forked from SilverStudioGames/WTS
90 lines
2.0 KiB
Plaintext
90 lines
2.0 KiB
Plaintext
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# Transforms used by the chibi class or chibi images
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transform combine_transforms(one, two):
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one
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two
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transform chibi_base(position, flip, scale):
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pos position
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anchor (0.0, 1.0)
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xzoom (-1 if flip else 1)
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zoom (0.5 * scale)
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transform chibi_walk(path, times):
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function renpy.partial(chibi_path_move, path, times, _warper.linear)
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transform chibi_fly:
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block:
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yoffset absolute(0)
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ease 2 yoffset absolute(-10)
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ease 2 yoffset absolute(10)
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ease 2 yoffset absolute(0)
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repeat
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transform chibi_fly_move(path, times):
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parallel:
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function renpy.partial(chibi_path_move, path, times, _warper.ease_quad)
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parallel:
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yoffset absolute(0)
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ease 2 yoffset absolute(-10)
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ease 2 yoffset absolute(10)
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ease 2 yoffset absolute(0)
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repeat
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transform chibi_wand:
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xoffset -72 # Note: Offset seems to be applied after zoom
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transform chibi_lie:
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rotate 90
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transform_anchor True
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anchor (0.5, 0.65)
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xzoom 1 # Negate flip
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transform chibi_float_move(path, times):
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combine_transforms(chibi_lie, chibi_fly_move(path, times))
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transform random_blink(close_image, open_image=Null()):
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close_image
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pause .08
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open_image
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choice:
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pause 6
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choice:
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pause 3
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choice:
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# Double blink
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close_image
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pause .08
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open_image
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pause 5
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repeat
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transform emote_effect():
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alpha 0.0
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on show:
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zoom 0.8
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linear .2 zoom 1.0 alpha 1.0
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on hide:
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linear .2 zoom 1.2 alpha 0.0
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init python:
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def chibi_path_move(path, times, warp, trans, st, at):
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if st >= sum(times):
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trans.pos = path[-1]
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return None
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it = 0
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seg = 0
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for i in xrange(len(times)):
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if it + times[i] > st:
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seg = i
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break
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it += times[i]
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segt = (st - it) / times[seg]
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segt = warp(segt)
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trans.pos = renpy.atl.interpolate(segt, path[seg], path[seg + 1], renpy.atl.PROPERTIES["pos"])
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return 0
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