forked from SilverStudioGames/WTS
Gouvernathor
9ea4431f0e
I chose not to add them directly in the screen, to keep it readable but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu (cherry picked from commit 32cf1de3a0eaa901f2ba3df99589b6842d6a550b)
443 lines
24 KiB
Plaintext
443 lines
24 KiB
Plaintext
default stats_show_locked = False
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define her_whoring_word_list = ("Pure", "Naive", "Curious", "Naughty", "Perverse", "Immoral", "Slutty", "Shameless", "Cumslut", "Total Cumslut", "Shameless Cumslut")
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define her_reputation_word_list = ("Teacher's pet", "School star", "good girl", "minx", "slutty schoolgirl", "easy lay", "whore", "slut for sex", "gryffindor whore", "school cumdump", "mudblood cumdump")
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#$ slutWords = ["Teacher's pet", "School star", "good girl", "headmaster's pet", "slutty schoolgirl", "slut", "headmaster's slut", "daddy's girl", "gryffindor slut", "Dumbledore's whore", "Dumbledore's cumdump"]
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define her_tutoring_word_list = ("Not started", "naive", "tempted", "curious", "tainted", "eager", "sinful", "perverted", "corrupted", "depraved", "shattered")
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define her_mood_word_list = ("Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry")
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#$ ast_cuteness_word_list = ["Ugly Duckling", "Swot", "", "", "", "", "", "Cutypie", "", "", ""]
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define ast_mood_word_list = ("Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry")
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define cho_whoring_word_list = ("Incorruptible", "Focused", "Resilient", "Bi-Curious", "Naughty", "Immoral", "Perverse", "Slutty", "Shameless", "Cumslut", "Shameless Cumslut")
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define cho_reputation_word_list = ("Tomboy", "Team Player", "Quidditch Star", "Flying Ace", "Minx", "Manipulative", "Exploiting", "Cheater", "Team's Cumdump", "Quidditch Whore", "Cheating Slut")
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define cho_mood_word_list = ("Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry")
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# $ sna_support_word_list = ["Tight-Arse", "Miser", "Stingy", "Sparing", "Adequate", "Loose", "Easy", "Generous", "Frivolous", "Excessive", "Exorbitant"]
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define sna_friendship_word_list = ("Unknown", "Colleague", "Confidant", "Trusted", "Acquaintance", "Friend", "Good friend", "Homie", "If I had to pick a dude...", "BFF", "Bros")
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define ton_reputation_word_list = ("Teacher", "Bore", "Weirdo", "A Bit Nutty", "Easy Going", "Tart", "Naughty Teacher", "Slutty Teacher", "Slag", "Shameful", "Disgrace")
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# $ ton_support_word_list = ["Undecided", "Modest", "Candid", "Unbiased", "Positive", "Fair", "Neutral", "Biased", "Scummy", "Cruel", "Heartless"]
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define ton_friendship_word_list = ("Unknown", "inferior", "employee", "advisor", "trusted advisor", "Acquaintance", "friend", "Girlfriend", "Partner in crime", "Bonnie & Clyde", "Master & Slave")
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#$ ton_sluttiness_word_list = ["Masochist", "Disgrace", "Street Whore", "Harlot", "Tart", "Sexually open", "Naughty Teacher", "Easy Going", "Professor", "Bore", "Nun"]
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init python:
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def __update_stats():
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return dict(
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### Hermione ###
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# Whoring
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her_whoring_word = her_whoring_word_list[int(min(states.her.level, 24)/2.4)],
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# Reputation
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her_reputation_word = her_reputation_word_list[int(min(states.her.public_level, 24)/2.4)],
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# Tutoring
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her_tutoring_word = her_tutoring_word_list[int(states.her.ev.tutoring.stage/1.5)],
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# Mood
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her_mood_word = her_mood_word_list[int(min(states.her.mood, 10)/1.0)],
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### Astoria ###
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#call astoria_clothing_level
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#ast_cuteness_word = ast_cuteness_word_list[int(ast_clothing_level/10)],
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# Mood
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ast_mood_word = ast_mood_word_list[int(min(states.ast.mood, 10)/1.0)],
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### Cho ###
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# Whoring
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cho_whoring_word = cho_whoring_word_list[int(min(states.cho.level, 24)/2.4)],
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# Reputation
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cho_reputation_word= cho_reputation_word_list[int(min(states.cho.public_level, 24)/2.4)],
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# Mood
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cho_mood_word = cho_mood_word_list[int(min(states.cho.mood, 10)/1.0)],
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### Snape ###
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# # Support
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# sna_support_word = sna_support_word_list[int(min(sna_support, 15)/1.5)],
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# Friendship
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sna_friendship_word = sna_friendship_word_list[int(min(states.sna.level, 100)/10)],
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### Tonks ###
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# Reputation
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ton_reputation_word = ton_reputation_word_list[int(min(states.ton.public_level, 24)/2.4)],
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# Support
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# ton_support_word = ton_support_word_list[int(min(ton_support, 12)/1.2)],
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# Friendship
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ton_friendship_word = ton_friendship_word_list[int(min(states.ton.level, 100)/10)],
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#ton_sluttiness_word = ton_sluttiness_word_list[int(ton_clothing_level/10)],
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)
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label stats:
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$ gui.in_context("stats_menu")
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jump main_room_menu
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define stats_categories_sorted = ("Genie", "Snape", "Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan") #"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
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# Stats dictionary
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define stats_dict = {
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"Genie": {"ico": "genie", "name": "Genie", "sex": "Yes", "height": "6.2ft", "weight": "200lb", "job": "Headmaster", "hates": "Lamps", "likes": "Tits"},
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"Snape": {"ico": "snape", "name": "Severus Snape", "sex": "Male", "height": "5.9ft", "weight": "155lb", "job": "Teacher", "hates": "Everyone", "likes": "Rain"},
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"Tonks": {"ico": "tonks", "name": "Nymphadora Tonks", "sex": "Fluid", "height": "5.6ft", "weight": "130lb", "job": "Teacher", "hates": "Pineapple Pizza", "likes": "Girls"},
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"Hermione": {"ico": "hermione", "name": "Hermione Granger", "sex": "Female", "height": "5.2ft", "weight": "126lb", "job": "Student", "hates": "Slytherin", "likes": "Books"},
