WTS/game/scripts/minigames/cardgame/__card_game_init__.rpy

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default selectcard = -1
default selectenemycard = -1
default currentpage = 0
#Shown Cards is a integer for how many cards should be hidden
#
#Sudden Death is where when there is draw then a new round will begin
#Where you take all card of you color up in you hand
#
#Reverse is where the take over is reverse so instead of > it is <
#
#Dobelt_number
# Rules(Shown Cards, Sudden Death, Reverse, Dobelt_number)
default standard_rules = [0, False, False, False]
default playercolor_rgb = Color((51, 92, 147, 255))
default enemycolor_rgb = Color((116, 0, 0, 255))
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default geniecard_level = 1
default tokens = 0
default cardgame_eoc = False # End of content flag
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default table_cards = [[None for x in range(0,3)] for y in range(0,3)]
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#Special Cards
default card_genie = Card( imagepath="images/cardgame/t1/special/genie_v1.webp",
topvalue = 2,
bottomvalue = 2,
rightvalue = 5,
leftvalue = 3,
title="Genie",
description = "It's you, looking sexy as fuck. As always.")
default card_snape = Card( imagepath="images/cardgame/t1/special/snape_v1.webp",
topvalue = 4,
bottomvalue = 1,
rightvalue = 4,
leftvalue = 2,
title="Severus Snape",
description = "The potions master at Hogwarts. Known to many by his slithering walk and greasy appearance.")
default card_dumbledore = Card( imagepath="images/cardgame/t1/special/dumbledore_v1.webp",
topvalue = 6,
bottomvalue = 1,
rightvalue = 3,
leftvalue = 1,
title="Albus Dumbledore",
description = "Some old dude, you have no idea who this is.")
default card_fred = Card( imagepath="images/cardgame/t1/special/fred_v1.webp",
topvalue = 3,
bottomvalue = 2,
rightvalue = 4,
leftvalue = 1,
title="Fred Weasley",
description = "One of the Weasley twins, I think it might be George.")
default card_george = Card( imagepath="images/cardgame/t1/special/george_v1.webp",
topvalue = 2,
bottomvalue = 3,
rightvalue = 1,
leftvalue = 4,
title="George Weasley",
description = "One of the Weasley twins, I think it might be Fred.")
#Special Cards - Alternative
default card_jasmine = Card( imagepath="images/cardgame/t1/genie_realm/jas_v%s.webp" % str(geniecard_level),
topvalue = 2,
bottomvalue = 3,
rightvalue = 2,
leftvalue = 4,
title="Princess Jasmine",
description = "One of your favourite sluts, I mean, princesses.")
default card_iris = Card( imagepath="images/cardgame/t1/genie_realm/iri_v%s.webp" % str(geniecard_level),
topvalue = 3,
bottomvalue = 2,
rightvalue = 4,
leftvalue = 2,
title="Iris",
description = "Your most devoted fangirl.")
default card_azalea = Card( imagepath="images/cardgame/t1/genie_realm/azalea_v%s.webp" % str(geniecard_level),
topvalue = 4,
bottomvalue = 2,
rightvalue = 2,
leftvalue = 3,
title="Azalea",
description = "Your dreamgirl.")
default card_dahlia = Card( imagepath="images/cardgame/t1/genie_realm/dahlia_v1.webp",
topvalue = 3,
bottomvalue = 3,
rightvalue = 1,
leftvalue = 2,
title="Dahlia",
description = "She's very (s)experienced.")
default card_aladdin = Card( imagepath="images/cardgame/t1/genie_realm/aladdin_v1.webp",
topvalue = 4,
bottomvalue = 2,
rightvalue = 1,
leftvalue = 4,
title="Aladdin",
description = "The biggest cuck in the whole multiverse.")
default card_lilly = Card( imagepath="images/cardgame/t1/genie_realm/lilly_v1.webp",
topvalue = 1,
bottomvalue = 5,
rightvalue = 5,
leftvalue = 5,
title="Lilly",
description = "Who's your momma?")
default card_maslab = Card( imagepath="images/cardgame/t1/genie_realm/maslab_v1.webp",
topvalue = 2,
bottomvalue = 3,
rightvalue = 4,
leftvalue = 4,
title="Maslab",
description = "\"If you hurt my precious daughter I'll find you!\"")
default card_rasul = Card( imagepath="images/cardgame/t1/genie_realm/rasul_v1.webp",
topvalue = 6,
bottomvalue = 2,
rightvalue = 2,
leftvalue = 2,
title="Rasul",
description = "Loyalty has its price.")
default card_jafar = Card( imagepath="images/cardgame/t1/genie_realm/jafar_v1.webp",
topvalue = 4,
bottomvalue = 1,
rightvalue = 4,
leftvalue = 2,
title="Jafar",
description = "That silver-tongued motherfucker..")
default card_santa = Card( imagepath="images/cardgame/t1/special/santa_v1.webp",
topvalue = 2,
bottomvalue = 2,
rightvalue = 5,
leftvalue = 1,
title="Santa",
description = "Some guy that's been stealing your style. I'll put him on my naughty list.")
