WTS/game/scripts/characters/susan/chibi.rpy

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label sus_chibi(action=None, xpos=None, ypos=None, flip=False):
$ susan_chibi.position(xpos, ypos, flip)
if action == "hide":
$ susan_chibi.hide()
return
elif action == "leave":
hide susan_main
hide screen bld1
hide screen blktone
play sound "sounds/door.ogg"
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$ susan_chibi.hide()
with d3
pause .5
return
elif action == "reset":
$ susan_chibi.do(None)
return
$ susan_chibi.do(action)
return
label sus_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=None, flip=False):
call hide_characters
hide screen bld1
hide screen blktone
with d3
if action == "enter":
play sound "sounds/door.ogg"
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call sus_chibi(None, "door", "base", flip)
with d3
if xpos or ypos:
$ susan_chibi.move((xpos, ypos), speed, reduce)
elif action == "leave":
$ susan_chibi.show()
$ susan_chibi.move(("door", "base"), speed, reduce)
play sound "sounds/door.ogg"
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$ susan_chibi.hide()
with d3
pause .5
elif path:
$ susan_chibi.show()
$ susan_chibi.move(path, speed, reduce)
else:
$ susan_chibi.show()
$ susan_chibi.move((xpos, ypos), speed, reduce)
return
# Chibi definition
default susan_chibi = Chibi("susan", ["base", "shoes", "top", "bottom", "robe"], update_susan_chibi)
init python:
def update_susan_chibi(chibi):
# Assume chibi action has a matching image definition
chibi_image = "ch_sus {}".format(chibi.action or "stand")
chibi["base"] = chibi_image
# Determine clothing state
if susan.is_any_worn("bottom", "stockings"):
if chibi.action == "walk":
chibi["shoes"] = "ch_sus walk_shoes"
else:
chibi["shoes"] = "sb_walk_01_shoes.webp"
if susan.is_worn("top"):
chibi["top"] = "sb_cloth_shirt_h.webp"
if susan.is_worn("bottom"):
chibi["bottom"] = "sb_cloth_skirt.webp"
if susan.is_worn("robe"):
chibi["robe"] = "sb_cloth_robe_h.webp"