2022-05-16 23:48:22 +00:00
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label hermione_summon_setup:
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$ random_number = renpy.random.randint(1, 10)
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# Reset doll state
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$ hermione.wear("all")
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$ hermione.set_cum(None)
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2022-07-06 15:27:29 +00:00
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$ hermione.animation = None
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2022-05-16 23:48:22 +00:00
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#
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# TODO: Remove obsolete variables and fix the code after clothes have been added.
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#
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# if game.weather == "clear":
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# if her_tier >= 3 and game.daytime and not hg_muggle_hot_ITEM.unlocked:
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# $ hg_muggle_hot_ITEM.unlocked = True
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# if not persistent.game_complete:
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# $ hermione_door_event_happened = True #Hermione won't greet you again.
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# $ hermione_wear_neckwear = False
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# $ hermione_wear_gloves = False
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# $ hermione_wear_stockings = True
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# $ h_top = "top_frilled_1"
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# $ h_bottom = "pants_jeans_short"
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# $ h_stockings = "stockings_cute"
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# call ctc
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# gen "(Wow! Look at her!)" ("angry", xpos="far_left", ypos="head")
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# gen "That's quite a sexy outfit, [hermione_name]!" ("grin", xpos="far_left", ypos="head")
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# if her_whoring < 11:
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# her "*Ehm*... Thank you, [genie_name]." ("soft", "base", "base", "R")
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# her "I normally don't wear something like this." ("open", "base", "base", "mid")
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# her "(Showing so much cleavage...)" ("disgust", "narrow", "worried", "down", cheeks="blush")
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# her "But the weather is just too hot today." ("base", "base", "base", "R")
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# gen "You should wear this more often!" ("grin", xpos="far_left", ypos="head")
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# else:
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# her "Thank you, [genie_name]." ("base", "narrow", "base", "mid_soft")
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# else:
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# #Unlocks rewards.
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# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_muggle_hot_ITEM)
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# if game.weather == "overcast":
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# #One time event.
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# if not hg_accs_wool_g_ITEM.unlocked:
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# $ hg_accs_wool_g_ITEM.unlocked = True
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# if not persistent.game_complete:
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# $ hermione_door_event_happened = True #Hermione won't greet you again.
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# $ hermione_wear_neckwear = True
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# $ hermione_wear_gloves = True
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# $ hermione_wear_stockings = True
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# $ h_neckwear = "scarf_striped_g"
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# $ h_gloves = "gloves_wool_1"
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# $ h_stockings = "stockings_striped_1"
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# call ctc
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# gen "..." ("base", xpos="far_left", ypos="head")
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# gen "[hermione_name]..." ("base", xpos="far_left", ypos="head")
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# gen "What's with all these clothes you are wearing?" ("base", xpos="far_left", ypos="head")
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# her "It's a bit cold outside, [genie_name]... and my..." ("soft", "base", "base", "R", cheeks="blush")
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# if her_whoring < 11:
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# her "I better not mention it..." ("disgust", "narrow", "worried", "down", cheeks="blush")
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# elif her_whoring < 18:
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# her "{size=-5}People can see my... my nipples...{/size}" ("disgust", "narrow", "worried", "down", cheeks="blush")
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# else:
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# her "I can't have my nipples poking out all the time, [genie_name]! It's distracting!" ("annoyed", "narrow", "angry", "R")
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# her "" ("soft", "base", "base", "mid")
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# pause.2
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# gen "Alright... It looks cute on you." ("base", xpos="far_left", ypos="head")
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# gen "You can keep it on for now." ("base", xpos="far_left", ypos="head")
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# her "Thank you, [genie_name]." ("base", "base", "base", "mid")
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# $ h_request_wear_top = True
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# $ h_request_wear_bottom = True
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# $ h_request_wear_neckwear = True
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# $ h_request_wear_gloves = True
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# $ h_request_wear_stockings = True
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# else:
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# #Unlocks rewards.
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# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_accs_wool_g_ITEM)
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# # Raining
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# if game.weather == "rain":
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# if her_tier >= 2 and not hg_muggle_rainy_ITEM.unlocked:
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# $ hg_muggle_rainy_ITEM.unlocked = True
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# if not persistent.game_complete:
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# $ hermione_door_event_happened = True #Hermione won't greet you again.
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# $ hermione_wet_clothes = True
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# $ hermione_wear_neckwear = False
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# $ hermione_wear_gloves = False
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# $ h_top = "top_sweater_1"
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# $ h_bottom = "pants_jeans_long"
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("disgust", "narrow", "worried", "down", xpos="base", ypos="base")
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# call ctc
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# gen "Damn girl. You look drenched..." ("base", xpos="far_left", ypos="head")
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# her "I'm sorry, [genie_name], but... It's raining cats and dogs out there!" ("open", "base", "base", "mid")
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# her "I couldn't find my robe so I just put on a sweater and some jeans..." ("open", "base", "base", "R")
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# her "I hope you don't mind my uniform not being up for standards. I didn't want it to get wet." ("disgust", "narrow", "worried", "down")
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# gen "It's fine, [hermione_name]." ("base", xpos="far_left", ypos="head")
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# gen "Besides, I wouldn't mind seeing you in jeans more often!" ("grin", xpos="far_left", ypos="head")
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# her "Thank you, [genie_name]." ("normal", "base", "base", "R")
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# $ her_mood -= 10
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# if her_mood < 0:
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# $ her_mood = 0
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# else:
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# #Unlocks rewards.
