WTS/game/scripts/inventory/potions/_potions_.txt

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# base potions:
# Polyjuice potion (Luna, Cat, Lamia)
# Expanding Elixir (Breast, Ass)
# Moreish mead (cum)
# Transparent tincture (Transparency potion)
# Coloring concoction (hair colors)
# Cum addiction = Moreish mead? + wormwood + your cum
# Ass expansion = Expanding Elixir + knotgrass
# Breast expansion = Expanding Elixir + Root of aconite
# Cat potion = Polyjuice + Cat hair
# Luna potion = Polyjuice + Luna's hair
# Lamia potion = Polyjuice + Basilisk scale
# Transparency potion = Transparent tincture + Niffler's fancy
# Cum addiction: wormwood+your cum (jerk off into it)
# Ass expansion: knotgrass
# Breast expansion: Root of aconite
# Luna potion: Luna's hair
# Transparency potion: Niffler's fancy
# Lamia potion: Basilisk scale
# wormwood = forbidden forest
# knotgrass = ?
# root_of_aconite =?
# cat_hair
# luna_hair = brush from room?
# basilisk_scale = ?
# all the metadata for the objects is stored statically any information
# that needs to be persistent is stored in a separate known dict value
default potion_lib = PotionCollection(
lib = [
PotionIngredient(
id = "ing_wormwood",
name = "Wormwood",
effect = "",
description = "Wormwood is sometimes found in the forbidden forest.",
picture = ""
),
PotionIngredient(
id = "ing_knotgrass",
name = "Knotgrass",
effect = "",
description = "You can sometimes find Knotgrass by the forbidden forest.",
picture = ""
),
PotionIngredient(
id = "ing_aconite_root",
name = "Root of Aconite",
effect = "",
description = "Root of Aconite can be found down by the lake.",
picture = ""
),
PotionIngredient(
id = "ing_niffler_fancy",
name = "Niffler's fancy",
effect = "",
description = "*Hmm*... I think I heard that it's found by the lake.",
picture = ""
),
PotionIngredient(
id = "ing_luna_hair",
name = "Luna's Hair",
effect = "",
description = "The hair of Luna Lovegood.",
picture = ""
),
PotionIngredient(
id = "ing_cat_hair",
name = "Cat Hair",
effect = "",
description = "The hair of a common cat.",
picture = ""
),
PotionIngredient(
id = "ing_basilisk_scale",
name = "Basilisk Scale",
effect = "",
description = "The scale of what appears to be a large snake.",
picture = ""
),
Potion(
id = "p_transparent_tincture",
cost = 20,
whoring_rec = 3,
name = "Transparent Tincture",
effect = "",
description = ""
),
Potion(
id = "p_polyjuice_potion",
cost = 40,
whoring_rec = 5,
name = "Polyjuice Potion",
effect = "",
description = ""
),
Potion(
id = "p_expanding_elixir",
cost = 30,
whoring_rec = 8,
name = "Expanding Elixir",
effect = "",
description = ""
),
Potion(
id = "p_imperius_potion",
cost = 45,
whoring_rec = 14,
name = "Imperius Potion",
effect = "",
description = ""
),
Potion(
id = "p_moreish_mead",
cost = 60,
whoring_rec = 14,
name = "Moreish Mead",
effect = "",
description = ""
),
Potion(
id = "p_cum_addiction",
ingredients = ["ing_wormwood","p_moreish_mead"],
name = "Cum Addiction Potion",
effect = "Cum Addiction",
start_label = "potion_scene_3_1_1",
description = ""
),
Potion(
id = "p_ass_expansion",
ingredients = ["ing_knotgrass","p_expanding_elixir"],
name = "Ass Expansion Potion",
effect = "Ass Expansion",
start_label = "potion_scene_2_2",
description = ""
),