#Tier 1 cards
default card_her_schoolgirl = Card( imagepath="images/cardgame/t1/hermione/her_schoolgirl_v%s.webp" % str(geniecard_level),
topvalue = 4,
bottomvalue = 3,
rightvalue = 2,
leftvalue = 1,
title="Hermione Granger",
description = "The Granger girl wearing her normal school uniform.")
default card_her_librarian = Card( imagepath="images/cardgame/t1/hermione/her_librarian_v%s.webp" % str(geniecard_level),
topvalue = 5,
bottomvalue = 2,
rightvalue = 1,
leftvalue = 4,
title="Hermione Granger",
description = "The Granger girl clutching a real page turner.")
default card_sus_schoolgirl = Card( imagepath="images/cardgame/t1/susan/sus_schoolgirl_v%s.webp" % str(geniecard_level),
topvalue = 3,
bottomvalue = 4,
rightvalue = 1,
leftvalue = 2,
title="Susan Bones",
description = "Miss Bones, barely contained within her school uniform.")
default card_cho_schoolgirl = Card( imagepath="images/cardgame/t1/cho/cho_schoolgirl_v%s.webp" % str(geniecard_level),
topvalue = 2,
bottomvalue = 4,
rightvalue = 3,
leftvalue = 1,
title="Cho Chang",
description = "Miss Chang, sporting her school uniform.")
default card_lun_schoolgirl = Card( imagepath="images/cardgame/t1/luna/lun_schoolgirl_v%s.webp" % str(geniecard_level),
topvalue = 1,
bottomvalue = 2,
rightvalue = 4,
leftvalue = 3,
title="Luna Lovegood",
description = "Miss Lovegood, wearing her normal school uniform.")
#Item cards
default card_item_badge = Card( imagepath="images/cardgame/t1/other/badge_v1.webp",
topvalue = 3,
bottomvalue = 1,
rightvalue = 1,
leftvalue = 3,
title="SPEW Badge",
description="The S.P.E.W Badge, I think it might stand for Sluts for the Pleasuring of Excited Wizards...")
default card_item_barbell = Card( imagepath="images/cardgame/t1/other/barbell_v1.webp",
topvalue = 4,
bottomvalue = 2,
rightvalue = 1,
leftvalue = 1,
title="Barbell piercing",
description="A nipple piercing a female student might wear... after some convincing.")
default card_item_beads = Card( imagepath="images/cardgame/t1/other/beads_v1.webp",
topvalue = 2,
bottomvalue = 4,
rightvalue = 1,
leftvalue = 1,
title="Anal beads",
description="Some beads, I'm sure you already know where these go... Hogwarts express to brown town.")
default card_item_bird = Card( imagepath="images/cardgame/t1/other/bird_v1.webp",
topvalue = 4,
bottomvalue = 3,
rightvalue = 1,
leftvalue = 1,
title="Phoenix",
description="A bird that was here when I arrived. It doesn't say or do much... I like it.")
default card_item_bookchairs = Card( imagepath="images/cardgame/t1/other/bookchairs_v1.webp",
topvalue = 1,
bottomvalue = 2,
rightvalue = 2,
leftvalue = 2,
title="Book of Chairs",
description="A book with seemingly sharp pages. I've not dared to open it.")
default card_item_bookgala = Card( imagepath="images/cardgame/t1/other/bookgala_v1.webp",
topvalue = 1,
bottomvalue = 2,
rightvalue = 3,
leftvalue = 1,
title="Book of Galadrier (Light ED)",
description="One of the books, waste of printing paper.")
default card_item_bookgala2 = Card( imagepath="images/cardgame/t1/other/bookgala2_v1.webp",
topvalue = 1,
bottomvalue = 4,
rightvalue = 2,
leftvalue = 1,
title="Book of Galadriel (Hardcore ED)",
description="One of the books, a culture shock and a half.")