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# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_muggle_rainy_ITEM)
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# # Robe
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# else:
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# $ hermione_wear_robe = True
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# if her_mood > 1:
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# her "" ("annoyed", "base", "base", "R", xpos="base", ypos="base")
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# else:
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# if not h_request_wear_robe:
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# pause.5 #Shows Hermione with robe for a bit.
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# # Snow
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# if game.weather in ("snow", "blizzard"):
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# if her_tier >= 2 and not hg_muggle_cold_ITEM.unlocked:
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# $ hg_muggle_cold_ITEM.unlocked = True
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# if not persistent.game_complete:
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# $ hermione_door_event_happened = True #Hermione won't greet you again.
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# $ h_request_wear_stockings = True
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# $ hermione_wear_neckwear = False
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# $ hermione_wear_gloves = False
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# $ hermione_wear_stockings = True
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# $ h_top = "top_pullover_1"
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# $ h_stockings = "stockings_pantyhose"
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# call ctc
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# gen "New outfit?" ("base", xpos="far_left", ypos="head")
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# her "Yes, [genie_name]. I brought it with me from home. It's a bit too cold for just my normal uniform..." ("open", "base", "base", "R")
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# her "Do you like it?" ("soft", "base", "base", "mid")
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# gen "I do, [hermione_name]. It's cute." ("grin", xpos="far_left", ypos="head")
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# $ her_mood -= 10
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# if her_mood < 0:
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# $ her_mood = 0
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# else:
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# #Unlocks rewards.
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# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_muggle_cold_ITEM)
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# elif her_tier >= 3 and not hg_muggle_cold_sexy_ITEM.unlocked:
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# $ hg_muggle_cold_sexy_ITEM.unlocked = True
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# if not persistent.game_complete:
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# $ hermione_door_event_happened = True #Hermione won't greet you again.
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# $ h_request_wear_stockings = True
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# $ hermione_wear_neckwear = False
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# $ hermione_wear_gloves = False
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# $ hermione_wear_stockings = True
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# $ h_top = "top_pullover_2"
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# $ h_stockings = "stockings_pantyhose"
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# call ctc
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# gen "That's quite the cute outfit, [hermione_name]." ("base", xpos="far_left", ypos="head")
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# her "Thank you, [genie_name]. I made some changes to the old one..." ("open", "base", "base", "R")
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# her "Do you like it?" ("soft", "base", "base", "mid")
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# gen "Very much so, [hermione_name]. I love the breast window." ("grin", xpos="far_left", ypos="head")
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# $ her_mood -= 10
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# if her_mood < 0:
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# $ her_mood = 0
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# else:
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# call update_her_uniform
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# call play_sound("door")
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# call her_chibi("stand","mid","base")
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# with d3
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# call play_music("hermione")
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# #Unlocks rewards.
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# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_muggle_cold_sexy_ITEM)
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if hermione_outfits_schedule:
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$ hermione.equip_random_outfit()
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if not config.developer and not tutorial_is_done("schedule") and hermione_wardrobe_unlocked:
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call play_sound("door")
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call her_chibi("stand","mid","base")
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with d3
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call play_music("hermione")
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her "Hello, [genie_name]." ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3)
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her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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pause 1.0
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gen "You changed your clothes again..." ("base", xpos="far_left", ypos="head")
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call tutorial("schedule")
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menu:
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"Leave Outfits Scheduling turned {b}ON{/b}?"
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2022-05-20 18:48:05 +00:00
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"-Yes-":
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2022-05-16 23:48:22 +00:00
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"Outfits scheduling remains turned {b}ON{/b}."
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2022-05-20 18:48:05 +00:00
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"-No-":
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2022-05-16 23:48:22 +00:00
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$ hermione_outfits_schedule = False
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$ tonks_outfits_schedule = False
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$ cho_outfits_schedule = False
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$ astoria_outfits_schedule = False
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$ luna_outfits_schedule = False
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# Susan
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"Outfit scheduling turned {b}Off{/b}."
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$ hermione.equip(her_outfit_default)
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with fade
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return
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call play_sound("door")
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call her_chibi("stand","mid","base")
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with d3
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#Hermione greeting.
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call play_music("hermione")
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if her_mood > 0:
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if 5 > her_mood >= 1:
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her "Yes, [genie_name]?" ("soft", "base", "worried", "mid", xpos="base", ypos="base", trans=d3)
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elif 10 > her_mood >= 5:
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her "*sigh*... Yes, [genie_name]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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elif 20 > her_mood >= 10:
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her "What is it, [genie_name]?" ("open", "closed", "annoyed", "mid", xpos="base", ypos="base", trans=d3)
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her "" ("upset", "base", "annoyed", "mid")
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elif 30 > her_mood >= 20:
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her "What do you want, \"[genie_name]\"?" ("upset", "squint", "angry", "R", xpos="base", ypos="base", trans=d3)
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elif 40 > her_mood >= 30:
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her "*Hmph*..." ("normal", "squint", "angry", "R", xpos="base", ypos="base", trans=d3)
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elif 50 > her_mood >= 40:
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her "*Tsk*" ("angry", "base", "angry", "R", xpos="base", ypos="base", trans=d3)
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elif her_mood >= 50:
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her "I have nothing to tell you, sir!" ("mad", "narrow", "angry", "L", xpos="base", ypos="base", trans=d3)
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call describe_mood("Hermione", her_mood)
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call tutorial("moodngifts")
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else:
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if game.daytime:
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her "Good morning, [genie_name]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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else:
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her "Good evening, [genie_name]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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return
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