forked from SilverStudioGames/WTS
LoafyLemon
e1feea93d4
* Fixed Hermione's card game job opportunity logic * Fixed keysym lacking an action in save ui. * Fixed missing image definitions * Fixed outfit randomizer affecting bodypart layers * Fixed a typo
191 lines
5.9 KiB
Plaintext
191 lines
5.9 KiB
Plaintext
#
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# Load/save screens
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#
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# These screens are responsible for letting the player save the game and load
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# it again. Since they share nearly everything in common, both are implemented
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# in terms of a third screen, file_slots.
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#
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# https://www.renpy.org/doc/html/screen_special.html#save
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# https://www.renpy.org/doc/html/screen_special.html#load
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init offset = -1
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screen save():
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tag menu
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use file_slots(_("Save"))
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screen load():
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tag menu
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use file_slots(_("Load"))
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screen file_slots(title):
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default page_name = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Auto Saves"), quick=_("Quick Saves"))
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default page_modifier = 0
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use game_menu(title):
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fixed:
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# This ensures the input will get the enter event before any of the buttons do
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order_reverse True
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# The page name, which can be edited by clicking on a button
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button:
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style gui.theme("page_label")
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key_events True
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xalign 0.5
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action page_name.Toggle()
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hbox:
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spacing 9
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input:
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style gui.theme("page_label_text")
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value page_name
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if page_name.editable:
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text "{size=-4}{font=[gui.glyph_font]}✎{/font}{/size}"
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## The grid of file slots.
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grid gui.file_slot_cols gui.file_slot_rows:
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style_prefix gui.theme("slot")
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xalign 0.5
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yalign 0.5
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spacing gui.slot_spacing
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transpose True
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for i in range(gui.file_slot_cols * gui.file_slot_rows):
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$ slot = i + 1
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button:
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action FileAction(slot)
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has fixed
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if FileLoadable(slot):
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add FileScreenshot(slot)
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vbox:
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style_prefix "slot_button"
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xpos config.thumbnail_width
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xsize gui.slot_width - config.thumbnail_width - gui.slot_height
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yalign 0.5
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if FileCompatible(slot):
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default slot_time_format = "{#file_time}%#d %B, %Y, %#H:%M" if renpy.windows else "{#file_time}%-d %B, %Y, %-H:%M"
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$ day = FileJson(slot, "day", missing="Unknown")
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$ playtime = FileJson(slot, "playtime", missing=0)
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$ minutes, seconds = divmod(int(playtime), 60)
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$ hours, minutes = divmod(minutes, 60)
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text FileTime(slot, format=_(slot_time_format))
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text "Day: {}".format(day)
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text "Playtime: {}H {}M {}S".format(hours, minutes, seconds)
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else:
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text "INCOMPATIBLE" color "#f00"
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textbutton "{font=[gui.glyph_font]}✘{/font}":
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style "slot_delete_button"
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action FileDelete(slot)
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key "save_delete" action FileDelete(slot)
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else:
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text "Empty Slot {}.".format(FileSlotName(slot, gui.file_slot_cols * gui.file_slot_rows)) style "slot_button_text"
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## Buttons to access other pages.
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hbox:
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style_prefix gui.theme("page")
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align (0.5, 1.0)
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yoffset 8
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spacing gui.page_spacing
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textbutton _("<") action FilePagePrevious()
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if config.has_autosave:
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textbutton _("{#auto_page}A") action FilePage("auto") keysym "K_a"
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if config.has_quicksave:
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textbutton _("{#quick_page}Q") action FilePage("quick") keysym "K_q"
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$ page_modifier = max(0, int(FilePageName(str(page_modifier+9), str(page_modifier+9)))-9)
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for page in range(1+page_modifier, 10+page_modifier):
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textbutton "[page]":
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xminimum 40
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action FilePage(page)
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if page < 10:
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keysym "K_{}".format(page)
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textbutton _(">") action FilePageNext()
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key ["mousedown_4", "K_RIGHT", "repeat_K_RIGHT"] action FilePageNext()
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key ["mousedown_5", "K_LEFT", "repeat_K_LEFT"] action FilePagePrevious()
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style page_label is gui_label
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style page_label_text is gui_label_text:
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text_align 0.5
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layout "subtitle"
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hover_color gui.hover_color
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style dark_page_label_text is dark_label_text:
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take page_label_text
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style light_page_label_text is light_label_text:
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take page_label_text
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style page_button is gui_button:
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background None
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padding (9, 4, 9, 4)
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style page_button_text is gui_button_text:
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size 20
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xalign 0.5
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style slot_button is gui_button:
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# background gui.muted_color
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xsize gui.slot_width
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ysize gui.slot_height+4
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padding (2, 2, 2, 2)
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style dark_slot_button:
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take dark_gui_frame
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insensitive_background Fixed(Transform(Frame("gui/dark_frame.png", 8, 8)), "#00000040")
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style light_slot_button:
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take light_gui_frame
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insensitive_background Fixed(Transform(Frame("gui/light_frame.png", 8, 8)), "#00000040")
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style slot_button_text is gui_button_text:
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size 14
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xalign 0.5
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text_align 0.5
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idle_color gui.idle_small_color
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selected_idle_color gui.selected_color
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selected_hover_color gui.hover_color
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style slot_delete_button is gui_button:
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background None
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idle_background None
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xsize gui.slot_height
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ysize gui.slot_height
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xalign 1.0
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style slot_delete_button_text is slot_button_text:
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size 24
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