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"Cho": {"ico": "cho", "name": "Cho Chang", "sex": "Female", "height": "5.1ft", "weight": "122lb", "job": "Student", "hates": "Hermione", "likes": "Winning"},
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"Luna": {"ico": "luna", "name": "Luna Lovegood", "sex": "Female", "height": "5.2ft", "weight": "117lb", "job": "Student", "hates": "Wrackspurts", "likes": "{size=-2}Magical creatures{/size}"},
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"Astoria": {"ico": "astoria", "name": "Astoria Greengrass", "sex": "Female", "height": "5.0ft", "weight": "102lb", "job": "Student", "hates": "Rules", "likes": "Breaking them"},
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"Susan": {"ico": "susan", "name": "Susan Bones", "sex": "Female", "height": "5.1ft", "weight": "135lb", "job": "Student", "hates": "Chores", "likes": "You {size=-4}Secretly..{/size}"}
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}
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label stats_menu(xx=150, yy=90):
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$ renpy.dynamic(**__update_stats())
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call screen stats(xx, yy)
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return
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screen stats(xx, yy):
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tag stats
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zorder 30
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modal True
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default stats_flags = {
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"Genie": True,
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"Snape": states.sna.unlocked,
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"Tonks": states.ton.unlocked,
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"Hermione": states.her.unlocked,
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"Cho": states.cho.unlocked,
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"Luna": states.lun.unlocked,
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"Astoria": states.ast.unlocked,
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"Susan": states.sus.unlocked,
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}
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default current_category = states.last_girl.capitalize() if states.last_girl else stats_categories_sorted[0]
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default current_item = stats_dict[current_category]
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add "gui_fade"
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if renpy.mobile:
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use close_button_background
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use close_button(key=["stats", "game_menu"])
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fixed:
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if settings.get("animations"):
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at gui_animation
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use stats_menu(current_category, stats_flags, xx, yy)
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use stats_menuitem(current_category, current_item, stats_flags, xx, yy)
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screen stats_menu(current_category, stats_flags, xx, yy):
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tag stats_menu
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zorder 30
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modal True
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window:
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style "empty"
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style_prefix gui.theme('achievements')
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pos (xx, yy)
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xysize (207, 454)
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use invisible_button()
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add gui.format("interface/achievements/{}/panel_left.webp")
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vbox:
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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button action NullAction() style "empty" xsize 195 ysize 32
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frame:
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style "empty"
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textbutton "Show locked:" action ToggleVariable("stats_show_locked", True, False)
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add gui.theme("check_{}").format(str(stats_show_locked).lower()) xalign 0.8 ypos 4
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vbox:
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pos (6, 6)
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for category in stats_categories_sorted:
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if not stats_show_locked and not stats_flags[category]:
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pass
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else:
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frame:
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style "empty"
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xysize (195, 50)
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vbox:
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textbutton (category if stats_flags[category] else "???"):
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style "empty"
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xysize (195, 46)
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text_align (0.6, 0.5)
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text_xanchor 0.5
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text_size 20
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if current_category == category:
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background gui.format("interface/achievements/{}/highlight_left_b.webp")
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else:
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hover_background gui.format("interface/achievements/{}/highlight_left_b.webp")
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action [
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SelectedIf(SetScreenVariable("current_category", category)),
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SetScreenVariable("current_item", stats_dict[category]),
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]
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add gui.format("interface/achievements/{}/spacer_left.webp")
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button:
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style gui.theme("overlay_button")
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background gui.format("interface/achievements/{}/iconbox.webp")
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foreground "interface/achievements/glass_iconbox.webp"
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xysize (48, 48)
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add crop_image_zoom("interface/icons/head/"+stats_dict.get(category).get("ico")+("" if stats_flags[category] else "_locked")+".webp", 42, 42) align (0.5, 0.5)
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screen stats_menuitem(current_category, current_item, stats_flags, xx, yy):
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tag stats_menuitem
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zorder 30
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default current_subcategory = "overview"
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window:
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style "empty"
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style_prefix gui.theme()
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pos (xx+217, yy-53)
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xysize (560, 507)
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use invisible_button()
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add gui.format("interface/achievements/{}/panel.webp")
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add "interface/achievements/markup.webp"
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text "Characters" size 22 xalign 0.5 ypos 65
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hbox:
