forked from SilverStudioGames/WTS
LoafyLemon
a92420cbec
* Refactored Hermione's ball event CG * Removed dynamic_cg function (Superseded)
107 lines
2.5 KiB
Plaintext
107 lines
2.5 KiB
Plaintext
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init 5 python:
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def her_cg_doll(st, at):
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return hermione.image, None
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def lun_cg_doll(st, at):
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return luna.image, None
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def ton_cg_doll(st, at):
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return tonks.image, None
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def cho_cg_doll(st, at):
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return cho.image, None
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def ast_cg_doll(st, at):
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return astoria.image, None
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def sus_cg_doll(st, at):
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return susan.image, None
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image CG her_doll = DynamicDisplayable(her_cg_doll)
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image CG lun_doll = DynamicDisplayable(lun_cg_doll)
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image CG ton_doll = DynamicDisplayable(ton_cg_doll)
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image CG cho_doll = DynamicDisplayable(cho_cg_doll)
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image CG ast_doll = DynamicDisplayable(ast_cg_doll)
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image CG sus_doll = DynamicDisplayable(sus_cg_doll)
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image CG luna = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG lun_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG hermione = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG her_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG tonks = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG ton_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG cho = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG cho_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG astoria = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG ast_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG susan = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG sus_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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# TODO: Review the code below.
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# Miscellaneous CG code
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label cg_scene(layer=None, folder=None, trans=d5):
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hide screen cg
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if folder != None:
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$ cg_path = "images/CG/"+folder+"/"
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if layer != None:
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$ cg_image = cg_path+layer+".webp"
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show screen cg
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with trans
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return
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screen cg():
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# Used by label cg_scene
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tag cg_screen
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zorder 14
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add cg_image xpos 540 xanchor 0.5 ypos 0 # At Screen Center
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# Snape CG
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screen snape_groping():
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add "images/CG/scene_01.webp" zoom 0.5
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zorder 14
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screen snape_facial():
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add "images/CG/scene_03.webp" zoom 0.5
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zorder 14
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screen snape_sex():
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add "images/CG/scene_04.webp" zoom 0.5
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zorder 14
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screen dual_hand_job():
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add "images/CG/scene_02.webp" zoom 0.5
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zorder 14
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