forked from SilverStudioGames/WTS
Gouvernathor
f8130fdb4d
it raised an exception in my case, and I'm fairly sure this is how it's supposed to work also adds a complimentary hidden reset at the end
166 lines
4.8 KiB
Plaintext
166 lines
4.8 KiB
Plaintext
# Quidditch stands
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define __quidditch_stands = {
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"weather": "sun_high",
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"rain": False,
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"puddles": False,
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"crowd": (),
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"crowd_react": (None, None, None),
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"spotlight": False,
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"hole": False,
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"tree_fire": False
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}
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default quidditch_stands = __quidditch_stands.copy()
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# Crowd density presets
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define crowd_few = ("low_1")
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define crowd_mid = ("low_1", "low_2", "tower_1")
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define crowd_full = ("low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2")
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image quidditch_stands rain_heavy:
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"images/rooms/quidditch_stands/rain/heavy_0.webp"
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pause 0.125
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"images/rooms/quidditch_stands/rain/heavy_1.webp"
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pause 0.125
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"images/rooms/quidditch_stands/rain/heavy_2.webp"
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pause 0.125
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repeat
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image quidditch_stands rain_heavy_surface_top:
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"images/rooms/quidditch_stands/rain/heavysurf_top_0.webp"
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pause 0.125
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"images/rooms/quidditch_stands/rain/heavysurf_top_1.webp"
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pause 0.125
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"images/rooms/quidditch_stands/rain/heavysurf_top_2.webp"
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pause 0.125
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repeat
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image quidditch_stands rain_heavy_surface:
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"images/rooms/quidditch_stands/rain/heavysurf_0.webp"
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pause 0.125
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"images/rooms/quidditch_stands/rain/heavysurf_1.webp"
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pause 0.125
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"images/rooms/quidditch_stands/rain/heavysurf_2.webp"
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pause 0.125
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repeat
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image crowd_bj:
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"images/rooms/quidditch_stands/crowd_bj0.webp"
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pause 0.5
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"images/rooms/quidditch_stands/crowd_bj1.webp"
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pause 0.5
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repeat
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label quidditch_stands(hidden=False, reset=False, **kwargs):
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# Update and show the area.
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# Pass `hidden=True` to update only, `reset=True` to reset the area before applying arguments.
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if reset:
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$ quidditch_stands = __quidditch_stands | kwargs
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else:
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$ quidditch_stands.update(kwargs)
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if not hidden:
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show screen quidditch_stands_back(**quidditch_stands)
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show screen quidditch_stands_mid(**quidditch_stands)
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show screen quidditch_stands_front(**quidditch_stands)
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return
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screen quidditch_stands_back(weather, rain=False, crowd=(), crowd_bj=False, crowd_react=(None, None, None), tree_fire=False, puddles=False, **kwargs):
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zorder 0
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add "images/rooms/quidditch_stands/bg_{}.webp".format(weather) zoom 0.5
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if tree_fire:
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add "quid_stands_fire" pos (870, -15)
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for c in crowd:
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add "images/rooms/quidditch_stands/crowd_{}.webp".format(c) zoom 0.5
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if crowd_bj:
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add "crowd_bj" zoom 0.5
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if rain:
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add "quidditch_stands rain_heavy_surface" zoom 0.5
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add crowd_react[0] pos (570, 140)
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add crowd_react[1] pos (720, 90)
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add crowd_react[2] pos (960, 60)
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#TODO Add rain/puddle graphics
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screen quidditch_stands_mid(weather, **kwargs):
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zorder 8
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add "images/rooms/quidditch_stands/podium_{}.webp".format(weather) zoom 0.5
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screen quidditch_stands_front(weather, spotlight=False, hole=False, rain=False, **kwargs):
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zorder 8
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add "images/rooms/quidditch_stands/fg_{}.webp".format(weather) zoom 0.5
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if hole:
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add "images/rooms/quidditch_stands/hole.webp" zoom 0.5
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if spotlight:
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add "images/rooms/quidditch_stands/spotlight.webp" zoom 0.5
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if rain:
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add "quidditch_stands rain_heavy_surface_top" zoom 0.5
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if rain:
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add "quidditch_stands rain_heavy" zoom 0.5
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#TODO Align bludger movement to new tower design
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screen bludger_flying(start, end, t=1.0):
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zorder 4
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tag bludger
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add "images/rooms/quidditch_stands/bludger.webp":
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at transform:
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anchor (0.5, 0.5)
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align (0.5, 0.5)
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pos start
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ease t xpos end[0] ypos end[1]
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image quid_stands_fire:
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zoom 0.5
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"images/rooms/quidditch_stands/fire/0.webp" with d3
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pause 0.3
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"images/rooms/quidditch_stands/fire/1.webp" with d3
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pause 0.3
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repeat
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label test_stands:
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call ctc
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call quidditch_stands(hole=False)
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pause 1.5
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call quidditch_stands(weather="sun_low")
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pause 1.5
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call quidditch_stands(crowd=["low_1"])
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pause 0.5
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call quidditch_stands(crowd=["low_1", "low_2"])
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pause 0.5
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call quidditch_stands(crowd=["low_1", "low_2", "low_3"])
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pause 0.5
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call quidditch_stands(weather="sun_high", crowd=["low_1", "low_2", "low_3", "low_4"])
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pause 0.5
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call quidditch_stands(crowd=["low_1", "low_2", "low_3", "low_4", "tower_2"])
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pause 0.5
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call quidditch_stands(crowd=["low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2"])
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pause 0.5
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call quidditch_stands(crowd=["low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2"])
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pause 1.5
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call quidditch_stands(spotlight=True)
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pause 1.5
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call quidditch_stands(spotlight=False)
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pause 1.5
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call quidditch_stands(hole=True)
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pause 1
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call quidditch_stands(weather="overcast", crowd_bj=True)
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pause 1
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call quidditch_stands(reset=True, hidden=True)
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jump test_stands
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