default card_item_bookwaifu = Card( imagepath="images/cardgame/t1/other/bookwaifu_v1.webp",
topvalue = 3,
bottomvalue = 2,
rightvalue = 1,
leftvalue = 2,
title="Waifu Book",
description="One of the books, a culture shock and a half.")
default card_item_broom = Card( imagepath="images/cardgame/t1/other/broom_v1.webp",
topvalue = 1,
bottomvalue = 4,
rightvalue = 2,
leftvalue = 2,
title="Modified Nimbus 2000",
description="Highly modified broom. I'd call it, \"The Thundersnatch.\"")
default card_item_bdsm = Card( imagepath="images/cardgame/t1/other/bdsm_v1.webp",
topvalue = 3,
bottomvalue = 2,
rightvalue = 3,
leftvalue = 1,
title="BDSM Kit",
description="Fetish gear, I like it for the peace and quiet.")
default card_item_condoms = Card( imagepath="images/cardgame/t1/other/condoms_v1.webp",
topvalue = 3,
bottomvalue = 2,
rightvalue = 1,
leftvalue = 3,
title="Pack of condoms",
description="Some condoms, I don't need them.")
default card_item_desk = Card( imagepath="images/cardgame/t1/other/desk_v1.webp",
topvalue = 3,
bottomvalue = 3,
rightvalue = 3,
leftvalue = 1,
title="Office desk",
description="My desk, with an underside way more glazed than before I arrived.")
default card_item_dildo = Card( imagepath="images/cardgame/t1/other/dildo_v1.webp",
topvalue = 3,
bottomvalue = 3,
rightvalue = 1,
leftvalue = 2,
title="Magical Dildo",
description="A Dildo, the perfect gift for any female student.")
default card_item_doll = Card( imagepath="images/cardgame/t1/other/doll_v1.webp",
topvalue = 1,
bottomvalue = 3,
rightvalue = 2,
leftvalue = 2,
title="Sex Doll",
description="A sex doll. Wished I had one of these in my lamp...")
default card_item_elf = Card( imagepath="images/cardgame/t1/other/elf_v1.webp",
topvalue = 3,
bottomvalue = 3,
rightvalue = 2,
leftvalue = 2,
title="House-Elf",
description="Disgusting creature... Apparently they clean underneath my desk though.")
default card_item_eromag = Card( imagepath="images/cardgame/t1/other/eromag_v1.webp",
topvalue = 4,
bottomvalue = 2,
rightvalue = 1,
leftvalue = 1,
title="Erotic Magazine",
description="Perfect way to teach any girl about the more important things in life.")
default card_item_girlmag = Card( imagepath="images/cardgame/t1/other/girlmag_v1.webp",
topvalue = 2,
bottomvalue = 3,
rightvalue = 1,
leftvalue = 1,
title="Girly Magazine",
description="A good gift to make you seem hip. Whatever that means.")
default card_item_hat = Card( imagepath="images/cardgame/t1/other/hat_v1.webp",
topvalue = 6,
bottomvalue = 1,
rightvalue = 1,
leftvalue = 1,
title="Sorting Hat",
description="One of the weird items in my office. I swear it talked to me once.")
default card_item_lingerie = Card( imagepath="images/cardgame/t1/other/lingerie_v1.webp",
topvalue = 2,
bottomvalue = 4,
rightvalue = 2,
leftvalue = 2,
title="Lingerie",
description="If a girl needs to wear any undergarments at all these would be my preferred choice.")
default card_item_lipstick = Card( imagepath="images/cardgame/t1/other/lipstick_v1.webp",
topvalue = 1,
bottomvalue = 2,
rightvalue = 1,
leftvalue = 2,
title="Lipstick (Red)",
description="For when a girl wants to feel less naked. Comes in a variety of unnatural colours.")
default card_item_lube = Card( imagepath="images/cardgame/t1/other/lube_v1.webp",
topvalue = 1,
bottomvalue = 5,
rightvalue = 1,
leftvalue = 1,
title="Jar of lubricant",
description="A Jar full of lube, I should get a subscription for these.")
default card_item_owl = Card( imagepath="images/cardgame/t1/other/owl_v1.webp",
topvalue = 3,
bottomvalue = 3,
rightvalue = 1,
leftvalue = 1,
title="Stuffed Owl",
description="An Owl plush, very popular among the girls.")
