
label inn_menu:

    if inn_intro:
        jump inn_intro
    abe "Welcome to the Hog's Head Inn"
    menu:
        "-Present Hermione to Aberforth-":
            gen "I present you your new barmaid." ("base", xpos="far_left", ypos="head")
            $ hermione.equip(her_outfit_maid)
            her "" ("normal", "squint", "angry", "mid")
            call ctc

            abe "Well go on then girl, take the robe off."
            her "Fine..."

            hide hermione_main
            $ hermione.strip("robe")
            her "" ("normal", "happyCl", "worried", "mid")
            pause

            hide hermione_main
            jump inn_menu
        "-Talk to Aberforth-":
            jump inn_talk
        "-Play Dice with Aberforth-":
            "Not added yet (will be soon)."
            jump inn_menu
        "-Leave-":
            jump return_office


label inn_intro:
    gen "Hello." ("base", xpos="far_left", ypos="head")
    abe "Hello Professor..."
    ">There is a sour tone in the man's voice."
    gen "So what do you sell here?" ("base", xpos="far_left", ypos="head")
    abe "What do you want Albus?"
    gen "(Albus? He must know the Professor.)" ("base", xpos="far_left", ypos="head")
    gen "Just a drink." ("base", xpos="far_left", ypos="head")
    abe "You, drinking? I never thought that I'd see the day."
    gen "Why's that?" ("base", xpos="far_left", ypos="head")
    abe "I never expected my little brother to lift his head out of the books long enough to come have a drink."
    gen "(Brother?)" ("base", xpos="far_left", ypos="head")
    gen "Well there's a first time for everything." ("base", xpos="far_left", ypos="head")
    abe "*Hmmmph* Well we'll start you with a Butterbeer then. Anything stronger and you'll probably pass out."
    ">Aberforth pours you a large stein of a golden, frothy beer."
    ">You take a sip. It has a sweet almost sugary taste and a creamy consistency."
    gen "That's not half bad, so how much do I owe you?" ("base", xpos="far_left", ypos="head")
    abe "Just tell me who you are."
    gen "(Shit)" ("base", xpos="far_left", ypos="head")
    gen "What do you mean." ("base", xpos="far_left", ypos="head")
    abe "I've never seen my brother drink Butterbeer in his life. Either you're not Albus or I'm a bowtruckle."
    gen "Fine, you got me, I'm not Albus." ("base", xpos="far_left", ypos="head")
    abe "Then what are you doing in his skin?"
    gen "I'm an all powerful genie from a magical world that accidentally made a potion that swapped the minds of me and your brother." ("base", xpos="far_left", ypos="head")
    abe "...."
    abe "That sounds convoluted."
    gen "You're telling me." ("base", xpos="far_left", ypos="head")
    abe "So how long will it last?"
    gen "No idea." ("base", xpos="far_left", ypos="head")
    abe "Well as far as I'm concerned this is nothing but an improvement."
    gen "You don't like your brother that much?" ("base", xpos="far_left", ypos="head")
    abe "It's a long story."
    abe "Now how about a proper drink instead of that buttery crap."
    gen "Sure." ("base", xpos="far_left", ypos="head")
    ">You drink well into the night, eventually staggering back to the castle"
    $ inn_intro = False
    jump day_start

label inn_talk: #Responses to Genie asking Aberforth how he's doing
if day_random <= 2:
    "bla bla bla"
    jump inn_menu
elif day_random >= 3 and day_random <= 5:
    "bla bla bla"
    jump inn_menu
elif day_random >= 6 and day_random <= 8:
    "bla bla bla"
    jump inn_menu
elif day_random >=9:
    "bla bla bla"
    jump inn_menu
