forked from SilverStudioGames/WTS
LoafyLemon
3d73d8c00d
* Fixed regression in sprites positioning method * Fixed missing paperwork unlock when using quick start * Removed redundant align attribute from doll class
91 lines
2.6 KiB
Plaintext
91 lines
2.6 KiB
Plaintext
|
|
label update_cho:
|
|
|
|
# Chibi Update
|
|
$ cho_chibi.update()
|
|
$ cho_chibi.position(flip=False)
|
|
$ cho.xzoom = 1
|
|
hide screen cho_cloth_pile
|
|
|
|
return
|
|
|
|
label end_cho_event:
|
|
call cho_chibi("hide")
|
|
hide cho_main
|
|
with d3
|
|
pause.5
|
|
|
|
call update_cho
|
|
|
|
$ states.last_girl = states.active_girl
|
|
$ states.active_girl = None
|
|
$ states.cho.busy = True
|
|
$ cho.wear("all")
|
|
$ cho.set_cum(None)
|
|
|
|
call music_block
|
|
jump main_room_menu
|
|
|
|
define character.cho_say = Character("name_cho_genie", show_icon="cho", dynamic=True)
|
|
|
|
init python in character:
|
|
# Cho's name is short, therefore it needs to be initialised in character scope,
|
|
# otherwise we won't be able to use the same name for both Doll and Character calls.
|
|
def cho(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
|
|
emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
|
|
|
|
def show():
|
|
renpy.store.cho.show()
|
|
|
|
if not renpy.in_rollback():
|
|
renpy.with_statement(trans or renpy.store.d2)
|
|
|
|
face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
|
|
temp_face = renpy.game.context().temporary_attributes
|
|
redraw = False
|
|
tag = renpy.store.cho.tag
|
|
layer = renpy.store.cho.layer
|
|
|
|
if xpos is not None or ypos is not None:
|
|
xpos = renpy.store.cho.pos[0] if xpos is None else sprite_pos.get("x").get(xpos, xpos)
|
|
ypos = renpy.store.cho.pos[1] if ypos is None else sprite_pos.get("y").get(ypos, ypos)
|
|
renpy.store.cho.pos = (xpos, ypos)
|
|
redraw = True
|
|
|
|
head_only = renpy.store.cho.pos[1] == renpy.store.sprite_pos.get("y").get("head")
|
|
|
|
if any(face.values()):
|
|
renpy.store.cho.set_face(**face)
|
|
redraw = True
|
|
|
|
if temp_face:
|
|
last_face = renpy.store.cho.get_face()
|
|
|
|
d = dict(zip(temp_face[::2], temp_face[1::2]))
|
|
renpy.store.cho.set_face(**d)
|
|
redraw = True
|
|
|
|
if emote:
|
|
renpy.store.cho.set_emote(emote)
|
|
redraw = True
|
|
|
|
if animation != False:
|
|
renpy.store.cho.animation = animation
|
|
redraw = True
|
|
|
|
if flip != None:
|
|
renpy.store.cho.xzoom = -1 if flip else 1
|
|
redraw = True
|
|
|
|
if redraw:
|
|
show()
|
|
|
|
if what:
|
|
cho_say(what, **kwargs)
|
|
|
|
if temp_face:
|
|
renpy.store.cho.set_face(**last_face)
|
|
|
|
if head_only:
|
|
renpy.store.cho.hide()
|