default card_item_plugs = Card( imagepath="images/cardgame/t1/other/plugs_v1.webp",
topvalue = 2,
bottomvalue = 2,
rightvalue = 3,
leftvalue = 3,
title="Set of anal plugs",
description="A selection of plugs... Bit weird, even for me. ")
default card_item_pornmag = Card( imagepath="images/cardgame/t1/other/pornmag_v1.webp",
topvalue = 4,
bottomvalue = 3,
rightvalue = 1,
leftvalue = 1,
title="Porno Magazine",
description="Some porn mags. Perfect gift for the more sophisticated lady. ")
default card_item_potions = Card( imagepath="images/cardgame/t1/other/potions_v1.webp",
topvalue = 3,
bottomvalue = 2,
rightvalue = 3,
leftvalue = 2,
title="Batch of Potions",
description="A set of potions. None of my favourites...")
default card_item_scroll = Card( imagepath="images/cardgame/t1/other/scroll_v1.webp",
topvalue = 1,
bottomvalue = 4,
rightvalue = 2,
leftvalue = 3,
title="Forbidden Scroll",
description="One of the scrolls from the Weasley's shop.")
default card_item_stockings = Card( imagepath="images/cardgame/t1/other/stockings_v1.webp",
topvalue = 1,
bottomvalue = 2,
rightvalue = 3,
leftvalue = 3,
title="Pair of stockings",
description="Pair of stockings, looks great with a short skirt.")
default card_item_strapon = Card( imagepath="images/cardgame/t1/other/strapon_v1.webp",
topvalue = 2,
bottomvalue = 3,
rightvalue = 1,
leftvalue = 4,
title="Thestral Strap-on",
description="Don't have any use for these but they're great practice for the ladies.")
default card_item_sweets = Card( imagepath="images/cardgame/t1/other/sweets_v1.webp",
topvalue = 1,
bottomvalue = 1,
rightvalue = 2,
leftvalue = 3,
title="Pack of Sweets",
description="Some of the most popular sweets. Including Butter beer, not alcoholic enough in my opinion.")
default card_item_wine = Card( imagepath="images/cardgame/t1/other/wine_v1.webp",
topvalue = 4,
bottomvalue = 2,
rightvalue = 1,
leftvalue = 2,
title="Bottle of wine",
description="That wine I keep finding in this cupboard. Not sure if the wine is magically infused or the cupboard.")
default enemy_deck = []
default card_rand_realm = renpy.random.choice([card_iris, card_jasmine, card_azalea])
default card_rand_girl = renpy.random.choice([card_her_schoolgirl, card_sus_schoolgirl, card_cho_schoolgirl, card_lun_schoolgirl])
default card_rand_item1 = renpy.random.choice([card_item_desk, card_item_bird])
default card_rand_item2 = renpy.random.choice([card_item_beads, card_item_dildo, card_item_doll, card_item_condoms, card_item_plugs])
default card_rand_item3 = renpy.random.choice([card_item_barbell, card_item_lingerie, card_item_stockings, card_item_badge, card_item_bdsm, card_item_lipstick])
default card_rand_item4 = renpy.random.choice([card_item_bookchairs, card_item_bookgala, card_item_bookgala2, card_item_bookwaifu, card_item_hat])
default card_rand_item5 = renpy.random.choice([card_item_eromag, card_item_pornmag, card_item_girlmag, card_item_scroll, card_item_sweets])
default unlocked_cards = [card_genie, card_rand_realm, card_rand_girl, card_rand_item1, card_rand_item2, card_rand_item3, card_rand_item4, card_rand_item5]
default playerdeck = [card_genie, card_rand_realm, card_rand_girl, card_rand_item1, card_rand_item2]
default card_rule_reverse = CardGameRule(name="Reverse", description="Instead of a higher number, you need to have the lowest number to take over a card.", icon="images/cardgame/rule_reverse.webp")
default card_rule_hidden = CardGameRule(name="Hidden", description="The hidden rule means that a certain amount of cards in your enemies deck will be hidden.", icon="images/cardgame/rule_hidden.webp")
default card_rule_death = CardGameRule(name="Death", description="If your game ends in a draw you pick up the cards that are shown in your colour and play again.", icon="images/cardgame/rule_death.webp")
default card_rule_double = CardGameRule(name="Double", description="If the card you put down has the same number facing at least 2 other cards (Rather than higher/lower) you'll take over those cards.", icon="images/cardgame/rule_double.webp")
default card_rule_random = CardGameRule(name="Random", description="Your deck is selected randomly from the available cards.", icon="images/cardgame/rule_random.webp")
default cards_realm = [card_genie, card_iris, card_jasmine, card_azalea, card_dahlia, card_maslab, card_aladdin, card_lilly, card_rasul, card_jafar]
default cards_hogwarts = [card_her_schoolgirl, card_her_librarian, card_lun_schoolgirl, card_sus_schoolgirl, card_cho_schoolgirl, card_fred, card_george, card_snape, card_dumbledore]
