forked from SilverStudioGames/WTS
LoafyLemon
b2e7c44b2e
* Reworked narrator calls and unified them across the entire game * Added narrator screen inheriting from say screen * Removed obsolete narrator code
67 lines
2.8 KiB
Plaintext
67 lines
2.8 KiB
Plaintext
label door:
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if game.day == 1:
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if not door_examined:
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$ door_examined = True
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$ door_OBJ.idle = "door_idle"
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call gen_chibi("stand","door","base")
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with d5
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gen "A sturdy-looking door..." ("base", xpos="far_left", ypos="head")
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gen "I wonder what's behind it." ("base", xpos="far_left", ypos="head")
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label examining_the_door:
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menu:
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"-Knock on the door-":
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show screen blktone
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with d3
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call play_sound("knocking")
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"*Knock-knock-knock*"
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"..................."
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hide screen blktone
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with d3
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gen "No reply..." ("base", xpos="far_left", ypos="head")
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"-Put your ear on it-":
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show screen blktone
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with d3
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nar "You put your ear on the door and listen intently..."
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gen "I don't hear anything." ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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"-Kick the door-":
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show screen blktone
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with d3
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$ renpy.play('sounds/kick.ogg')
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pause.2
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with hpunch
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"*Thump!*"
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$ renpy.sound.play("sounds/MaleGasp.ogg")
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gen "Blimey! That hurts!" ("angry", xpos="far_left", ypos="head")
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".............................."
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hide screen blktone
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with d3
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gen "This door could take a thousand kicks and it still wouldn't break..." ("base", xpos="far_left", ypos="head")
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"-Smell the door-":
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show screen blktone
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with d3
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$ renpy.sound.play("sounds/sniff.ogg")
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gen "...{w} Smells like a door..." ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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"-Leave it alone-":
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gen "Who knows what kind of dangers could be lurking behind that door?" ("base", xpos="far_left", ypos="head")
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gen "I think I'll let it be for now..." ("base", xpos="far_left", ypos="head")
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call gen_chibi("sit_behind_desk")
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with d3
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else:
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gen "I should leave this door alone for now." ("base", xpos="far_left", ypos="head")
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if bird_examined and desk_examined and cupboard_examined and door_examined and fireplace_examined:
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jump genie_intro_E2
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else:
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jump main_room_menu
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call update_character_map_locations
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call play_sound("scroll")
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jump summon
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