forked from SilverStudioGames/WTS
LoafyLemon
b28a3e250d
* Added get_character_scheduling function * Removed update_interface_color calls (Redundant) * Redesigned variable naming convention to simplify assignment and lookup * Removed counter_class (Superseded) * Removed DynamicDisplayable CG implementation (Superseded)
171 lines
8.7 KiB
Plaintext
171 lines
8.7 KiB
Plaintext
# Cho Talk
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label cho_talk:
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menu:
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#"-Working-":
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"-Discuss Quidditch Training-" (icon="interface/icons/small/quidditch.webp") if not states.cho.ev.quidditch.lock_training:
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if states.cho.tier == 1:
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jump cc_ht_talk
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elif states.cho.tier == 2:
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jump cc_st_talk
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elif states.cho.tier == 3:
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jump cc_gt_talk
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jump cho_talk
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# Naming
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"\"-Address me only as-\"" if states.cho.ev.quidditch.e1_complete:
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menu:
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"\"-Sir-\"":
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$ name_genie_cho = "Sir"
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"\"-Dumbledore-\"":
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$ name_genie_cho = "Dumbledore"
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"\"-Professor-\"":
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$ name_genie_cho = "Professor"
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"\"-Coach-\"":
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$ name_genie_cho = "Coach"
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"\"-Sergeant-\"":
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$ name_genie_cho = "Sergeant"
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"\"-Captain-\"":
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$ name_genie_cho = "Captain"
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"\"-Old Man-\"":
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$ name_genie_cho = "Old Man"
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"\"-Daddy-\"" if states.cho.tier >= 4:
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$ name_genie_cho = "Daddy"
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"-Custom Input-":
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$ name_genie_cho = renpy.input("(Please enter the name.)", name_genie_cho, ALLOWED_CHARACTERS, length=14).strip() or "Professor"
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"\"-Never mind-\"":
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jump cho_talk
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jump genie_cho_change
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"\"-From now on I will refer to you as-\"" if states.cho.ev.quidditch.e1_complete:
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menu:
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"\"-Miss Chang-\"":
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$ name_cho_genie = "Miss Chang"
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"\"-Cho-\"":
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$ name_cho_genie = "Cho"
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"\"-Cadet-\"":
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$ name_cho_genie = "Cadet"
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"\"-Pilot-\"":
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$ name_cho_genie = "Pilot"
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"\"-Maggot-\"":
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$ name_cho_genie = "Maggot"
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"\"-Tomboy-\"":
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$ name_cho_genie = "Tomboy"
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"\"-Boy-\"":
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$ name_cho_genie = "Boy"
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"\"-Champ-\"" if states.cho.tier >= 4:
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$ name_cho_genie = "Champ"
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"\"-Slut-\"" if states.cho.tier >= 4:
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$ name_cho_genie = "Slut"
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"-Custom Input-":
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$ name_cho_genie = renpy.input("(Please enter the name.)", name_cho_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Chang"
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"\"-Never mind-\"":
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jump cho_talk
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jump name_cho_genie
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"\"-Never mind-\"":
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jump cho_requests
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label genie_cho_change:
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if name_genie_cho == "Sir":
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cho "Certainly, sir." ("base", "base", "base", "mid")
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elif name_genie_cho == "Dumbledore":
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cho "Of course Dumbledore..." ("open", "base", "base", "mid")
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elif name_genie_cho == "Professor":
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cho "Yes Professor..." ("open", "base", "base", "mid")
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elif name_genie_cho == "Coach":
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cho "Yes Coach!" ("smile", "base", "base", "mid")
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elif name_genie_cho == "Sergeant":
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gen "Is that clear?" ("base", xpos="far_left", ypos="head")
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cho "Yes Sergeant!" ("smile", "base", "base", "mid")
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elif name_genie_cho == "Captain":
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cho "Yes Captain!" ("smile", "base", "base", "mid")
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elif name_genie_cho == "Old Man":
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cho "You want me to call you an old man?" ("soft", "base", "base", "mid")
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gen "Just \"Old man\" is good for now." ("base", xpos="far_left", ypos="head")
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cho "Okay then..." ("open", "base", "base", "R")
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elif name_genie_cho == "Daddy":
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cho "You want me to--" ("soft", "narrow", "base", "mid", cheeks="blush")
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gen "Call me daddy..." ("base", xpos="far_left", ypos="head")
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cho "..." ("base", "narrow", "base", "downR", cheeks="blush")
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cho "Yes daddy..." ("base", "narrow", "base", "down", cheeks="heavy_blush")
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else: #custom/fallback
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cho "Very well..." (face="neutral")