default cards_other = [card_santa]
default cards_items = [card_item_badge, card_item_barbell, card_item_beads, card_item_bird, card_item_bookchairs, card_item_bookgala, card_item_bookgala2, card_item_bookwaifu, card_item_broom, card_item_bdsm, card_item_condoms, card_item_desk, card_item_dildo, card_item_doll, card_item_elf, card_item_eromag, card_item_girlmag, card_item_hat, card_item_lingerie, card_item_lipstick, card_item_lube, card_item_owl, card_item_plugs, card_item_pornmag, card_item_potions, card_item_scroll, card_item_stockings, card_item_strapon, card_item_sweets, card_item_wine]
default cards_all = list(cards_realm) + list(cards_hogwarts) + list(cards_other) + list(cards_items)
default cards_dynamic = [card_iris, card_jasmine, card_azalea, card_her_schoolgirl, card_her_librarian, card_lun_schoolgirl, card_sus_schoolgirl, card_cho_schoolgirl]
default snape_first_deck = [card_snape.clone(), card_item_potions.clone(), card_item_elf.clone(), card_item_wine.clone(), card_item_lipstick.clone()]
default snape_second_deck = [card_snape.clone(), card_item_potions.clone(), card_item_elf.clone(), card_item_elf.clone(), card_item_eromag.clone()]
default snape_third_deck = [card_snape.clone(), card_item_potions.clone(), card_item_elf.clone(), card_item_elf.clone(), card_item_elf.clone()]
default twins_first_deck = [card_fred.clone(), card_item_sweets.clone(), card_item_beads.clone(), card_item_sweets.clone(), card_item_condoms.clone()]
default twins_second_deck = [card_george.clone(), card_fred.clone(), card_item_doll.clone(), card_item_sweets.clone(), card_item_broom.clone()]
default her_first_deck = [card_her_schoolgirl.clone(), card_item_girlmag.clone(), card_item_bookgala.clone(), card_item_bookgala2.clone(), card_item_bookchairs.clone()]
default her_second_deck = [card_her_schoolgirl.clone(), card_item_eromag.clone(), card_item_bookgala.clone(), card_item_bookgala2.clone(), card_item_bookchairs.clone()]
default her_third_deck = [card_her_librarian.clone(), card_item_pornmag.clone(), card_item_bookgala.clone(), card_item_bookgala2.clone(), card_item_bookchairs.clone()]
define card_non_spec_char = ["I see you've been practising... so have I!",
"You've activated my trap card... wait... it's in my other deck!",
"You think you're so good, but this school has never seen a player of the likes of me! In this particular office...",
"Aha, you've walked right into my trap. Take this!",
"You'll never beat me! I will give you the reward though... in your dreams!",
"That's impossible... that card is legendary... wait, it doesn't have a shimmering effect, never mind.",
"I was sure my cards used to be good...",
"Wait, you've got that card... I've been such a fool! This is a witchmasters deck!",
"We're playing reverse rules right? Lowest amount of cards win?",
"If only slight of hand was taught at Hogwarts...",
"Wait, this can't be right. I must have put my good cards in my other robes.",
"You should be happy that they banned one of the cards that came in a cereal box promotion... that one was overpowered.",
"This one's a board sweeper!",
"I'll just burn this card... oh yeah, I got better cards coming.",
"This is a control deck. I'll win in the end don't you worry.",
"Maybe I should have made less of a filler deck... I'll get you in the end.",
"Your loss is inevitable. It's all in the heart of the cards.",
"Have you been Netdecking? Did those damn spiders in the forest tell you what cards to play?",
"I've been metagaming the crap out of you... I know exactly what cards you're going to play... except for that last one.",
"Oh, it's my turn? I was just thinking about how I'm going to celebrate after your inevitable loss.",
"I've been slowrolling you this whole time. My last card is a mega ultimate legendary.",
"What kind of deck is this... don't you even care about synergy?",
"I see what kind of player you are now... perhaps a more offensive approach is in order.",
"I was born to play card games... you merely adopted your liking of them.",
"Hahah, you don't even know that I have a card with powers that has been locked away for centuries... unfortunately I lost the key...",
"Prepare for a total wipe... your tears when I beat you that is.",
"You want to know what's shown on my cards? What do I like the most? Winning, which is why this card is going to guarantee my victory.",
"Life is like a game of Wizard Cards. If you don't win... you lose.",
