forked from SilverStudioGames/WTS
LoafyLemon
b2e7c44b2e
* Reworked narrator calls and unified them across the entire game * Added narrator screen inheriting from say screen * Removed obsolete narrator code
319 lines
14 KiB
Plaintext
319 lines
14 KiB
Plaintext
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label summon_astoria:
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$ active_girl = "astoria"
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$ last_character = "astoria"
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$ astoria_busy = True
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#call update_ast_tier
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call update_astoria
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$ renpy.checkpoint(hard=True)
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# Clothes Events
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call astoria_summon_setup
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label astoria_requests:
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# Reset
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call reset_menu_position
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ast "" (xpos="base",ypos="base")
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menu:
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# Talk
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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if ast_mood > 0:
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ast "I have nothing to say." ("annoyed", "narrow", "base", "R")
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jump astoria_requests
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call astoria_chitchat
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jump astoria_talk
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# Spells
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"-Spells-" (icon="interface/icons/small/spell.webp"):
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if ast_mood != 0:
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ast "I don't want to today..." ("annoyed", "narrow", "base", "R")
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jump astoria_requests
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else:
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jump astoria_spells
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"-Sexual favours-" (icon="interface/icons/small/condom.webp", style="disabled") if cho_favors_unlocked:
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$ TBA_message()
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jump astoria_requests
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if astoria_wardrobe_unlocked:
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hide astoria_main with d1
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call wardrobe
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jump astoria_requests
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"-Hidden-" (style="disabled") if not astoria_wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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jump astoria_requests
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"-Give Item-" (icon="interface/icons/small/gift.webp"):
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hide astoria_main with d1
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call gift_menu
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jump astoria_requests
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# Dismiss
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"-Dismiss her-":
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stop music fadeout 3.0
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if game.daytime:
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ast "I will go back to classes then, [name_genie_astoria]." ( face="neutral")
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else:
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ast "Oh, alright. Good night, [name_genie_astoria]." ( face="neutral")
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call play_sound("door")
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jump end_astoria_event
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label astoria_spells:
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call update_astoria_spells
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python:
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spell_menu = []
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for i in ag_spell_list:
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if not i.is_complete(): # Not trained yet.
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if game.daytime and not tonks_busy:
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spell_menu.append(i.get_menu_item())
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else:
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spell_menu.append(i.get_menu_item(disabled=True))
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else: # Spell trained and unlocked.
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spell_menu.append(i.get_menu_item())
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spell_menu.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(spell_menu)
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if result == "nvm":
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jump astoria_requests
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elif result == "block":
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call block_spell_training
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jump astoria_spells
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elif result == "vague":
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call spell_not_known
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jump astoria_spells
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elif result == "busy":
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call person_is_busy
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jump astoria_spells
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else:
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$ renpy.jump(result)
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label block_spell_training:
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if not game.daytime:
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gen "It's too late for that..." ("base", xpos="far_left", ypos="head")
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elif tonks_busy:
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gen "I don't think Tonks has time for that right now..." ("base", xpos="far_left", ypos="head")
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return
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label person_is_busy:
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if game.daytime:
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gen "Looks like she's taking classes right now." ("base", xpos="far_left", ypos="head")
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else:
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gen "Seems like she's already asleep." ("base", xpos="far_left", ypos="head")
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return
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label spell_not_known:
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nar "You haven't unlocked this spell yet."
