2022-05-16 23:48:22 +00:00
|
|
|
|
|
|
|
label day_start:
|
|
|
|
show screen blkfade
|
|
|
|
hide snape_main
|
|
|
|
hide genie_main
|
|
|
|
hide tonks_main
|
|
|
|
hide cho_main
|
|
|
|
hide hermione_main
|
|
|
|
hide astoria_main
|
|
|
|
hide susan_main
|
|
|
|
hide luna_main
|
|
|
|
with dissolve
|
|
|
|
|
|
|
|
# Reset room objects
|
|
|
|
$ candleL_OBJ.foreground = None
|
|
|
|
$ candleR_OBJ.foreground = None
|
|
|
|
$ fire_in_fireplace = False
|
|
|
|
$ fireplace_OBJ.foreground = None
|
|
|
|
$ phoenix_is_fed = False
|
|
|
|
$ phoenix_is_petted = False
|
|
|
|
$ phoenix_OBJ.foreground = None # Removes seeds image
|
|
|
|
$ owl_away = False
|
|
|
|
$ cupboard_searched = False
|
|
|
|
|
|
|
|
# Reset gift flags
|
|
|
|
$ gave_tonks_gift = False
|
|
|
|
$ gave_hermione_gift = False
|
|
|
|
$ gave_luna_gift = False
|
|
|
|
$ gave_cho_gift = False
|
|
|
|
$ gave_astoria_gift = False
|
|
|
|
$ gave_susan_gift = False
|
|
|
|
|
|
|
|
# Reset chit-chat flags
|
|
|
|
$ snape_chatted = False
|
|
|
|
$ tonks_chatted = False
|
|
|
|
$ hermione_chatted = False
|
|
|
|
$ luna_chatted = False
|
|
|
|
$ cho_chatted = False
|
|
|
|
$ astoria_chatted = False
|
|
|
|
$ susan_chatted = False
|
|
|
|
|
|
|
|
# Tick Event timers
|
|
|
|
$ ss_event_pause = max(ss_event_pause-1, 0)
|
|
|
|
$ ss_summon_pause = max(ss_summon_pause-1, 0)
|
|
|
|
$ nt_event_pause = max(nt_event_pause-1, 0)
|
|
|
|
$ nt_summon_pause = max(nt_summon_pause-1, 0)
|
|
|
|
$ hg_event_pause = max(hg_event_pause-1, 0)
|
|
|
|
$ hg_summon_pause = max(hg_summon_pause-1, 0)
|
|
|
|
$ ll_event_pause = max(ll_event_pause-1, 0)
|
|
|
|
$ ll_summon_pause = max(ll_summon_pause-1, 0)
|
|
|
|
$ cc_event_pause = max(cc_event_pause-1, 0)
|
|
|
|
$ cc_summon_pause = max(cc_summon_pause-1, 0)
|
|
|
|
$ ag_event_pause = max(ag_event_pause-1, 0)
|
|
|
|
$ ag_summon_pause = max(ag_summon_pause-1, 0)
|
|
|
|
$ sb_event_pause = max(sb_event_pause-1, 0)
|
|
|
|
$ sb_summon_pause = max(sb_summon_pause-1, 0)
|
|
|
|
|
|
|
|
# Reset busy flags (Based on current tick)
|
|
|
|
$ snape_busy = bool(ss_summon_pause)
|
|
|
|
$ tonks_busy = bool(nt_summon_pause)
|
|
|
|
$ hermione_busy = bool(hg_summon_pause)
|
|
|
|
$ luna_busy = bool(ll_summon_pause)
|
|
|
|
$ cho_busy = bool(cc_summon_pause)
|
|
|
|
$ astoria_busy = bool(ag_summon_pause)
|
|
|
|
$ susan_busy = bool(sb_summon_pause)
|
|
|
|
|
|
|
|
# Improve Mood
|
|
|
|
if game.difficulty == 1: # Easy difficulty
|
|
|
|
$ val = 3
|
|
|
|
elif game.difficulty == 2: # Normal difficulty
|
|
|
|
$ val = 2
|
|
|
|
elif game.difficulty == 3: # Hardcore difficulty
|
|
|
|
$ val = 1
|
|
|
|
|
|
|
|
$ ton_mood = max(ton_mood-val, 0)
|
|
|
|
$ her_mood = max(her_mood-val, 0)
|
|
|
|
$ lun_mood = max(lun_mood-val, 0)
|
|
|
|
$ cho_mood = max(cho_mood-val, 0)
|
|
|
|
$ ast_mood = max(ast_mood-val, 0)
|
|
|
|
$ sus_mood = max(sus_mood-val, 0)
|
|
|
|
|
|
|
|
# Game flags
|
|
|
|
$ game.day += 1
|
|
|
|
$ game.weather = "random"
|
|
|
|
$ game.daytime = True
|
|
|
|
|
|
|
|
# Randomisers
|
|
|
|
$ random_gold = renpy.random.randint(8, 40)
|
|
|
|
$ random_map_loc = renpy.random.randint(1, 5)
|
|
|
|
|
|
|
|
# Send salary every 7th day
|
|
|
|
if game.day % 7 == 0:
|
|
|
|
if reports_finished >= 1:
|
|
|
|
$ letter_work_report.send()
|
|
|
|
if not first_random_twins:
|
|
|
|
$ twins_interest = True
|
|
|
|
|
2022-05-17 21:05:27 +00:00
|
|
|
# Pass time
|
2022-05-16 23:48:22 +00:00
|
|
|
$ mailbox.tick()
|
2022-05-17 21:05:27 +00:00
|
|
|
$ eventqueue.tick()
|
2022-05-16 23:48:22 +00:00
|
|
|
|
|
|
|
# Update map locations
|
|
|
|
call set_her_map_location()
|
|
|
|
call set_lun_map_location()
