### Reserved for future collar events
## Note: Initially was a part of "flasher" event, but could perhaps be used on a new collar later ##
    #     "\"How about you touch yourself for me?\"":
    #         if her_whoring < 19: #
    #             her "What?!" ("base", "base", "base", "mid")
    #             gen "We both know how much you're enjoying this.. Why not show me just how much?" ("base", xpos="far_left", ypos="head")
    #             her "I-- I'm not! The collar is lying!" ("base", "base", "base", "mid")
    #             call nar(">The collar tugs once more on Hermione's nipples.")
    #             her "*Ah*..." ("base", "base", "base", "mid") # horny
    #             her "..." ("base", "base", "base", "mid") # mortified
    #             gen "You sure about that?" ("base", xpos="far_left", ypos="head")
    #             her "*Hmph*!" ("base", "base", "base", "mid")
    #             call nar(">Hermione rips the collar from her neck and throws it to the ground and with it a flash of magic appears.")
    #
    #             #TODO White flash (magic sound)
    #             $ hermione.equip(her_outfit_last)
    #
    #             gen "Hey, be careful with that!" ("base", xpos="far_left", ypos="head")
    #             call her_walk(action="leave")
    #             #TODO slams door
    #
    #             gen "(*Hmm*... Guess the magic wasn't strong enough for that...)" ("base", xpos="far_left", ypos="head")
    #
    #             #TODO add check for section message if Flasher collar is already unlocked in wardrobe
    #             gen "(What am I supposed to do that collar now...)" ("base", xpos="far_left", ypos="head")
    #             gen "Maybe I could convince her to wear it later..." ("base", xpos="far_left", ypos="head")
    #             ## Flasher collar added to wardrobe unlock message## #TODO
    #             #call give_reward("\"Flasher\" collar has been added to your wardrobe.")
    #
    #             $ current_payout = 0
    #             jump end_hermione_event
    #         else: #Masturbates
    #             if not hg_masturbated.trigger:
    #                 her "You want me to--" ("base", "base", "base", "mid")
    #                 gen "Masturbate for me... Yes." ("base", xpos="far_left", ypos="head")
    #                 gen "That shouldn't be a problem right?" ("base", xpos="far_left", ypos="head")
    #                 gen "Since we both know how much you're enjoying being naked and all." ("base", xpos="far_left", ypos="head")
    #                 her "*Hmph*" ("base", "base", "base", "mid") #blush looks away but not mad
    #             else:
    #                 her "Again?" ("base", "base", "base", "mid")
    #                 gen "That's right..." ("base", xpos="far_left", ypos="head")
    #                 gen "We both know how much you're getting off on standing here like that, it'd be cruel not to let you touch yourself..." ("base", xpos="far_left", ypos="head")
    #                 her "..." ("base", "base", "base", "mid")
    #             gen "I'll even throw in some points for you." ("base", xpos="far_left", ypos="head")
    #             gen "How does twenty points sound to you?" ("base", xpos="far_left", ypos="head")
    #             her "I suppose if I'm doing it for points..." ("base", "base", "base", "mid")
    #             gen "You're doing it for yourself, the points is just an encouragement..." ("base", xpos="far_left", ypos="head")
    #             her "Fine...{w=0.4} I'll do it..." ("base", "base", "base", "mid")
    #             $ current_payout = 20
    #
    #             #TODO write masturbate section
