forked from SilverStudioGames/WTS
LoafyLemon
30ef2ce652
* Fixed sprite not updating until the next redraw * Fixed sprite flip states (xzoom) * Added Tonks chibi test
145 lines
4.7 KiB
Plaintext
145 lines
4.7 KiB
Plaintext
define ton_face = {
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"mouth": {
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"neutral": ["base","open"],
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"happy": ["base","grin"],
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"naughty": ["soft","base"],
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"horny": ["horny","base"],
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"annoyed": ["upset","annoyed"],
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"disgusted": ["disgust","upset"],
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"angry": ["clench","mad","upset"]
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},
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"eyes": {
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"neutral": ["base"],
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"happy": ["happyCl"],
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"naughty": ["narrow"],
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"horny": ["narrow"],
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"annoyed": ["narrow","base"],
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"disgusted": ["base"],
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"angry": ["base"]
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},
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"eyebrows": {
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"neutral": ["base"],
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"happy": ["base","raised"],
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"naughty": ["base","raised"],
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"horny": ["base","raised"],
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"annoyed": ["annoyed"],
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"disgusted": ["raised","worried"],
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"angry": ["angry"]
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},
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"pupils": {
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"neutral": ["mid"],
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"happy": ["mid"],
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"naughty": ["mid","up","downR"],
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"horny": ["mid","stare","down"],
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"annoyed": ["mid","downR","R"],
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"disgusted": ["mid","down"],
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"angry": ["mid"]
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}
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}
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label update_tonks:
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# Chibi Update
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$ tonks_chibi.update()
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$ tonks_chibi.position(flip=False)
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$ tonks.xzoom = 1
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hide screen ton_cloth_pile
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$ tonks.get_equipped("hair").set_color(tonks_haircolor)
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return
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label end_tonks_event:
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call ton_chibi("hide")
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hide tonks_main
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with d3
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pause.5
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call update_tonks
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$ active_girl = None
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$ tonks_busy = True
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$ tonks.wear("all")
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$ tonks.set_cum(None)
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call music_block
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jump main_room_menu
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define character.tonks_say = Character("tonks_name", show_icon="tonks", dynamic=True)
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init python:
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def ton(what, mouth=False, eyes=False, eyebrows=False, pupils=False, cheeks=None, tears=None,
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emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, hair=None, **kwargs):
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redraw = False
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tag = tonks.tag
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layer = tonks.layer
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#showing = renpy.showing(name=tag, layer=layer)
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if xpos != None or ypos != None:
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xpos = tonks.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos)
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ypos = tonks.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos)
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tonks.pos = (xpos, ypos)
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redraw = True
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head_only = tonks.pos[1] == sprite_pos.get("y").get("head")
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if any((mouth, eyes, eyebrows, pupils, cheeks, tears)):
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tonks.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
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redraw = True
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tonks.set_emote(emote)
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target_color = tonks_haircolor
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if hair:
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if isinstance(hair, list):
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target_color = hair
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elif hair in ("neutral", "basic", "reset"):
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pass
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elif hair in ("red", "angry", "furious"):
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target_color = [Color((164, 34, 34, 255)), Color((219, 83, 83, 255))]
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elif hair in ("orange", "upset", "annoyed"):
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target_color = [Color((228, 93, 34, 255)), Color((246, 193, 170, 255))]
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elif hair in ("yellow", "happy", "cheerful"):
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target_color = [Color((255, 213, 23, 255)), Color((255, 239, 167, 255))]
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elif hair in ("green", "disgusted"):
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target_color = [Color((111, 205, 75, 255)), Color((200, 237, 186, 255))]
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elif hair in ("blue", "sad"):
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target_color = [Color((64, 75, 205, 255)), Color((182, 186, 237, 255))]
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elif hair == "purple":
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target_color = [Color((205, 75, 205, 255)), Color((237, 186, 237, 255))]
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elif hair in ("white", "scared"):
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target_color = [Color((238, 238, 241, 255)), Color((249, 249, 250, 255))]
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elif hair in ("pink", "horny"):
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target_color = [Color((255, 105, 180, 255)), Color((251, 205, 222, 255))]
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if target_color != tonks.get_equipped("hair").color:
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tonks.get_equipped("hair").set_color(target_color)
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redraw = True
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if animation != False:
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tonks.animation = animation
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redraw = True
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if flip != None:
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tonks.xzoom = -1 if flip else 1
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redraw = True
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if redraw:
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tonks.show()
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ton_chibi_new.update()
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if not renpy.in_rollback():
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if trans:
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renpy.with_statement(trans)
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else:
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renpy.with_statement(d2)
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if what:
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character.tonks_say(what, **kwargs)
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if head_only:
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tonks.hide()
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