Potion(
id = "p_breast_expansion",
ingredients = ["ing_aconite_root","p_expanding_elixir"],
name = "Breast Expansion Potion",
effect = "Breast Expansion",
start_label = "potion_scene_2_1_1",
description = ""
),
Potion(
id = "p_cat_transformation",
ingredients = ["ing_cat_hair","p_polyjuice_potion"],
name = "Cat Transformation Potion",
effect = "Cat Ears",
start_label = "potion_scene_1_1_1",
description = ""
),
Potion(
id = "p_luna_transformation",
ingredients = ["ing_luna_hair","p_polyjuice_potion"],
name = "Luna Transformation Potion",
effect = "Luna Potion",
start_label = "potion_scene_1_2",
description = ""
),
Potion(
id = "p_lamia_transformation",
ingredients = ["ing_basilisk_scale","p_polyjuice_potion"],
name = "Lamia Transformation Potion",
start_label = "potion_scene_1_3",
effect = "Snek",
description = ""
),
Potion(
id = "p_transparency",
ingredients = ["ing_niffler_fancy","p_transparent_tincture"],
name = "Transparency Potion",
effect = "Transparent Clothes",
start_label = "potion_scene_4",
description = ""
),
Potion(
id = "p_hypno",
ingredients = ["ing_aconite_root","p_imperius_potion"],
name = "Hypno Potion",
effect = "Hypno Potion",
start_label = "potion_scene_3_3_1",
description = ""
),
Potion(
id = "p_clone",
ingredients = ["p_polyjuice_potion","p_imperius_potion"],
name = "Clone Potion",
effect = "Clone Potion",
start_label = "potion_scene_1_4",
description = ""
),
Potion(
id = "p_milk_potion",
name = "Lactantium",
effect = "Lactantium",
start_label = "potion_scene_11",
description = ""
),
Potion(
id = "p_veritaserum",
name = "Veritaserum",
effect = "",
description = ""
),
Potion(
id = "p_voluptatem",
name = "Voluptatem",
effect = "Voluptatem",
start_label = "potion_scene_3_4_1",
description = ""
)
]
)
default potion_inv = PotionInventory()
default p_inv = {} # this stores the id and quantity of items the player has persistently
### Potions Room ###
screen potions_room():
tag room_screen
if game.daytime:
add "images/rooms/_bg_/corridor.webp" #Need day image.
else:
add "images/rooms/_bg_/corridor.webp"
zorder 0
label potions_room:
show screen blkfade
with d3
call room("potions_room")
call gen_chibi("hide")
if store_intro_done:
call gen_chibi("stand", "left", "base")
call hide_blkfade
else:
call gen_chibi("stand", 0, "base")
call hide_blkfade
call gen_walk("left", "base")
pause.2
jump potions_menu
label potions_menu:
python:
items_menu = []
for potion in potion_lib.get_craftables():
if potion_inv.can_craft(potion):
items_menu.append(potion.get_craft_menu_item())
else:
items_menu.append(potion.get_craft_menu_item(True))
items_menu.append(("-Never mind-", "nvm"))
potion_choice = renpy.display_menu(items_menu)
if potion_choice == "nvm":
jump return_office
elif isinstance(potion_choice, Potion):
$ renpy.say( None, potion_choice.get_mix_text() )
if potion_choice.id == "p_cum_addiction":
">... but it's missing the most important part."
menu:
"-Cum into the Potion-":
# TODO: add jerk_off here at some point
">you cum into the potion"
$ renpy.say(None,">You received the item: \""+potion_choice.name+"\".")
python:
for ingredient in potion_choice.ingredients:
potion_inv.remove(ingredient)
$ potion_inv.add(potion_choice.id)
else:
show screen blktone
">You lack the required materials to make this."
