WTS/game/scripts/animations/generator.rpy

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image object:
Null()
transform OBJbutterfly(hue=random.randint(0, 359)):
zoom random.uniform(0.4, 0.85)
choice:
pause random.randint(1, 7)
parallel:
xzoom -1
pos (-100, random.randint(0, 500))
ease_quad random.randint(14, 20) pos (1200, random.randint(0, 500))
repeat
parallel:
ease_bounce 3 yoffset absolute(-20)
ease_bounce 3 yoffset absolute(20)
ease_bounce 3 yoffset absolute(0)
repeat
parallel:
rotate 15
ease_circ 1.0 rotate 30
ease_circ 1.0 rotate 15
repeat
parallel:
im.MatrixColor("images/rooms/quidditch_pitch/butterfly/0.webp", im.matrix.hue(hue)) with d3
pause .3
im.MatrixColor("images/rooms/quidditch_pitch/butterfly/1.webp", im.matrix.hue(hue)) with d3
pause .3
im.MatrixColor("images/rooms/quidditch_pitch/butterfly/2.webp", im.matrix.hue(hue)) with d3
pause .3
im.MatrixColor("images/rooms/quidditch_pitch/butterfly/1.webp", im.matrix.hue(hue)) with d3
pause .3
repeat
choice:
pause random.randint(1, 7)
parallel:
xzoom 1
pos (1200, random.randint(0, 500))
ease_quad random.randint(14, 20) pos (-100, random.randint(0, 500))
repeat
parallel:
ease_bounce 3 yoffset absolute(-20)
ease_bounce 3 yoffset absolute(20)
ease_bounce 3 yoffset absolute(0)
repeat
parallel:
rotate -15
ease_circ 1.0 rotate -30
ease_circ 1.0 rotate -15
repeat
parallel:
im.MatrixColor("images/rooms/quidditch_pitch/butterfly/0.webp", im.matrix.hue(hue)) with d3
pause .3
im.MatrixColor("images/rooms/quidditch_pitch/butterfly/1.webp", im.matrix.hue(hue)) with d3
pause .3
im.MatrixColor("images/rooms/quidditch_pitch/butterfly/2.webp", im.matrix.hue(hue)) with d3
pause .3
im.MatrixColor("images/rooms/quidditch_pitch/butterfly/1.webp", im.matrix.hue(hue)) with d3
pause .3
repeat
repeat
transform OBJcloud(start=(random.randint(270, 800), random.randint(60, 130)), speed=random.randint(60, 180)):
parallel:
zoom random.uniform(0.6, 1.0)
pos start
"images/rooms/main_room/weather/cloud_small.webp"
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linear speed xpos 800
xpos 270
linear speed xpos start[0]
repeat
transform OBJwrackspurt():
zoom random.uniform(0.2, 1.0)
events False
choice:
pause random.randint(0, 7)
"wrackspurt"
parallel:
xzoom -1
pos (-100, random.randint(0, 500))
ease_quad random.randint(14, 20) pos (1200, random.randint(0, 500))
repeat
parallel:
ease_bounce 3 yoffset absolute(-20)
ease_bounce 3 yoffset absolute(20)
ease_bounce 3 yoffset absolute(0)
repeat
parallel:
rotate 15
ease_circ 1.0 rotate 30
ease_circ 1.0 rotate 15
repeat
choice:
pause random.randint(0, 7)
"wrackspurt"
parallel:
xzoom 1
pos (1200, random.randint(0, 500))
ease_quad random.randint(14, 20) pos (-100, random.randint(0, 500))
repeat
parallel:
easein 3 yoffset absolute(-20)
easein 3 yoffset absolute(20)
easein 3 yoffset absolute(0)
repeat
parallel:
rotate -15
ease_circ 1.0 rotate -30
ease_circ 1.0 rotate -15
repeat
repeat
image OBJwrackspurtplayer:
anchor (0.0, 0.0)
transform_anchor True
zoom 0.7
offset (-21, -13)
events False
"wrackspurt"
parallel:
rotate -10
ease_circ 1.0 rotate -20
ease_circ 1.0 rotate -10
repeat