forked from SilverStudioGames/WTS
LoafyLemon
b28a3e250d
* Added get_character_scheduling function * Removed update_interface_color calls (Redundant) * Redesigned variable naming convention to simplify assignment and lookup * Removed counter_class (Superseded) * Removed DynamicDisplayable CG implementation (Superseded)
60 lines
2.1 KiB
Plaintext
60 lines
2.1 KiB
Plaintext
label phoenix:
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if game.day == 1:
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if not states.gen.ev.intro.bird_examined:
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$ states.gen.ev.intro.bird_examined = True
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$ phoenix_OBJ.idle = "phoenix_idle"
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call gen_chibi("stand","mid","base",flip=False)
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with d5
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gen "*Hmm*..." ("base", xpos="far_left", ypos="head")
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gen "Even this weird-looking bird radiates magic..." ("base", xpos="far_left", ypos="head")
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call gen_chibi("sit_behind_desk")
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with d5
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else:
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gen "It's just a bird. Nothing more to say." ("base", xpos="far_left", ypos="head")
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if states.gen.ev.intro.bird_examined and states.gen.ev.intro.desk_examined and states.gen.ev.intro.cupboard_examined and states.gen.ev.intro.door_examined and states.gen.ev.intro.fireplace_examined:
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jump genie_intro_E2
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else:
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jump main_room_menu
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if not states.bird_fed:
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$ states.bird_fed = True
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$ states.bird_fed_times += 1
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call gen_chibi("grab_high", phoenix_OBJ.xpos, phoenix_OBJ.ypos+365, flip=False) # Note: Flip is inconsistent
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with d3
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pause .5
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$ phoenix_OBJ.foreground = "phoenix_food"
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with d3
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random:
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gen "There you go..." ("base", xpos="far_left", ypos="head")
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gen "Eat up, buddy." ("base", xpos="far_left", ypos="head")
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pause .8
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call gen_chibi("sit_behind_desk")
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jump main_room_menu
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if not states.bird_petted:
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$ states.bird_petted = True
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$ states.bird_petted_times += 1
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call gen_chibi("petting", phoenix_OBJ.xpos, phoenix_OBJ.ypos+270, flip=False) # Note: Flip is inconsistent
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with d3
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pause .5
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random:
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gen "Who's a good bird?" ("base", xpos="far_left", ypos="head")
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"*Pat *Pat *Pat..."
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"Glad you aren't as noisy as Iago..."
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pause 2.4
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call gen_chibi("sit_behind_desk")
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jump main_room_menu
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gen "I have already fed and petted it today." ("base", xpos="far_left", ypos="head")
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gen "Wouldn't want to overdo it." ("base", xpos="far_left", ypos="head")
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jump main_room_menu
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