WTS/game/scripts/utility/common_functions.rpy

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init -1 python:
# Import commonly used python modules
import time
import datetime
import math
import random
import pygame
import colorsys
import fnmatch
import posixpath
import re
import string
from bisect import bisect
from operator import itemgetter
from operator import add as _add
from collections import OrderedDict
get_volume_preference = renpy.game.preferences.get_volume
def num_to_word(n, readable=True):
"""Transcript numbers (integers) into readable words."""
n = int(n)
units = ("","one","two","three","four","five","six","seven","eight","nine")
teens = ("","eleven","twelve","thirteen","fourteen","fifteen","sixteen","seventeen","eighteen","nineteen")
tens = ("","ten","twenty","thirty","forty","fifty","sixty","seventy","eighty","ninety")
thousands = ("","thousand","million","billion","trillion","quadrillion","quintillion","sextillion","septillion","octillion","nonillion","decillion","undecillion","duodecillion","tredecillion","quattuordecillion","sexdecillion","septendecillion","octodecillion","novemdecillion","vigintillion")
output = []
if n == 0:
output.append("zero")
else:
s = str(n)
groups = (len(s)+2)//3
s = s.zfill(groups*3)
for i in range(0, groups*3, 3):
h,t,u = int(s[i]), int(s[i+1]), int(s[i+2])
g = groups-(i//3+1)
if h > 0:
output.append(units[h]+" hundred")
if t > 1:
if u > 0:
output.append(tens[t]+"-"+units[u])
else:
output.append(tens[t])
elif t == 1:
if u > 0:
output.append(teens[u])
else:
output.append(tens[t])
else:
if u > 0:
output.append(units[u])
if g > 0 and (h+t+u) > 0:
if i == (groups*3)-6:
output.append(thousands[g]+" and")
else:
output.append(thousands[g]+",")
if readable:
output = " ".join(output)
return output
def clamp(n, smallest, largest):
return max(smallest, min(n, largest))
def white_tint(image):
return Transform( image, matrixcolor=TintMatrix((1.1, 1.1, 1.1)) )
def gray_tint(image):
return Transform( image, matrixcolor=SaturationMatrix(0.0) )
def yellow_tint(image):
return Transform( image, matrixcolor=TintMatrix((1.2, 1.1, 0.7)) )
def image_hover(image, brightness=0.12):
"""Returns slightly brighter image used during hover events"""
return Transform( image, matrixcolor=BrightnessMatrix(brightness) )
def image_alpha(image, alpha=0.5):
"""Returns an image with changed alpha 0 - fully transparent 1 - fully visible"""
return Transform( image, matrixcolor=OpacityMatrix(alpha) )
def set_clipboard(txt):
txt = str(txt)
pygame.scrap.put(pygame.scrap.SCRAP_TEXT, txt.encode("utf-8"))
def get_clipboard():
clipboard = pygame.scrap.get(pygame.scrap.SCRAP_TEXT)
if clipboard:
return clipboard
return None
def evaluate(txt):
return __import__('ast').literal_eval(txt)
def reset_variables(*args):
"""Resets the given variables to their default values."""
# Refer to renpy.ast.Default.set_default for implementation details
defaults_set = renpy.store._defaults_set
changed_set = renpy.store.__dict__.ever_been_changed
for arg in args:
if arg in defaults_set:
if arg in changed_set:
defaults_set.remove(arg)
changed_set.remove(arg)
elif config.developer:
raise Exception("The variable `{}` was not previously set with a default value.".format(arg))
renpy.execute_default_statement(False)
def disable_game_menu():
setattr(renpy.store, "_game_menu_screen", None)
def enable_game_menu():
setattr(renpy.store, "_game_menu_screen", "save_screen")
def make_revertable(obj):
if isinstance(obj, _list):
return [make_revertable(x) for x in obj]
elif isinstance(obj, _dict):
return dict([(make_revertable(k), make_revertable(v)) for (k,v) in obj.items()])
else:
return obj
def is_integer(s):
def zero(s):
return (len(s) > 1 and s.startswith("0"))
s = str(s)
if s and s[0] in ("-", "+"):
return (not zero(s[1:]) and s[1:].isdigit())
return (not zero(s) and s.isdigit())
def timeit(func, loops=10000, args=(), kwargs={}):
start = time.time()
for i in range(loops):
func(*args, **kwargs)
end = time.time()
print(f"The task has taken {end-start} seconds to finish")
def list_swap_values(l, val1, val2):
"""Mutates the original list."""
l[val1], l[val2] = l[val2], l[val1]
def natsort_key(s, pattern=re.compile("([0-9]+)")):
return [int(t) if t.isdigit() else t.lower() for t in pattern.split(str(s))]
def tts(s):
renpy.display.tts.tts(str(s))
def is_in_lead(house):
if isinstance(house, str):
house = getattr(renpy.store, house)
return (house == max(gryffindor, slytherin, ravenclaw, hufflepuff))
def play_potion_return(who):
if game.daytime:
return
for i in inventory.get_instances_of_type("potion"):
if not who in i.usable_on:
continue
if not i.in_progress[who]:
continue
i.ret(who)
def strip(s):
# We need a custom strip implementation because we cannot tell
# if the raw argument isn't encapsulated in double, or triple quotes
if s.startswith(('"', "'")) and s.endswith(('"', "'")):
return s[1:-1]
return s
def matches(s1, s2, filter=" "):
return s1.replace(filter, "") == s2.replace(filter, "")
class IntLike(python_object):
# Does not support rollback
def __init__(self, callable):
self._callable = callable
def __call__(self):
return self._callable()
def __repr__(self):
return repr(self())
def __add__(self, value):
raise Exception("IntLike does not support add")
def __eq__(self, value):
return self._callable() == value
def __gt__(self, value):
return self._callable() > value
def __lt__(self, value):
return self._callable() < value
def __ge__(self, value):
return self.__gt__(value) or self.__eq__(value)
def __le__(self, value):
return self.__lt__(value) or self.__eq__(value)
def __len__(self):
return len(self._callable())