forked from SilverStudioGames/WTS
LoafyLemon
c1b04f6ccd
* Refactored DollFace * Refactored DollBody * Refactored DollCum * Refactored DollCloth * Refactored Doll * Refactored clothing item zorders * Refactored implementation of body, face, cum, clothing layers * Refactored function calls * Removed DollLipstick * Added DollMakeup class, allowing adding dynamic clothes tracking face states * Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support * Added cache to frequently called functions, drastically reducing the overhead * Added hash system, reducing clone redundancy * Added layer modifiers support for all types (face, body, cum, clothes etc.) * Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.) * Simplified initialization for clothing items and dolls * Simplified class function calls * Reduced the number of image creation calls * Added hue support for additional skin layers * Added displayable support to image cropping function * Replaced store cache with built-in functools cache for _list_files function * Refactored all character files * and more...
208 lines
7.4 KiB
Plaintext
208 lines
7.4 KiB
Plaintext
init python:
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class DollOutfit(DollMethods):
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default_schedule = {"day": False, "night": False, "cloudy": False, "rainy": False, "snowy": False}
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def __init__(self, group, unlocked=False, name="", desc="", price=0, temp=False, schedule={}, hidden=False, addons=[]):
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self.group = [x.clone() if not x.parent else x for x in group]
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self.name = name
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self.desc = desc
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self.price = price
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self.char = self.group[0].char
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self.unlocked = unlocked
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self.schedule = dict(list(self.default_schedule.items()) + list(schedule.items()))
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self.temp = temp
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self.hidden = hidden
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self.addons = addons
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self._hash = self.generate_hash()
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if not self.temp:
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if unlocked:
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self.unlock()
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if not self.hidden and not self in self.char.outfits:
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self.char.outfits.append(self)
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def __hash__(self):
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return self._hash
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def __eq__(self, obj):
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if not isinstance(obj, DollOutfit):
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return NotImplemented
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return self._hash == obj._hash
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def generate_hash(self):
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salt = str( sorted( [sorted([x.name, x.type, x.id, str(x.color)] ) for x in self.group]) )
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return hash(salt)
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def delete(self):
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if self in self.char.outfits:
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self.char.outfits.remove(self)
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@functools.cache
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async def build_image(self):
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# Add body, face, cum, clothes, masks
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matrix = SaturationMatrix(0.0)
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async def build_clothes(group):
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sprites = []
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masks = []
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for i in group:
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for identifier, layer, zorder in i.build_image(i._hash, matrix):
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if identifier == "mask":
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masks.append((layer, zorder))
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else:
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sprites.append((layer, zorder))
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return (sprites, masks)
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async def build_mannequin():
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sprites = self.char.body.build_image(matrix)
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sprites.sort(key=itemgetter(2))
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sprites = [(x[1], x[2]) for x in sprites]
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return sprites
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mannequin, (clothes, masks) = await asyncio.gather(
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build_mannequin(),
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build_clothes(self.group),
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)
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sprites = [
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*mannequin,
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*clothes,
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]
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# Filter out Nulls
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sprites = [x for x in sprites if not isinstance(x[0], Null)]
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sprites.sort(key=itemgetter(1))
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masks.sort(key=itemgetter(1))
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# Filter out sprites with zorder less than zero, there's no need to iterate over them.
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back_sprites = [x[0] for x in sprites if x[1] < 0]
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sprites = [x for x in sprites if x[1] > -1]
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# Apply alpha mask
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for m in masks:
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mask, mask_zorder = m
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for i, s in enumerate(sprites):
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sprite, sprite_zorder = s
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if i < 1 or mask_zorder > sprite_zorder:
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continue
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c = tuple(x[0] for x in sprites[:i] if not isinstance(x[0], Null))
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masked = AlphaMask(Fixed(*c, fit_first=True), mask)
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sprites = sprites[i:]
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sprites.insert(0, (masked, mask_zorder))
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break
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sprites = back_sprites + [x[0] for x in sprites]
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self._image = Fixed(*sprites, fit_first=True)
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return
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@property
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def image(self):
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if not renpy.is_skipping():
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if not self._image_cached:
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self._image_cached = True
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asyncio.run(self.build_image())
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return self._image
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def exists(self):
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return (self in self.char.outfits)
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def export_data(self, filename, tofile=True):
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"""Exports outfit to .png file or clipboard text."""
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exported = [self.group[0].name]
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exported.extend([x.id, x.color] for x in self.group)
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# Encode data
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if tofile:
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path = "{}/game/outfits/".format(config.basedir)
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fn = "{}.png".format(filename)
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if not os.path.exists(path):
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os.makedirs(path)
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d = Transform(self.get_image(), crop=(210, 200, 700, 1000), anchor=(0.5, 1.0), align=(0.5, 1.0), xsize=310, ysize=470, fit="contain")
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d = Fixed(
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"interface/wardrobe/export_background.webp",
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d,
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"interface/wardrobe/export_frame.webp",
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Text(active_girl, align=(0.5, 0.995)),
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Text("Ver. {}".format(config.version), size=10, align=(0.99, 0.99))
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)
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displayable_to_file(d, path+fn, size=(310, 470) )
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image_payload.encode(filename, str(exported))
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else:
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set_clipboard(exported)
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renpy.notify("Export successful!")
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def unlock(self):
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"""Unlocks outfit and respective clothing objects from which they were cloned."""
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self.unlocked = True
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for i in self.group:
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i.unlock()
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for i in self.addons:
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i.unlock()
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def save(self):
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"""Overwrites this outfit with clothes currently equipped by the character."""
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self.group = []
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for v in self.char.clothes.values():
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if v[0]:
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self.group.append(v[0].clone())
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self.rebuild_image()
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return
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def is_modded(self):
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"""Returns True if one of the group items comes from a mod."""
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for i in self.group:
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if i.is_modded():
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return True
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return False
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def get_modname(self):
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"""Returns a list of mods contained within the outfit group."""
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return list(set([i.get_modname() for i in self.group if i.is_modded()]))
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def get_schedule(self):
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"""Returns a dictionary with the current schedule."""
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return self.schedule
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def set_schedule(self, **kwargs):
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for k, v in kwargs.items():
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self.schedule[k] = v
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def has_type(self, *args):
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"""Takes argument(s) containing string cloth type(s). Returns True if worn, False otherwise."""
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types = set(x.type for x in self.group)
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for arg in args:
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if arg in self.multislots:
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if not any(x.startswith(arg) for x in types):
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return False
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else:
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if not arg in types:
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return False
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return True
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def has_any_type(self, *args):
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"""Takes arguments containing string cloth types. Returns True if ANY of them is worn, False otherwise."""
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if "clothes" in args:
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for k in self.char.clothes.keys():
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if not k.startswith(self.blacklist_toggles):
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if self.has_type(k):
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return True
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else:
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for arg in args:
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if self.has_type(arg):
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return True
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return False
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