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style_prefix gui.theme("tab")
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pos (15, 52)
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yanchor 0.5
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textbutton "Overview":
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action SetLocalVariable("current_subcategory", "overview")
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textbutton "Details":
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action SetLocalVariable("current_subcategory", "details")
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# Character sprites
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frame:
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style "empty"
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xysize (200, 406)
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align (1.0, 1.0)
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offset (-10, -4)
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if current_category == "Genie":
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add "genie_stats" zoom 0.175 align (1.0, 1.0) xzoom -1
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elif current_category == "Snape":
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if stats_flags[current_category]:
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add "characters/snape/main/snape_09.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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else:
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add "interface/characters/snape_locked.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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elif current_category == "Tonks":
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if stats_flags[current_category]:
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add tonks.image zoom 0.41 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/tonks_locked.webp" zoom 0.41 align (0.7, 1.0) xzoom 1
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elif current_category == "Hermione":
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if stats_flags[current_category]:
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add hermione.image zoom 0.39 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/hermione_locked.webp" zoom 0.39 align (0.65, 1.0) xzoom 1
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elif current_category == "Cho":
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if stats_flags[current_category]:
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add cho.image zoom 0.42 align (0.65, 1.0) xzoom 1
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else:
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add "interface/characters/cho_locked.webp" zoom 0.42 align (0.65, 1.0) xzoom 1
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elif current_category == "Luna":
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if stats_flags[current_category]:
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add luna.image zoom 0.39 align (0.75, 1.0) xzoom 1
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else:
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add "interface/characters/luna_locked.webp" zoom 0.39 align (0.75, 1.0) xzoom 1
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elif current_category == "Astoria":
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if stats_flags[current_category]:
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add astoria.image zoom 0.4 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/astoria_locked.webp" zoom 0.4 align (0.7, 1.0) xzoom 1
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elif current_category == "Susan":
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if stats_flags[current_category]:
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add susan.image zoom 0.4 align (0.65, 1.0) xzoom 1
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else:
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add "interface/characters/susan_locked.webp" zoom 0.4 align (0.65, 1.0) xzoom 1
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frame:
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style "empty"
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xysize (360, 406)
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yalign 1.0 xoffset 6
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if current_subcategory == "overview":
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if stats_flags[current_category]:
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text current_item["name"] size 20 xalign 0.5 xanchor 0.5 ypos 5
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else:
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text "???" size 20 xalign 0.5 xanchor 0.5 ypos 5
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vbox:
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xoffset 10
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hbox:
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spacing 20
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pos (10, 36)
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vbox:
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text "Sex:" size 15
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text "Height:" size 15
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text "Weight:" size 15
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vbox:
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spacing 3
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if stats_flags[current_category]:
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text current_item["sex"] size 12
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text current_item["height"] size 12
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text current_item["weight"] size 12
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else:
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text "unknown" size 12
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text "unknown" size 12
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text "unknown" size 12
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vbox:
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text "Job:" size 15
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text "Hates:" size 15
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text "Likes:" size 15
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vbox:
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spacing 3
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if stats_flags[current_category]:
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text current_item["job"] size 12
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text current_item["hates"] size 12
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text current_item["likes"] size 12
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else:
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text "unknown" size 12
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text "unknown" size 12
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text "unknown" size 12
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if stats_flags[current_category]:
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vbox:
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yoffset 35
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xoffset 50
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at transform:
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zoom 0.62
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if current_category == "Genie":
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use stat_bar(int(100/10), "-Lust-", "", 100)
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use stat_bar(int(0/10), "-Sanity-", "", 0)
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#use stat_bar(int(speed_writing/0.25), "-Speed Writing-", "", speed_writing)
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#text "Jerked off -"+str(states.bird_fed_times)+"- times"
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elif current_category == "Snape":
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use stat_bar(int(3/1.0), "-Mood-" , "Grumpy", 3)
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#use stat_bar(int(sna_support/1.5), "-Support-", sna_support_word, sna_support) # sna_support between 0 and 15.
