WTS/game/scripts/gui/history.rpy

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#
# History screen
#
# This is a screen that displays the dialogue history to the player. While
# there isn't anything special about this screen, it does have to access the
# dialogue history stored in _history_list.
#
# https://www.renpy.org/doc/html/history.html
init offset = -1
screen history():
tag menu
# Avoid predicting this screen, as it can be very large
predict False
use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0):
style_prefix gui.theme("history")
has vbox
spacing 12
default last_who = ""
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for entry in _history_list:
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vbox:
xfill True
spacing 12
if not last_who == entry.who:
hbox:
spacing 12
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if "icon" in entry.show_args:
$ icon = entry.show_args["icon"]
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add Fixed(gui.format("interface/achievements/{}/iconbox.webp"), Transform(f"interface/icons/head/{icon}.webp", xzoom=-1, size=(40, 40), align=(0.5, 0.5)), fit_first=True)
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if entry.who:
text entry.who:
style "history_name"
substitute False
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if "color" in entry.who_args:
color entry.who_args["color"]
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vbox:
spacing 6
$ what = renpy.filter_text_tags(entry.what, allow=gui.history_allow_tags)
text what:
substitute False
$ last_who = entry.who
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if not _history_list:
label _("The dialogue history is empty.")
# Tags that are allowed to be displayed on the history screen
define gui.history_allow_tags = ("number", "heart", "unicode")
# Height of a history screen entry, or None for variable height at the cost of performance
define gui.history_height = None #117
style history_name is gui_label
style history_name_text is gui_label_text
style history_text is gui_text
style history_text is gui_text
style history_label is gui_label
style history_label_text is gui_label_text:
color "#402313"
style history_window is empty:
xfill True
ysize gui.history_height
padding (0,6)
style history_name:
align (0.1, 0.5)
size 22
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style history_name_text:
text_align 1.0
style history_text:
text_align 0.0
style history_label:
xfill True
style history_label_text:
xalign 0.5