forked from SilverStudioGames/WTS
LoafyLemon
3d73d8c00d
* Fixed regression in sprites positioning method * Fixed missing paperwork unlock when using quick start * Removed redundant align attribute from doll class
91 lines
2.7 KiB
Plaintext
91 lines
2.7 KiB
Plaintext
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label start:
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python:
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version = version_float()
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renpy.block_rollback()
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jump start_wt
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label start_quick:
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python:
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version = version_float()
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game.difficulty = 2
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states.ton.level = 5
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states.sna.level = 5
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states.map.unlocked = True
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game.cheats = True
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renpy.block_rollback()
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jump skip_to_hermione
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label start_dev:
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python:
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version = version_float()
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game.difficulty = 2
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game.cheats = True
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game.gold = 100000
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states.map.unlocked = True
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states.sna.unlocked = True
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states.ton.unlocked = True
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states.her.unlocked = True
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states.cho.unlocked = True
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states.ast.unlocked = True
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states.sus.unlocked = True
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states.lun.unlocked = True
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states.ton.wardrobe_unlocked = True
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states.her.wardrobe_unlocked = True
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states.cho.wardrobe_unlocked = True
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states.ast.wardrobe_unlocked = True
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states.sus.wardrobe_unlocked = True
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states.lun.wardrobe_unlocked = True
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states.her.level = states.cho.level = states.lun.level = states.ast.level = states.sus.level = 24
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states.sna.level = 100
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states.ton.level = 100
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states.her.ev.yule_ball.e1_complete = True
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states.her.ev.yule_ball.e2_complete = True
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states.her.ev.yule_ball.e3_complete = True
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states.her.ev.yule_ball.e4_complete = True
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states.map.room_of_requirement.intro_e1 = True
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states.map.seventh_floor.unlocked = True
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states.map.seventh_floor.visited = True
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seventh_door_OBJ.hidden = False
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states.map.snape_office.visited = True
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states.map.snape_office.station_examined = True
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states.map.snape_office.shelves_examined = True
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states.map.snape_office.picture_examined = True
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states.map.snape_office.statue_examined = True
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states.map.snape_office.desk_examined = True
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states.map.snape_office.candelabra_examined = True
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states.map.snape_office.intro_e1 = True
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states.map.snape_office.intro_e2 = True
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states.map.snape_office.intro_e2_stage = 2
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states.map.snape_office.intro_e3 = True
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states.cho.ev.intro.e1_complete = True
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states.cho.ev.intro.e2_complete = True
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states.cho.ev.intro.e4_complete = True
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states.sna.ev.hangouts.cho_e1 = True
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states.paperwork_unlocked = True
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for i in mirror.items:
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i.unlocked = True
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for i in inventory.items:
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i.owned = i.limit
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for i in states.dolls:
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for x in getattr(renpy.store, i).outfits:
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if not x.hidden:
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x.unlock()
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renpy.block_rollback()
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jump skip_to_hermione
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