"Quitters never win, winners never quit, but those who never win and never quit are idiots... I'm not sure which I am.",
"Go fish...",
"Do you have any spells to make you better at Wizard Cards? Didn't think so...",
"You can smell the roses as much as you want, while I smell the aroma of victory",
"Do you see any stars yet, because you're getting beaten pretty badly.",
"Well, your performance in this round is certainly a divine comedy.",
"The forecast today is calling for my victory, so I'm not worried.",
"Are you out of juice already?",
"Couldn't you see from your own fortune that you're bound to lose?",
"Looks like you fell right into your own trap... now look at this!! KAPOW",
"I don't need luck potion to beat you. That's how confident I am in my deck.",
"I know my deck like the back of my hand... wait, when did that mole get there?",
"Fool, you'll soon see my finishing move... but before that, UNO!",
"I'm so confident in my card collection I just shuffled and picked some at random before this game.",
"Great cards doesn't ensure a win. Right moves do.",
"The game balance of this game has been broken for centuries... and I have the winning cards.",
"The ministry of magic considered banning this game as they thought it all mattered what cards you had... something about gambling for children.",
"If I said that I picked my cards blindfolded would you believe me? Yes, they're all that good.",
"I tried to use transfiguration on one of my cards but it burnt up instead... I probably wasn't the first one who tried that.",
"Wait! Isn't that card banned? No, the stats aren't the same... phew",
"Why does that card of yours look so sticky?",
"Oh nice a shiny... wait, why has it stuck to the board?",
"That's nowhere near the best move you could've done. Check this out!",
"Even a troll would play better than you at this point... no offence.",
"Some people are half blood and some pure-blood. But I'm purely a Card playing genius.",
"That must be a new card. Why haven't I seen that one before?",
"Wait, my numbers must have changed. Did you put a spell on my cards?",
"Hit me... I mean, give me another card.",
"Ah, that one. Too bad I have the perfect counter.",
"So, when do I get to draw a card again?",
"Someone replaced one of my cards with a joker... I bet it was peeves.",
"I was told that face cards was the best ones to get... but they were talking about poker.",
"By Merlin's beard, where did you get that card?",
"Next time you should let me use the cards I drew. Their numbers are a lot better than these ones."]
define snape_speech_card = ["You may have lived for hundreds of years but my superior intellect will outweigh your otherworldly powers.",
"When this is over I think I'll celebrate my victory with one of your nice bottles of alcohol.",
"You should stick to charming women... wizard cards is my game.",
"You said you were from a different world, another reality? Maybe in that reality you'd beat me at cards. But not this one!",
"We don't stop playing because we grow old, we grow old because we stop playing.",
"Where did you even find your trash cards? In a promotional pamphlet?",
"Why are my cards so much greasier than yours?"] + card_non_spec_char
define twins_speech_card = ["Our cards are fresher than fresh. They were printed last night so they must be good.",
"Giving you a percentage of our profit was an easy bet, because we know you'll never win.",
"We weighed our packs before opening them so our cards must be rare.",
"Activate twin psychic link.",
"Some people wouldn't duel a duo because they can't maintain eye contact during play... or eye to card contact.",
"We're a two player team, so we get double the cards to chose from right?",
"We're not going easy on you just so you wont shut our shop down.",
"What's on our cards? Sweet, sweet profit of course.",
"Hey, that percentage we promised you... you mind lowering it a bit? I mean, a deal is a deal... but still.",
"You better open up the trade routes a bit more if you beat us. We don't want to deal with Filch if he finds where these cards came from.",
"We probably should have opened a few of our boosters but where's the fun without a bit of risk?"] + card_non_spec_char
define her_speech_card = ["You should double the points you give me if I win... or at least consider it.",
"I'm great at wizards chess so beating you at this shouldn't be a problem...",
"I should have asked for house points if I beat you... oh well, too late now.",
