forked from SilverStudioGames/WTS
LoafyLemon
b28a3e250d
* Added get_character_scheduling function * Removed update_interface_color calls (Redundant) * Redesigned variable naming convention to simplify assignment and lookup * Removed counter_class (Superseded) * Removed DynamicDisplayable CG implementation (Superseded)
61 lines
2.5 KiB
Plaintext
61 lines
2.5 KiB
Plaintext
label fireplace:
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if game.day == 1:
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if not states.gen.ev.intro.fireplace_examined:
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$ states.gen.ev.intro.fireplace_examined = True
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$ fireplace_OBJ.idle = "fireplace_idle_shadow"
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call gen_chibi("stand","mid","base")
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with d5
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gen "*Hmm*... Looks like an ordinary fireplace..." ("base", xpos="far_left", ypos="head")
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call gen_chibi("sit_behind_desk")
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with d5
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else:
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gen "Looks like a normal fireplace to me." ("base", xpos="far_left", ypos="head")
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if states.gen.ev.intro.bird_examined and states.gen.ev.intro.desk_examined and states.gen.ev.intro.cupboard_examined and states.gen.ev.intro.door_examined and states.gen.ev.intro.fireplace_examined:
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jump genie_intro_E2
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else:
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jump main_room_menu
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if is_puzzle_box_in_fireplace():
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call gen_chibi("stand", "fireplace", "fireplace")
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with d3
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gen "(*Hmm*... There's something glimmering in the fireplace.)" ("base", xpos="far_left", ypos="head")
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$ fireplace_OBJ.foreground = None
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gen "(A loose brick... If only I could--{nw}{w=1.0})" ("base", xpos="far_left", ypos="head")
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play sound "sounds/brick_scrape.ogg"
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gen "(A loose brick... If only I could--{fast} *Hhng*... There we go.)" ("base", xpos="far_left", ypos="head")
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call give_reward("A puzzle box has been added to your inventory!", "interface/icons/puzzle_box.webp")
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$ puzzle_box_ITEM.owned = 1
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gen "Seems straight forward enough." ("base", xpos="far_left", ypos="head")
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gen "Maybe I should give it a try?" ("base", xpos="far_left", ypos="head")
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menu:
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"-Try solving the puzzle-":
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call gen_chibi("sit_behind_desk")
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with d3
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$ puzzle_box_ITEM.use()
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"-Save it for later-":
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gen "I don't have time for this now." ("base", xpos="far_left", ypos="head")
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call gen_chibi("sit_behind_desk")
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with d3
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jump main_room_menu
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if states.fireplace_started:
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$ states.fireplace_started = False
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$ fireplace_OBJ.foreground = None
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else:
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$ states.fireplace_started = True
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$ fireplace_OBJ.foreground = "fireplace_fire"
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$ states.fireplace_started_times += 1
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jump main_room_menu
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init python:
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def is_puzzle_box_in_fireplace():
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return game.day >= 25 and not game.daytime and game.moon and not puzzle_box_ITEM.unlocked and not states.map.seventh_floor.unlocked
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