#TODO Move variable defaults to appropriate files, leave common ones here (and rename this file to _Variables_.rpy or something)
init offset = -1

# Menu placement
default menu_x = 0.5
default menu_y = 0.5

# Summoned character
default active_girl = None
default last_character = None

# GUI color scheme
default interface_color = "gold"

default rum_times = 0 # Counts how many times have you rummaged the cupboard.
default current_payout = 0

default public_whore_ending = False # If TRUE the game will end with "Public Whore Ending".

# House points
default slytherin = 35
default gryffindor = 122
default hufflepuff = 25
default ravenclaw = 31

# Duel
default potions = 0 # Amount of healing potions Genie has in stock.

# Used to pause events/summons for a number of days
default ss_event_pause = 0
default ss_summon_pause = 0
default nt_event_pause = 0
default nt_summon_pause = 0
default hg_event_pause = 0
default hg_summon_pause = 0
default cc_event_pause = 0
default cc_summon_pause = 0
default ll_event_pause = 0
default ll_summon_pause = 0
default ag_event_pause = 0
default ag_summon_pause = 0
default sb_event_pause = 0
default sb_summon_pause = 0

default owl_away = False
default owl_away_counter = 0

# Sprite positioning
default nxpos = 0
default nypos = 0
default desk_zorder = 2

default unlocked_7th = False

# Phoenix
default phoenix_is_fed = False
default phoenix_is_petted = False
default phoenix_fed_counter = 0
default phoenix_petted_counter = 0

# Paperwork related flags
default report_chapters = 0 # Number of chapters of current report completed so far. Resets to zero when report is finished.
default reports_finished = 0 # Number of completed reports.
default stat_reports_counter = 0

# Fireplace
default fire_in_fireplace = False
default stat_fireplace_counter = 0

# Examine room flags
default desk_examined = False
default cupboard_examined = False
default bird_examined = False
default door_examined = False
default fireplace_examined = False

default current_room = "main_room"