"Have you been looking at my deck? That's cheating, you better whip yours out..."] + card_non_spec_char
init python:
def card_exist(unlockedlist, cardobj):
for elm in unlockedlist:
if cardobj.title == elm.title:
return True
return False
replace_index = 0
new_deck = []
def create_random_deck(min, max, card_pool):
new_deck = []
smalles_func = lambda elm1, elm2 : elm1.get_total_value() > elm2.get_total_value()
gretest_func = lambda elm1, elm2 : elm1.get_total_value() < elm2.get_total_value()
temp_pool = []
temp_pool.extend(card_pool)
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for card in range(0,5):
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random_choice = renpy.random.choice(temp_pool)
new_deck.append(random_choice)
del temp_pool[temp_pool.index(random_choice)]
while min > get_deck_score(new_deck) or max < get_deck_score(new_deck):
replace_index = 0
if get_deck_score(new_deck) < min:
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replace_index = find_index_func(temp_pool, smalles_func)
else:
replace_index = find_index_func(temp_pool, gretest_func)
replace_index = clamp(replace_index,0,4)
random_choice = renpy.random.choice(temp_pool)
temp_pool.append(new_deck[replace_index])
new_deck[replace_index] = (random_choice)
del temp_pool[temp_pool.index(random_choice)]
return new_deck
def find_index_func(seq, func):
func_index = 0
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for i in range(0, len(seq)):
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if func(seq[func_index], seq[i]):
func_index = i
return func_index
def get_deck_score(deck):
score = 0
for card in deck:
score += card.get_total_value()
return score
def get_image_size(image):
myDisplayable = im.Image(image)
myRender = renpy.render(myDisplayable, 800, 600, 0, 0)
sizes = myRender.get_size()
x = sizes[0]
y = sizes[1]
return (x,y)
def get_hex_string(red, green, blue, alpha=1.0):
red = str(hex( int( math.ceil( red*255))))[2:]
if not len(red) == 2:
red = "0"+red
green = str(hex(int(math.ceil( green * 255))))[2:]
if not len(green) == 2:
green = "0"+green
blue = str(hex(int(math.ceil( blue * 255))))[2:]
if not len(blue) == 2:
blue = "0"+blue
alpha = str(hex(int(math.ceil( alpha * 255))))[2:]
if not len(alpha) == 2:
alpha = "0"+alpha
return "#" + red + green + blue + alpha
def get_hex_string_tuple(color):
return get_hex_string(color[0], color[1], color[2], color[3])
def get_rgb_tuple(hex):
rgb = get_rgb_list(hex)
return tuple(rgb)
def get_rgb_list(hex):
hex = hex.lstrip('#')
hex_len = len(hex)
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rgb = list(int(hex[i:i + hex_len // 3], 16) for i in range(0, hex_len, hex_len // 3))
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if len(rgb) < 4:
rgb.append(255) # Add alpha
return rgb
def get_width(image):
return get_image_size(image)[0]
def get_height(image):
return get_image_size(image)[1]
def reset_table_cards():
global table_cards
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for y in range(0,3):
for x in range(0,3):
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table_cards[x][y] = None
return
def check_winner(player_deck):
global table_cards
playerpoints = len(player_deck)
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for y in range(0,3):
for x in range(0,3):
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if table_cards[x][y] and table_cards[x][y].playercard:
playerpoints += 1
if playerpoints > 5:
return "win"
elif playerpoints == 5:
return "draw"
else:
return "loss"
def update_table(x, y, reverse, dobelt_number):
global table_cards
if reverse:
take_over = lambda a, b : a < b
else:
take_over = lambda a, b : a > b
if not y == 0 and not table_cards[x][y-1] == None and take_over(table_cards[x][y].topvalue, table_cards[x][y-1].bottomvalue):
table_cards[x][y-1].playercard = table_cards[x][y].playercard
if not y == 2 and not table_cards[x][y+1] == None and take_over(table_cards[x][y].bottomvalue, table_cards[x][y+1].topvalue):
table_cards[x][y+1].playercard = table_cards[x][y].playercard
if not x == 0 and not table_cards[x-1][y] == None and take_over(table_cards[x][y].leftvalue, table_cards[x-1][y].rightvalue):
table_cards[x-1][y].playercard = table_cards[x][y].playercard
if not x == 2 and not table_cards[x+1][y] == None and take_over(table_cards[x][y].rightvalue, table_cards[x+1][y].leftvalue):
table_cards[x+1][y].playercard = table_cards[x][y].playercard
if dobelt_number:
dobelt_found = []
if not y == 0 and not table_cards[x][y-1] == None:
