement unlocks) at around 20Hz"""
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periodic_achievements()
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define config.periodic_callback = periodic_callbacks
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