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jump cho_talk
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label name_cho_genie:
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if name_cho_genie == "Miss Chang":
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cho "Of course [name_genie_cho]." ("base", "base", "base", "mid")
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elif name_cho_genie == "Cho":
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cho "Of course [name_genie_cho]." ("base", "base", "base", "mid")
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elif name_cho_genie == "Cadet":
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cho "Yes [name_genie_cho]!" ("smile", "base", "base", "mid")
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elif name_cho_genie == "Pilot":
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cho "Yes [name_genie_cho]!" ("base", "base", "base", "mid")
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elif name_cho_genie == "Maggot":
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cho "I--" ("angry", "narrow", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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cho "Yes [name_genie_cho]!" ("angry", "happyCl", "base", "mid")
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elif name_cho_genie == "Tomboy":
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if states.cho.tier <= 3:
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cho "Tomboy?" ("soft", "base", "base", "mid")
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gen "Is that not accurate?" ("base", xpos="far_left", ypos="head")
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cho "I--{w=0.4} I suppose..." ("angry", "narrow", "base", "down")
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gen "Great! Tomboy it is!" ("base", xpos="far_left", ypos="head")
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else:
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cho "Am I not feminine enough for you?" ("annoyed", "narrow", "base", "mid", cheeks="blush")
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gen "Nonsense! You are feminine in all the right places." ("grin", xpos="far_left", ypos="head")
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gen "Except your personality..." ("base", xpos="far_left", ypos="head")
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cho "*Hmph*..." ("annoyed", "narrow", "base", "R", cheeks="blush")
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cho "Fine... I guess that's fair..." ("open", "narrow", "base", "R", cheeks="blush")
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elif name_cho_genie == "Boy":
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if states.cho.tier <= 3:
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cho "You want to call me what?!" ("angry", "base", "base", "mid")
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gen "Boy!" ("base", xpos="far_left", ypos="head")
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cho "But [name_genie_cho]!" ("disgust", "narrow", "base", "mid")
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cho "I'm not a boy!" ("clench", "narrow", "base", "mid")
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gen "I know that..." ("base", xpos="far_left", ypos="head")
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cho "Then why--" ("angry", "base", "base", "mid")
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gen "Don't you wanna be one of the boys?" ("base", xpos="far_left", ypos="head")
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cho "...{w=0.4} What's that's supposed to mean?" ("disgust", "narrow", "base", "mid")
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gen "Well, I suppose maybe you're not fit to be one of the boys..." ("base", xpos="far_left", ypos="head")
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cho "No! I am! I can be one of the boys!" ("clench", "base", "base", "mid")
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gen "Great, then boy it is!" ("base", xpos="far_left", ypos="head")
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cho "..." ("smile", "base", "base", "mid") #smiles
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cho "..." ("disgust", "base", "base", "stare") #Hold on a minute...
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else:
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cho "Boy?" ("soft", "narrow", "base", "mid", cheeks="blush")
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cho "But [name_genie_cho]... Won't that be weird?" ("soft", "base", "base", "mid", cheeks="blush")
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gen "..." ("base", xpos="far_left", ypos="head")
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cho "Alright then... If that's what you're into..." ("base", "base", "base", "R", cheeks="blush")
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elif name_cho_genie == "Champ":
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cho "Champ?" ("open", "base", "raised", "mid")
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gen "Yep... Gotta give some credit where it's due." ("base", xpos="far_left", ypos="head")
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cho "Oh... Thank you [name_genie_cho]..." ("smile", "base", "base", "mid")
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elif name_cho_genie == "Slut":
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cho "You want to call me..." ("soft", "narrow", "base", "down", cheeks="heavy_blush")
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gen "A slut!" ("base", xpos="far_left", ypos="head")
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cho "..." ("horny", "narrow", "base", "stare", cheeks="heavy_blush") #horny
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cho "*Ah*...{w=0.4} Yes, I suppose that's fine..." ("soft", "narrow", "base", "mid", cheeks="heavy_blush")
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elif name_cho_genie == "Princess": #Custom choice
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if states.cho.tier <= 3:
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cho "Princess?!" ("angry", "base", "base", "mid")
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gen "Yes, is that a problem?" ("base", xpos="far_left", ypos="head")
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cho "It's... It's a bit girly don't you think?" ("clench", "narrow", "base", "mid", cheeks="blush")
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gen "You're a girl, I see nothing wrong with it." ("base", xpos="far_left", ypos="head")
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cho "..." ("disgust", "narrow", "base", "mid", cheeks="blush")
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cho "Yes I suppose I am." ("disgust", "narrow", "base", "mid", cheeks="blush")
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cho "Fine..." ("annoyed", "base", "base", "mid", cheeks="blush")
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else:
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cho "You want to call me..." ("angry", "narrow", "base", "mid", cheeks="blush")
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gen "Princess." ("base", xpos="far_left", ypos="head")
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cho "..." ("angry", "narrow", "base", "downR", cheeks="blush")
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cho "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down", cheeks="blush")
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else: #custom/fallback
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cho "Very well..." (face="neutral")
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jump cho_talk
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