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return
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label astoria_talk:
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menu:
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"-Ask about Slytherin Quidditch Team-" (icon="interface/icons/small/quidditch.webp") if cho_tier == 2 and cho_quid.lock_practice and cho_quid.E6_complete and not cho_quid.E8_complete:
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# TODO: Posing
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gen "Could you help me with something?" ("base", xpos="far_left", ypos="head")
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ast "Depends what it is." ("annoyed", "narrow", "base", "mid")
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ast "And what's in it for me..." ("smile", "closed", "angry", "mid")
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gen "Well, the Slytherin Quidditch team refuses to practise against the Ravenclaws." ("base", xpos="far_left", ypos="head")
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ast "And?" ("base", "base", "base", "mid")
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gen "I was wondering if there's something you could do about it." ("base", xpos="far_left", ypos="head")
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ast "Like what?" ("open", "base", "worried", "mid")
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gen "I don't know... ask them nicely?" ("base", xpos="far_left", ypos="head")
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ast "Yeah right, those guys would never listen to me..." ("base", "narrow", "base", "R")
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ast "And can't you do something about it? You're the headmaster!" ("annoyed", "base", "worried", "mid")
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gen "Well, I can't technically force them to do anything. If I could then that would make things way easier..." ("base", xpos="far_left", ypos="head")
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ast "Ask Snape then, he's the head of Slytherin... If they'd listen to anyone it'd be him." ("base", "base", "base", "mid")
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if cho_quid.E9_complete:
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gen "I already did..." ("base", xpos="far_left", ypos="head")
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else:
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gen "I could..." ("base", xpos="far_left", ypos="head")
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gen "Well, I'll try and think of something..." ("base", xpos="far_left", ypos="head")
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ast "You do that." ("open", "base", "base", "mid")
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jump astoria_talk
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"-Address me only as-":
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menu:
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"-Sir-":
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label .sir:
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$ name_genie_astoria = "Sir"
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ast "Very well, [name_genie_astoria]." ( face="neutral")
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jump astoria_talk
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"-Dumbledore-":
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label .dumbledore:
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$ name_genie_astoria = "Dumbledore"
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ast "Of course, [name_genie_astoria]." ( face="neutral")
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jump astoria_talk
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"-Professor-":
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label .professor:
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$ name_genie_astoria = "Professor"
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ast "Of course, [name_genie_astoria]." ( face="neutral")
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jump astoria_talk
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"-Old man-":
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label .old_man:
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$ name_genie_astoria = "Old man"
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ast "Alrighty, [name_genie_astoria]." ( face="neutral")
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jump astoria_talk
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"-Genie-":
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label .genie:
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$ name_genie_astoria = "Genie"
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ast "What?! You are a genie? For real?" ( face="happy")
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ast "That's so cool!" ( face="happy")
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gen "(Oh right. Nobody is supposed to know that.)" ("base", xpos="far_left", ypos="head")
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gen "It's just my name, [name_astoria_genie]..." ("base", xpos="far_left", ypos="head")
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ast "Oh... okay, [name_genie_astoria]." ( face="neutral")
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jump astoria_talk
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"-Lord Voldemort-":
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label .lord_voldemort:
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$ name_genie_astoria = "Lord Voldemort"
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ast "Voldemort? Like that mean, evil wizard?" ( face="disgusted")
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ast "You aren't him, are you?" ( face="disgusted")
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gen "No, just role-playing..." ("base", xpos="far_left", ypos="head")
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ast "Oh, alrighty then!" ( face="happy")
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ast "[name_genie_astoria]." ( face="happy")
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jump astoria_talk
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"-Daddy-":
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label .daddy:
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$ name_genie_astoria = "Daddy"
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ast "Daddy? Don't you think that's a little weird?" ( face="disgusted")
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gen "Not at all!" ("base", xpos="far_left", ypos="head")
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ast "*Hmph*..." ( face="angry")
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ast "Alright, why not. Nobody knows about it anyways." ( face="neutral")
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jump astoria_talk
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"-Master-" (style="disabled") if ast_whoring < 18:
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label .master_fail:
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$ name_genie_astoria = "Dumby" # Tricked
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ast "*Ha-ha-ha-ha*-- you want me to call you master?" ( face="happy")
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ast "That's so dumb!" ( face="happy")
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ast "Oh I know!" ( face="happy")
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ast "How about I'll call you \"Dumby\" instead? It fits you really well." ( face="happy")
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gen "(...)" ("base", xpos="far_left", ypos="head")
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ast "*Ha-ha-ha-ha*--" ( face="happy")
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gen "Are you done now?" ("base", xpos="far_left", ypos="head")
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ast "Yes... I'm sorry... {w=1.0}Dumby..." ( face="happy")
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gen "(Damn brat! We'll see who will be laughing later.)" ("angry", xpos="far_left", ypos="head")
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jump astoria_talk
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"-Master-" if ast_whoring >= 18:
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label .master:
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$ name_genie_astoria = "Master"
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ast "*Ha-ha-ha-ha*-- you want me to call you master?" ( face="happy")