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use stat_bar(int(states.sna.level/10), "-Friendship-", sna_friendship_word, states.sna.level)
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elif current_category == "Tonks":
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use stat_bar(int(10/1.0), "-Mood-" , "Content", 10)
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use stat_bar(int(states.ton.tier/0.2), "-Favour Tier-", "", states.ton.tier) # 4 will be max.
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use stat_bar(int(states.ton.public_level/2.4), "-Reputation-", ton_reputation_word, states.ton.public_level) # Current max is 9.
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#use stat_bar(int(ton_support/1.2), "-Support-", ton_support_word, ton_support) # ton_support between 0 and 12.
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use stat_bar(int(states.ton.level/10), "-Relationship-", ton_friendship_word, states.ton.level)
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elif current_category == "Hermione":
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use stat_bar(int(10-states.her.mood/1.0), "-Mood-" , her_mood_word, states.her.mood)
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use stat_bar(int(states.her.tier/0.6), "-Favour Tier-", "", states.her.tier) # 6 will be max.
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use stat_bar(int(states.her.level/2.4), "-Whoring-", her_whoring_word, states.her.level)
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use stat_bar(int(states.her.public_level/2.4), "-Reputation-", her_reputation_word, states.her.public_level)
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use stat_bar(int(states.her.ev.tutoring.stage/1.5), "-Tutoring-" , her_tutoring_word, states.her.ev.tutoring.stage)
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elif current_category == "Cho":
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use stat_bar(int(10-states.cho.mood/1.0), "-Mood-" , cho_mood_word, states.cho.mood)
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use stat_bar(int(states.cho.tier/0.3), "-Favour Tier-", "", states.cho.tier) # 4 will be max.
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use stat_bar(int(states.cho.level/0.9), "-Recklessness-", cho_whoring_word, states.cho.level)
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use stat_bar(int(states.cho.public_level/0.9), "-Reputation-", cho_reputation_word, states.cho.public_level)
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# TODO: Re-enable after Quidditch fixes
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#use stat_bar(int((cc_ht.win_counter+cc_st.win_counter)/0.6), "{size=-10}-Quidditch Training-{/size}" , "Not started", cc_ht.win_counter+cc_st.win_counter) # TODO: Add word list # TODO: Add cc_gt.match_counter & cc_gt.win_counter
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elif current_category == "Luna":
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use stat_bar(int(10-states.lun.mood/1.0), "-Mood-" , "Cheerful", states.lun.mood) # TODO: Add word list
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use stat_bar(int(states.lun.tier/0.4), "-Favour Tier-", "", states.lun.tier) # 4 is max.