$ missing_items = []
$ tmp_txt = "You still need "
python:
for item in potion_choice:
if not potion_inv.has(item):
missing_items.append(item)
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for i in range(len(missing_items)):
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tmp_txt += "{size=+5}{b}"+potion_lib.get_name_by_id(missing_items[i])+"{/b}{/size}"
if len(missing_items) > 1:
if i < len(missing_items)-2:
tmp_txt += ", "
if i == len(missing_items)-2:
tmp_txt += " and "
$ tmp_txt += " to craft this"
$ renpy.say(None, tmp_txt)
#$ renpy.say(None,"You need {size=+5}{b}"+potion_lib.get_name_by_id(potion_choice[0])+"{/b}{/size} and {size=+5}{b}"+potion_lib.get_name_by_id(potion_choice[1])+"{/b}{/size} to craft this")
hide screen blktone
jump potions_menu
init -1 python:
class PotionBase(object):
id = ""
def __init__(self, **kwargs):
self.__dict__.update(**kwargs)
def __repr__(self):
return self.id
def __eq__(self, other):
if isinstance(other, self.__class__):
return self.id == other.id
else:
return False
def __ne__(self, other):
return not self.__eq__(other)
class Potion(PotionBase):
id = ""
cost = 0
ingredients = []
name = ""
effect = ""
description = ""
picture = ""
whoring_rec = 0
start_label = None
def get_store_menu_item(self, disabled=False):
if disabled:
return gui.menu_item('-{}-'.format(self.name), None, style="disabled")
else:
return gui.menu_item('-{}-'.format(self.name), self)
def get_craft_menu_item(self, disabled=False):
if disabled:
return gui.menu_item('-Craft: "{}"-'.format(self.name), self.ingredients, style="disabled")
else:
return gui.menu_item('-Craft: "{}"-'.format(self.name), self.id)
def get_mix_text(self):
return ">You mix the {i}" + potion_lib.get_name_by_id(self.ingredients[0]) \
+ "{/i} with the {i}" + potion_lib.get_name_by_id(self.ingredients[1]) + "{/i}"
class PotionIngredient(PotionBase):
id = ""
cost = 0
name = ""
effect = ""
description = ""
picture = ""
class PotionCollection(object):
lib = []
def __init__(self, **kwargs):
self.__dict__.update(**kwargs)
def get_name_by_id(self,id):
for item in self.lib:
if item.id == id:
return item.name
return None
def is_valid_id(self, id):
for item in self.lib:
if item.id == id:
return True
return False
def get_id_by_name(self, name):
for item in self.lib:
if item.name == name:
return item.id
return None
def get_craftables(self):
craftable = []
for item in self.lib:
if hasattr(item, 'ingredients') and len(item.ingredients) > 0:
craftable.append(item)
return craftable
def get_buyables(self):
buyable = []
for item in self.lib:
if hasattr(item, 'cost') and item.cost > 0:
buyable.append(item)
return buyable
def get_start_label(self, id):
for item in self.lib:
if hasattr(item, 'start_label') and item.id == id:
return item.start_label
return None
def get_playables(self):
requests = []
for item in self.lib:
if hasattr(item, 'start_label') and item.start_label is not None:
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requests.append(item)
return requests
class PotionInventory(object):
def can_craft(self, potion):
global p_inv
for ing_id in potion.ingredients:
if ing_id in p_inv.keys():
if p_inv[ing_id] < 1:
return False
else:
return False
return True
def has(self, potion):
global p_inv
if isinstance(potion, Potion):
potion = potion.id
return potion in p_inv.keys()
def add(self, potion, quant=1):
global p_inv, potion_lib
if isinstance(potion, Potion):
potion = potion.id
if potion_lib.get_id_by_name(potion) is not None:
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potion = potion_lib.get_id_by_name(potion)
if potion_lib.is_valid_id(potion):
if potion in p_inv.keys():
p_inv[potion] = p_inv[potion] + quant
else:
p_inv[potion] = quant
return True
else:
return False
def extend(self, list):
for item in list:
self.add(item)
def remove(self, potion, quant=1):
global p_inv
if isinstance(potion, Potion):
potion = potion.id
if potion in p_inv.keys():
p_inv[potion] = p_inv[potion] - quant
if p_inv[potion] < 1:
p_inv.pop(potion, None)
return True
else:
return False