forked from SilverStudioGames/WTS
LoafyLemon
9bcbdba53b
* Separated updater server code * Fixed update logo fetch crash * Added logo fetch var
298 lines
8.1 KiB
Plaintext
298 lines
8.1 KiB
Plaintext
#
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# Main/game menu screens
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#
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init offset = -1
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# Main menu screen
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#
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# Used to display the main menu when Ren'Py starts.
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#
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# https://www.renpy.org/doc/html/screen_special.html#main-menu
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screen main_menu():
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# This ensures that any other menu screen is replaced
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tag menu
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style_prefix "main_menu"
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add gui.main_menu_background
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# This empty frame darkens the main menu
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frame:
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pass
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vbox:
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spacing gui.navigation_spacing * 2
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yoffset gui.navigation_padding
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align (1.0, 0.0)
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xsize 300
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add "game_title" zoom 0.75 xalign 0.5
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vbox:
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spacing gui.navigation_spacing * 2
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yoffset -gui.navigation_padding
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align (1.0, 1.0)
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fixed:
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xysize (300, 75)
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imagebutton:
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idle Transform("discord_idle", alpha=0.5, zoom=0.5)
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hover Transform("discord_idle", alpha=0.75, zoom=0.55)
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focus_mask None
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pos (0.333, 0.5)
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anchor (0.5, 0.5)
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action OpenURL("https://discord.gg/UbQeTCJ5RW")
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tooltip "Discord"
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imagebutton:
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idle Transform("patreon_idle", alpha=0.5, zoom=0.5)
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hover Transform("patreon_idle", alpha=0.75, zoom=0.55)
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focus_mask None
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pos (0.666, 0.5)
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anchor (0.5, 0.5)
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action OpenURL("https://www.patreon.com/SilverStudioGames")
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tooltip "Patreon"
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fixed:
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xysize (300, 30)
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text "[config.version]":
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style "main_menu_version"
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xoffset -320 - gui.navigation_padding
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yalign 0.5
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at transform:
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alpha 0.6
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imagebutton:
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idle Transform("silverstudiogames_idle", alpha=0.5, zoom=0.5)
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hover Transform("silverstudiogames_idle", alpha=0.75, zoom=0.55)
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focus_mask None
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align (0.5, 0.5)
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action OpenURL("https://www.silverstudiogames.org")
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use navigation
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image main_menu_bg:
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alpha 0.5
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"#000"
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style main_menu_frame is empty
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style main_menu_vbox is vbox
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style main_menu_frame:
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xalign 1.0
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xsize 300 # 234
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yfill True
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background "main_menu_bg"
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style main_menu_text is gui_text:
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color gui.accent_color
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xalign 1.0
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style main_menu_title is main_menu_text:
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size 42
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style main_menu_version is main_menu_text:
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color "#fff"
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outlines [(1, "#000000", 1, 0)]
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# Game menu screen
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#
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# This lays out the basic common structure of a game menu screen. It's called
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# with the screen title, and displays the background, title, and navigation.
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#
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# The scroll parameter can be None, or one of "viewport" or "vpgrid". When
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# this screen is intended to be used with one or more children, which are
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# transcluded (placed) inside it.