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ast "That's so silly!" ( face="happy")
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gen "(...)" ("base", xpos="far_left", ypos="head")
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ast "Well alright... M-master--" ( face="happy")
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ast "*Ha-ha-ha-ha*--{w=1.0}{nw}" ( face="happy")
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with hpunch
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gen "Shut it... or there will be consequences!" ("angry", xpos="far_left", ypos="head")
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ast "I'm sorry... It won't happen again, master..." ( face="neutral")
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jump astoria_talk
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"-Custom Input-" (style="disabled") if ast_whoring < 18:
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gen "(I don't think she's yet ready for that)" ("base", xpos="far_left", ypos="head")
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jump astoria_talk
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"-Custom Input-" if ast_whoring >= 18:
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$ temp_name = renpy.input("(Please enter the name.)", name_genie_astoria, ALLOWED_CHARACTERS, length=14)
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$ temp_name = temp_name.strip()
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if temp_name.lower() in ("sir", "dumbledore", "professor", "old man", "genie", "lord voldemort", "daddy", "master"):
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if temp_name.lower() == "master" and ast_whoring < 18:
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jump astoria_talk.master_fail
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$ renpy.jump("astoria_talk."+temp_name.lower().replace(" ", "_")) # Jump to local label
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elif temp_name == "":
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jump astoria_talk
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else:
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$ name_genie_astoria = temp_name
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ast "*Uhm*... ok. I will call you [name_genie_astoria]." ( face="neutral")
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jump astoria_talk
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"-Never mind-":
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jump astoria_talk
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"-From now on I will refer to you as-":
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menu:
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"-Miss Greengrass-":
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label .miss_greengrass:
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$ name_astoria_genie = "Miss Greengrass"
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ast "Sure, [name_genie_astoria]." ( face="happy")
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jump astoria_talk
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"-Astoria-":
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label .Astoria:
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$ name_astoria_genie = "Astoria"
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ast "Finally getting rid of this formal bullshit? I approve!" ( face="happy")
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jump astoria_talk
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"-Girl-":
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label .girl:
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$ name_astoria_genie = "Girl"
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ast "Okay, [name_genie_astoria]." ( face="neutral")
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jump astoria_talk
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"-Princess-":
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label .princess:
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$ name_astoria_genie = "Princess"
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ast "I really do feel like a princess!" ( face="happy")
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ast "After all, I can do whatever I want!" ( face="angry")
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jump astoria_talk
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"-Cutie-":
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label .cutie:
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$ name_astoria_genie = "Cutie"
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ast "Fine... If you really have to, [name_genie_astoria]." ( face="disgusted")
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jump astoria_talk
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"-Slave-" (style="disabled") if ast_whoring < 18:
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label .slave_fail:
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ast "I'm not your slave, [name_genie_astoria]!" ( face="angry")
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gen "Of course you aren't! We are just playing a game, that's all..." ("base", xpos="far_left", ypos="head")
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ast "Well, I don't like your games!" ( face="angry")
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ast "Forget it!" ( face="angry")
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jump astoria_talk
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"-Slave-" if ast_whoring >= 18:
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label .slave:
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$ name_astoria_genie = "Slave"
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ast "I'm not your slave, [name_genie_astoria]!" ( face="angry")
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gen "Of course you aren't! We are just playing a game, that's all..." ("base", xpos="far_left", ypos="head")
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ast "Oh I like games!" ( face="happy")
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ast "Alrighty then!" ( face="happy")
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jump astoria_talk
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"-Custom Input-" (style="disabled") if ast_whoring < 18:
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gen "(I don't think she's yet ready for that)" ("base", xpos="far_left", ypos="head")
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jump astoria_talk
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"-Custom Input-" if ast_whoring >= 18:
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$ temp_name = renpy.input("(Please enter the name.)", name_astoria_genie, ALLOWED_CHARACTERS, length=14)
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$ temp_name = temp_name.strip()
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if temp_name.lower() in ("miss greengrass", "girl", "princess", "cutie", "slave"):
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if temp_name.lower() == "slave" and ast_whoring < 18:
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jump astoria_talk.slave_fail
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$ renpy.jump("astoria_talk."+temp_name.lower().replace(" ", "_")) # Jump to local label
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elif temp_name == "":
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jump astoria_talk
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else:
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$ name_astoria_genie = temp_name
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ast "That's a bit much, don't you think, [name_genie_astoria]?" ( face="disgusted")
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gen "Not at all!" ("base", xpos="far_left", ypos="head")
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gen "I will only call you that when we are alone, promised!" ("base", xpos="far_left", ypos="head")
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ast "Well... Okay then..." ( face="neutral")
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jump astoria_talk
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"-Never mind-":
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jump astoria_talk
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"-Never mind-":
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jump astoria_requests
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