# Quidditch stands

define __quidditch_stands = {
    "weather": "sun_high",
    "rain": False,
    "puddles": False,
    "crowd": (),
    "crowd_react": (None, None, None),
    "spotlight": False,
    "hole": False,
    "tree_fire": False
}
default quidditch_stands = __quidditch_stands.copy()

# Crowd density presets
define crowd_few = ("low_1")
define crowd_mid = ("low_1", "low_2", "tower_1")
define crowd_full = ("low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2")

image quidditch_stands rain_heavy:
    "images/rooms/quidditch_stands/rain/heavy_0.webp"
    pause 0.125
    "images/rooms/quidditch_stands/rain/heavy_1.webp"
    pause 0.125
    "images/rooms/quidditch_stands/rain/heavy_2.webp"
    pause 0.125
    repeat

image quidditch_stands rain_heavy_surface_top:
    "images/rooms/quidditch_stands/rain/heavysurf_top_0.webp"
    pause 0.125
    "images/rooms/quidditch_stands/rain/heavysurf_top_1.webp"
    pause 0.125
    "images/rooms/quidditch_stands/rain/heavysurf_top_2.webp"
    pause 0.125
    repeat

image quidditch_stands rain_heavy_surface:
    "images/rooms/quidditch_stands/rain/heavysurf_0.webp"
    pause 0.125
    "images/rooms/quidditch_stands/rain/heavysurf_1.webp"
    pause 0.125
    "images/rooms/quidditch_stands/rain/heavysurf_2.webp"
    pause 0.125
    repeat

image crowd_bj:
    "images/rooms/quidditch_stands/crowd_bj0.webp"
    pause 0.5
    "images/rooms/quidditch_stands/crowd_bj1.webp"
    pause 0.5
    repeat

label quidditch_stands(hidden=False, reset=False, **kwargs):
    # Update and show the area.
    # Pass `hidden=True` to update only, `reset=True` to reset the area before applying arguments.
    if reset:
        $ quidditch_stands = __quidditch_stands | kwargs
    else:
        $ quidditch_stands.update(kwargs)
    if not hidden:
        show screen quidditch_stands_back(**quidditch_stands)
        show screen quidditch_stands_mid(**quidditch_stands)
        show screen quidditch_stands_front(**quidditch_stands)
    return


screen quidditch_stands_back(weather, rain=False, crowd=(), crowd_bj=False, crowd_react=(None, None, None), tree_fire=False, puddles=False, **kwargs):
    zorder 0

    add "images/rooms/quidditch_stands/bg_{}.webp".format(weather) zoom 0.5

    if tree_fire:
        add "quid_stands_fire" pos (870, -15)

    for c in crowd:
        add "images/rooms/quidditch_stands/crowd_{}.webp".format(c) zoom 0.5

    if crowd_bj:
        add "crowd_bj" zoom 0.5

    if rain:
        add "quidditch_stands rain_heavy_surface" zoom 0.5

    add crowd_react[0] pos (570, 140)
    add crowd_react[1] pos (720, 90)
    add crowd_react[2] pos (960, 60)

    #TODO Add rain/puddle graphics

screen quidditch_stands_mid(weather, **kwargs):
    zorder 8

    add "images/rooms/quidditch_stands/podium_{}.webp".format(weather) zoom 0.5


screen quidditch_stands_front(weather, spotlight=False, hole=False, rain=False, **kwargs):
    zorder 8

    add "images/rooms/quidditch_stands/fg_{}.webp".format(weather) zoom 0.5

    if hole:
        add "images/rooms/quidditch_stands/hole.webp" zoom 0.5

    if spotlight:
        add "images/rooms/quidditch_stands/spotlight.webp" zoom 0.5

    if rain:
        add "quidditch_stands rain_heavy_surface_top" zoom 0.5

    if rain:
        add "quidditch_stands rain_heavy" zoom 0.5

#TODO Align bludger movement to new tower design
screen bludger_flying(start, end, t=1.0):
    zorder 4
    tag bludger

    add "images/rooms/quidditch_stands/bludger.webp":
        at transform:
            anchor (0.5, 0.5)
            align (0.5, 0.5)
            pos start
            ease t xpos end[0] ypos end[1]


image quid_stands_fire:
    zoom 0.5
    "images/rooms/quidditch_stands/fire/0.webp" with d3
    pause 0.3
    "images/rooms/quidditch_stands/fire/1.webp" with d3
    pause 0.3
    repeat


label test_stands:
    call ctc
    call quidditch_stands(hole=False)
    pause 1.5
    call quidditch_stands(weather="sun_low")
    pause 1.5
    call quidditch_stands(crowd=["low_1"])
    pause 0.5
    call quidditch_stands(crowd=["low_1", "low_2"])
    pause 0.5
    call quidditch_stands(crowd=["low_1", "low_2", "low_3"])
    pause 0.5
    call quidditch_stands(weather="sun_high", crowd=["low_1", "low_2", "low_3", "low_4"])
    pause 0.5
    call quidditch_stands(crowd=["low_1", "low_2", "low_3", "low_4", "tower_2"])
    pause 0.5
    call quidditch_stands(crowd=["low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2"])
    pause 0.5
    call quidditch_stands(crowd=["low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2"])
    pause 1.5
    call quidditch_stands(spotlight=True)
    pause 1.5
    call quidditch_stands(spotlight=False)
    pause 1.5
    call quidditch_stands(hole=True)
    pause 1
    call quidditch_stands(weather="overcast", crowd_bj=True)
    pause 1
    call quidditch_stands(reset=True, hidden=True)
    jump test_stands