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screen game_menu(title, scroll=None, yinitial=0.0):
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style_prefix "game_menu"
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add gui.game_menu_background
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frame:
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style "game_menu_outer_frame"
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if gui.theme() == "light":
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background "#00000040"
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else:
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background "#00000080"
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hbox:
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box_reverse True
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spacing 25
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# Reserve space for the navigation section
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frame:
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style "game_menu_navigation_frame"
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frame:
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# Content frame uses GUI theme
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style gui.theme("game_menu_content_frame")
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style_prefix gui.theme()
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if scroll == "viewport":
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viewport:
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yinitial yinitial
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scrollbars "vertical"
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mousewheel True
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draggable True
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pagekeys True
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side_yfill True
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frame:
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style "empty"
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padding (15, 15, 15, 15)
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transclude
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elif scroll == "vpgrid":
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vpgrid:
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cols 1
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yinitial yinitial
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scrollbars "vertical"
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mousewheel True
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draggable True
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pagekeys True
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side_yfill True
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transclude
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else:
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frame:
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style "empty"
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padding (15, 15, 15, 15)
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transclude
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use navigation(title)
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label title anchor (0.5, 0.5) align (0.86, 0.15)
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if main_menu:
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key "game_menu" action ShowMenu("main_menu")
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style game_menu_outer_frame is empty:
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padding (25, 100, 25, 25)
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xfill True
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yfill True
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style game_menu_navigation_frame is empty:
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xsize 250
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yfill True
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style game_menu_content_frame is empty:
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xsize 755
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style dark_game_menu_content_frame is dark_gui_frame:
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take game_menu_content_frame
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style light_game_menu_content_frame is light_gui_frame:
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take game_menu_content_frame
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style game_menu_viewport is gui_viewport
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style game_menu_scrollbar is gui_vscrollbar
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style game_menu_vscrollbar:
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unscrollable gui.unscrollable
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style game_menu_side is gui_side:
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spacing 9
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style game_menu_label is gui_label:
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xpos 50
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ysize 100
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style game_menu_label_text is gui_label_text:
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color gui.accent_color
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size 42
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yalign 0.5
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# Navigation screen
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#
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# This screen is included in the main and game menus, and provides navigation
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# to other menus, and to start the game.
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screen navigation(title=None):
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default show_quick_start = False
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default show_dev_start = False
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key "keydown_K_LSHIFT" action SetLocalVariable("show_quick_start", True)
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key "keyup_K_LSHIFT" action SetLocalVariable("show_quick_start", False)
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if config.developer:
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key "keydown_K_LCTRL" action SetLocalVariable("show_dev_start", True)
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key "keyup_K_LCTRL" action SetLocalVariable("show_dev_start", False)
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vbox:
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style_prefix "navigation"
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if main_menu:
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yalign 1.0
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yoffset -105 - gui.navigation_padding * 2
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else:
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yalign 0.5
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transclude
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null height 14 # Half button height
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if main_menu:
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if not title:
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if (updater.can_update() or config.developer) and getattr(store, "UPDATE_URL", None):
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if new_version:
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textbutton "Update available" action install_updates() style_prefix "update_available"
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else:
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textbutton "Check for updates" action Function(check_updates, 300)
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if show_quick_start:
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textbutton _("Quick Start") action Start("start_quick")
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elif show_dev_start:
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textbutton _("Developer Start") action Start("start_dev")
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else:
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textbutton _("Start") action Start()
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else:
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textbutton _("Return") action Return()
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else:
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textbutton _("Return") action Return()
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textbutton _("History") action ShowMenu("history")
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textbutton _("Save") action ShowMenu("save")
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textbutton _("Load") action ShowMenu("load")
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textbutton _("Preferences") action ShowMenu("preferences")
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if main_menu:
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textbutton _("Mods") sensitive bool(mods_list) action ShowMenu("mods")
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textbutton _("Credits") action Jump("credits")
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if not renpy.mobile:
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textbutton _("Quit") action Quit(confirm=not main_menu)
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else:
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textbutton _("Help") action ShowMenu("help")
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textbutton _("Main Menu") action MainMenu()
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style navigation_vbox:
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xsize 250
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spacing gui.navigation_spacing
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xoffset -150
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xpos 1.0
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xanchor 0.5
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style navigation_button is gui_button:
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# size_group "navigation"
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background None
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xalign 0.5
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style navigation_button_text is gui_button_text:
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background None
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size 19
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xalign 0.5
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idle_color Color('#888')
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hover_color '#fff'
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selected_color '#fff'
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insensitive_color Color('#888', alpha=0.5)
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