if table_cards[x][y].topvalue == table_cards[x][y-1].bottomvalue:
dobelt_found.append([x,y-1])
if not y == 2 and not table_cards[x][y+1] == None:
if table_cards[x][y].bottomvalue == table_cards[x][y+1].topvalue:
dobelt_found.append([x,y+1])
if not x == 0 and not table_cards[x-1][y] == None:
if table_cards[x][y].leftvalue == table_cards[x-1][y].rightvalue:
dobelt_found.append([x-1,y])
if not x == 2 and not table_cards[x+1][y] == None:
if table_cards[x][y].rightvalue == table_cards[x+1][y].leftvalue:
dobelt_found.append([x+1,y])
if len(dobelt_found) > 1:
for card in dobelt_found:
table_cards[card[0]][card[1]].playercard = table_cards[x][y].playercard
def add_card_to_deck(title):
for card in unlocked_cards:
if title == card.title:
card.copies += 1
class CardGameRule(object):
def __init__(self, **kwargs):
self.name = None
self.description = None
self.icon = None
self.__dict__.update(**kwargs)
class Card(object):
sizes = (320, 480)
def __init__(self, **kwargs):
self.playercard = True
self.textcolor = "{color=#ffffff}"
self.copies = 0
self.description = "Description"
self.title = "Title"
self.imagepath = "images/cardgame/card.webp"
self.backside = "images/cardgame/t1/backside/gryffindor.webp"
self.topvalue = 0
self.bottomvalue = 1
self.rightvalue = 2
self.leftvalue = 3
self.__dict__.update(**kwargs)
def get_image(self, backside=False):
return self.backside if backside else self.imagepath
def get_border(self):
if self.playercard:
return Transform("images/cardgame/border.webp", matrixcolor=TintMatrix(playercolor_rgb))
return Transform("images/cardgame/border.webp", matrixcolor=TintMatrix(enemycolor_rgb))
def get_title(self):
return self.textcolor+self.title+"{/color}"
def get_amount(self):
return self.textcolor+"amount: " + str(self.copies+1)+"{/color}"
def get_totalvalue(self):
return self.textcolor+str(self.topvalue+self.bottomvalue+self.leftvalue+self.rightvalue)+"{/color}"
def get_total_value(self):
return self.topvalue+self.bottomvalue+self.leftvalue+self.rightvalue
def get_description(self):
return self.textcolor+self.description+"{/color}"
def clone(self):
return Card(title = self.title,imagepath=self.imagepath, topvalue=self.topvalue, bottomvalue=self.bottomvalue, rightvalue=self.rightvalue, leftvalue=self.leftvalue, playercard = self.playercard)
def get_ai_score(self, table_of_cards, reverse, dobelt_number):
high_score = -1000
position = (0,0)
wallscore = 3
getcardscore = 12
if reverse:
score_func = lambda a : 10 - a
take_over = lambda a, b : a < b
else:
score_func = lambda a : a
take_over = lambda a, b : a > b
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for y in range(0,3):
for x in range(0,3):
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score = 0
if table_cards[x][y] == None:
if not y == 0 and not table_cards[x][y-1] == None and table_cards[x][y-1].playercard:
if take_over(self.topvalue, table_cards[x][y-1].bottomvalue):
score += getcardscore
else:
score += score_func(self.topvalue)
else:
score += wallscore
if not y == 2 and not table_cards[x][y+1] == None and table_cards[x][y+1].playercard:
if take_over(self.bottomvalue, table_cards[x][y+1].topvalue):
score += getcardscore
else:
score += score_func(self.bottomvalue)
else:
score += wallscore
if not x == 0 and not table_cards[x-1][y] == None and table_cards[x-1][y].playercard:
if take_over(self.leftvalue, table_cards[x-1][y].rightvalue):
score += getcardscore
else:
score += score_func(self.leftvalue)
else:
score += wallscore
if not x == 2 and not table_cards[x+1][y] == None and table_cards[x+1][y].playercard:
if take_over(self.rightvalue, table_cards[x+1][y].leftvalue):
score += getcardscore
else:
score += score_func(self.rightvalue)
else:
score += wallscore
if dobelt_number:
dobelt_found = []
if not y == 0 and not table_cards[x][y-1] == None:
if self.topvalue == table_cards[x][y-1].bottomvalue:
dobelt_found.append(table_cards[x][y-1])
if not y == 2 and not table_cards[x][y+1] == None:
if self.bottomvalue == table_cards[x][y+1].topvalue:
dobelt_found.append(table_cards[x][y+1])
if not x == 0 and not table_cards[x-1][y] == None:
if self.leftvalue == table_cards[x-1][y].rightvalue:
dobelt_found.append(table_cards[x-1][y])
if not x == 2 and not table_cards[x+1][y] == None:
if self.rightvalue == table_cards[x+1][y].leftvalue:
dobelt_found.append(table_cards[x+1][y])
if len(dobelt_found) > 1:
for card in dobelt_found:
if card.playercard:
high_score += getcardscore
if score > high_score:
high_score = score
position = (x, y)
return [high_score, position]