forked from SilverStudioGames/WTS
LoafyLemon
5c952fe7da
* Added language switch option (WIP) * Fixed translation generation cache cleanup * Fixed python strings being untranslatable (partially)
136 lines
4.3 KiB
Plaintext
136 lines
4.3 KiB
Plaintext
# Luna Gift Responses
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label give_lun_gift(gift_item):
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hide luna_main
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with d5
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lun "" (xpos="mid",ypos="base",trans=d5)
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$ gave_luna_gift = True
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if gift_item == lollipop_ITEM:
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lun "A lollipop?"
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call give_gift(_(">You give the lollipop to Luna..."), gift_item)
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lun "My father always believed that you should always have something sugary around in case any baby unicorns come to visit."
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lun "Thank you, [lun_genie_name]."
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elif gift_item == chocolate_ITEM:
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lun "Chocolate?"
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call give_gift(_(">You give the chocolate to Luna..."), gift_item)
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lun "*Aaah*, I heard these helps with dementia... Or was it Dementors?"
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elif gift_item == plush_owl_ITEM:
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lun "A plush owl?"
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call give_gift(_(">You give the owl plushie to Luna..."), gift_item)
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lun "I love owls... Always had a few around me growing up, delivering the newspaper my father publishes."
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elif gift_item == butterbeer_ITEM:
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lun "Butterbeer?"
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call give_gift(_(">You give the bottle to Luna..."), gift_item)
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lun "How did you know? I didn't wear my cork necklace today."
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lun "Thank you, [lun_genie_name]."
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elif gift_item == science_mag_ITEM:
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lun "Magical creatures weekly?"
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call give_gift(_(">You give an assortment of educational magazines to Luna..."), gift_item)
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lun "Thestrals and their link with death..."
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lun "Interesting..."
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elif gift_item == girls_mag_ITEM:
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call give_gift(_(">You give the girls magazine to Luna..."), gift_item)
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#Add text
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elif gift_item == adult_mag_ITEM:
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call give_gift(_(">You give the adult magazine to Luna..."), gift_item)
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#Add text
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elif gift_item == porn_mag_ITEM:
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call give_gift(_(">You give the porn magazine to Luna..."), gift_item)
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#Add text
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elif gift_item == krum_poster_ITEM:
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call give_gift(_(">You give the poster to Luna..."), gift_item)
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#Add text
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elif gift_item == sexy_lingerie_ITEM:
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call give_gift(_(">You give the lingerie to Luna..."), gift_item)
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#Add text
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elif gift_item == sexy_stockings_ITEM :
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call give_gift(_(">You give the stockings to Luna..."), gift_item)
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#Add text
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elif gift_item == pink_condoms_ITEM:
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call give_gift(_(">You give the condoms to Luna..."), gift_item)
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#Add text
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elif gift_item == vibrator_ITEM:
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call give_gift(_(">You give the vibrator to Luna..."), gift_item)
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#Add text
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elif gift_item == anal_lube_ITEM:
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call give_gift(_(">You give the anal lube to Luna..."), gift_item)
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#Add text
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elif gift_item == ballgag_and_cuffs_ITEM:
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call give_gift(_(">You give the handcuffs to Luna..."), gift_item)
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#Add text
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elif gift_item == anal_plugs_ITEM:
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call give_gift(_(">You give the anal plugs to Luna..."), gift_item)
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#Add text
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elif gift_item == testral_strapon_ITEM:
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call give_gift(_(">You give the strap-on to Luna..."), gift_item)
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#Add text
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elif gift_item == broom_2000_ITEM:
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call give_gift(_(">You give the broom to Luna..."), gift_item)
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#Add text
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elif gift_item == sexdoll_ITEM:
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call give_gift(_(">You give the doll to Luna..."), gift_item)
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#Add text
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elif gift_item == anal_beads_ITEM:
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call give_gift(_(">You give the anal beads to Luna..."), gift_item)
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#Add text
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elif gift_item == wine_ITEM:
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call give_gift(_(">You give the wine to Luna..."), gift_item)
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#Add text
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elif gift_item == firewhisky_ITEM:
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call give_gift(_(">You give the firewhisky to Luna..."), gift_item)
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#Add text
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lun "" (xpos="base",ypos="base")
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hide luna_main
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with d5
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return
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label lun_mood(value=0):
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show screen blktone
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with d3
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if value > 0:
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if value == 1:
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"Luna's mood worsened slightly."
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else:
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"Luna's mood just got a whole lot worse!"
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elif value < 0:
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if value == -1:
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"Luna's mood has improved slightly."
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else:
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"Luna's mood has improved significantly."
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else:
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"Luna's mood hasn't changed."
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$ was_negative = lun_mood > 0
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$ lun_mood = max(min(lun_mood+value, 100), 0)
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call describe_mood_after_gift(was_negative, lun_mood, value)
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hide screen blktone
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return
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