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use stat_bar(int(states.lun.level/0.9), "-Corruption-", "Naive", states.lun.level) # TODO: Add word list
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use stat_bar(int(10/0.9), "-Reputation-", "Total Weirdo", 10) # Joke stat
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#use stat_bar(int(0), "{size=-10}-Wrackspurts Therapy-{/size}" , "Not started", 0) # TODO: Add word list and variable
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elif current_category == "Astoria":
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use stat_bar(int(10-states.ast.mood/1.0), "-Mood-" , ast_mood_word, states.ast.mood)
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use stat_bar(int(1/1), "-Favour Tier-", "", 1)
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use stat_bar(int(states.ast.level/0.8), "-Affection-", "", states.ast.level) # TODO: Add word list
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use stat_bar(int(3/0.9), "-Reputation-", "Mischievous", 4) # TODO: Add word list and variable, starts at level 4
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#use stat_bar(int(ast_training_counter/0.9), "-Spell training-" , "Not started", ast_training_counter) # TODO: Add word list
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elif current_category == "Susan":
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use stat_bar(int(10-states.sus.mood/1.0), "-Mood-" , "Cheerful", states.sus.mood) # TODO: Add word list
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use stat_bar(int(1/0.9), "-Favour Tier-", "", 1) # TODO: Add Susan tier
|
|
use stat_bar(int(states.sus.level/0.9), "-Confidence-", "Non-existent", states.sus.level) # TODO: Add word list
|
|
use stat_bar(int(0/0.9), "-Reputation-", "Invisible", 0) # TODO: Add word list and variable
|
|
use stat_bar(int(0), "{size=-10}-Assertiveness Training-{/size}" , "Not started", 0) # TODO: Add word list
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|
else:
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|
if stats_flags[current_category]:
|
|
vbox:
|
|
if current_category == "Genie":
|
|
use text_stat("Bird fed:")
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|
use text_stat("- ", " times -", states.bird_fed_times)
|
|
use text_stat("Bird petted:")
|
|
use text_stat("- ", " times -", states.bird_petted_times)
|
|
use text_stat("You missed feeding your bird for:")
|
|
use text_stat("- ", " days...", (game.day - states.bird_fed_times) )
|
|
use text_stat("If you were a Quidditch player, you'd be a:")
|
|
use text_stat("- \"", "\" -", states.gen.stats.quidditch_position)
|
|
|
|
# elif current_category == "Snape":
|
|
# use text_stat("Hung out with Snape:")
|
|
# use text_stat("- ", " times -", ss_he_drink.counter)
|
|
|
|
# elif current_category == "Tonks":
|
|
# use text_stat("Hung out with Tonks:")
|
|
# use text_stat("- ", " times -", nt_he_drink.counter)
|
|
|
|
# elif current_category == "Hermione":
|
|
# # Tier 1
|
|
# use text_stat("You Jerked off in front of her:")
|
|
# use text_stat("- ", " times -", states.gen.stats.masturbated_to_hermione)
|
|
# use text_stat("You saw her panties:")
|
|
# use text_stat("- ", " times -", hg_pf_admire_panties.counter)
|
|
# use text_stat("You admired her tits:")
|
|
# use text_stat("- ", " times -", hg_pf_admire_breasts.counter)
|
|
# # Tier 2
|
|
# use text_stat("You groped her:")
|
|
# use text_stat("- ", " times -", hg_pf_grope.counter)
|
|
# # Tier 3
|
|
# use text_stat("Hermione has \"danced\" for you:")
|
|
# use text_stat("- ", " times -", hg_pf_strip.counter)
|
|
# # Tier 4
|
|
# use text_stat("Hermione has given you:")
|
|
# use text_stat("- ", " Handjobs -", hg_pf_handjob.counter)
|
|
# # Tier 5
|
|
# use text_stat("Hermione has given you:")
|
|
# use text_stat("- ", " Blowjobs -", hg_pf_blowjob.counter)
|
|
# use text_stat("Hermione has given you:")
|
|
# use text_stat("- ", " Tit jobs -", hg_pf_titjob.counter)
|
|
# # Tier 6
|
|
# use text_stat("You've had sex with her:")
|
|
# use text_stat("- ", " times -", hg_pf_sex.counter)
|
|
|
|
elif current_category == "Cho":
|
|
use text_stat("You Jerked off in front of her:")
|
|
use text_stat("- ", " times -", states.gen.stats.masturbated_to_cho)
|
|
elif current_category == "Luna":
|
|
pass
|
|
elif current_category == "Astoria":
|
|
pass
|
|
# elif current_category == "Susan":
|
|
# use text_stat("Cursed with Imperio:")
|
|
# use text_stat("- ", " times -", ag_se_imperio_sb.counter)
|
|
|
|
screen stat_bar(steps, top_text, bottom_text, stat_number, top_padding=20):
|
|
sensitive False
|
|
|
|
frame:
|
|
background "#0000"
|
|
ysize top_padding
|
|
|
|
text top_text xalign 0.5 size 30
|
|
|
|
frame:
|
|
background "#0000"
|
|
xalign 0.5
|
|
ysize 30
|
|
xsize 360
|
|
add Crop((0, 0, steps*36, 600), gui.format("interface/stats/{}/bar_full.webp"))
|
|
add gui.format("interface/stats/{}/bar_empty.webp")
|
|
|
|
text bottom_text+" (lvl " +str(stat_number)+ ")" xalign 0.5 size 20
|
|
|
|
screen text_stat(startText="", endText="", amount="", top_padding = 20):
|
|
sensitive False
|
|
|
|
text (startText +str(amount)+ endText) xpos 20 size 14
|