|
|
|
|
call set_cho_map_location()
|
|
|
|
call set_ast_map_location()
|
|
|
|
call set_sus_map_location()
|
|
|
|
#TODO: Add Tonks map location
|
|
|
|
#TODO: Add Snape map location
|
|
|
|
|
|
|
|
# Reset appearances and sprites
|
|
|
|
call update_luna
|
|
|
|
call update_astoria
|
|
|
|
call update_hermione
|
|
|
|
call update_susan
|
|
|
|
call update_cho
|
|
|
|
call update_tonks
|
|
|
|
call update_snape
|
|
|
|
call update_genie
|
|
|
|
|
|
|
|
# Reset and update interface
|
|
|
|
call update_interface_color
|
|
|
|
|
|
|
|
call room(current_room, stop_sound=False, hide_screens=False)
|
|
|
|
|
|
|
|
# Equip scheduled outfits
|
|
|
|
if luna_outfits_schedule:
|
|
|
|
$ luna.equip_random_outfit()
|
|
|
|
if astoria_outfits_schedule:
|
|
|
|
$ astoria.equip_random_outfit()
|
|
|
|
if hermione_outfits_schedule:
|
|
|
|
$ hermione.equip_random_outfit()
|
|
|
|
if susan_outfits_schedule:
|
|
|
|
$ susan.equip_random_outfit()
|
|
|
|
if cho_outfits_schedule:
|
|
|
|
$ cho.equip_random_outfit()
|
|
|
|
if tonks_outfits_schedule:
|
|
|
|
$ tonks.equip_random_outfit()
|
|
|
|
|
|
|
|
hide screen blkfade
|
|
|
|
hide screen bld1
|
|
|
|
hide screen blktone
|
|
|
|
with dissolve
|
|
|
|
|
|
|
|
# Points gains
|
|
|
|
call points_changes
|
|
|
|
call update_ui_points
|
|
|
|
|
|
|
|
$ renpy.force_autosave(True)
|
|
|
|
|
|
|
|
label day_resume:
|
|
|
|
|
|
|
|
# Start Quests
|
|
|
|
jump quests
|
|
|
|
|
|
|
|
$ renpy.choice_for_skipping()
|
|
|
|
|
|
|
|
call screen room_menu
|
|
|
|
|
|
|
|
label night_start:
|
|
|
|
|
|
|
|
show screen blkfade
|
|
|
|
hide snape_main
|
|
|
|
hide genie_main
|
|
|
|
hide tonks_main
|
|
|
|
hide cho_main
|
|
|
|
hide hermione_main
|
|
|
|
hide astoria_main
|
|
|
|
hide susan_main
|
|
|
|
hide luna_main
|
|
|
|
with dissolve
|
|
|
|
|
|
|
|
# Reset room objects
|
|
|
|
if not candleL_OBJ.foreground:
|
|
|
|
$ candleL_OBJ.get_action()()
|
|
|
|
if not candleR_OBJ.foreground:
|
|
|
|
$ candleR_OBJ.get_action()()
|
|
|
|
$ cupboard_searched = False
|
|
|
|
|
|
|
|
# Reset chit-chat flags
|
|
|
|
$ snape_chatted = False
|
|
|
|
$ tonks_chatted = False
|
|
|
|
$ hermione_chatted = False
|
|
|
|
$ luna_chatted = False
|
|
|
|
$ cho_chatted = False
|
|
|
|
$ astoria_chatted = False
|
|
|
|
$ susan_chatted = False
|
|
|
|
|
|
|
|
# Reset busy flags (Based on current tick)
|
|
|
|
$ snape_busy = bool(ss_summon_pause)
|
|
|
|
$ tonks_busy = bool(nt_summon_pause)
|
|
|
|
$ hermione_busy = bool(hg_summon_pause)
|
|
|
|
$ luna_busy = bool(ll_summon_pause)
|
|
|
|
$ cho_busy = bool(cc_summon_pause)
|
|
|
|
$ astoria_busy = bool(ag_summon_pause)
|
|
|
|
$ susan_busy = bool(sb_summon_pause)
|
|
|
|
|
|
|
|
# Game flags
|
|
|
|
$ game.weather = "random"
|
|
|
|
$ game.daytime = False
|
|
|
|
|
|
|
|
# Randomisers
|
|
|
|
$ random_gold = renpy.random.randint(8, 40)
|
|
|
|
$ random_map_loc = renpy.random.randint(1, 5)
|
|
|
|
|
|
|
|
# Update map locations
|
|
|
|
call set_her_map_location()
|
|
|
|
call set_lun_map_location()
|
|
|
|
call set_cho_map_location()
|
|
|
|
call set_ast_map_location()
|
|
|
|
call set_sus_map_location()
|
|
|
|
#TODO: Add Tonks map location
|
|
|
|
#TODO: Add Snape map location
|
|
|
|
|
|
|
|
# Reset appearances and sprites
|
|
|
|
call update_luna
|
|
|
|
call update_astoria
|
|
|
|
call update_hermione
|
|
|
|
call update_susan
|
|
|
|
call update_cho
|
|
|
|
call update_tonks
|
|
|
|
call update_snape
|
|
|
|
call update_genie
|
|
|
|
|
|
|
|
# Reset and update interface
|
|
|
|
call update_interface_color
|
|
|
|
|
|
|
|
call room(current_room, stop_sound=False, hide_screens=False)
|
|
|
|
|
|
|
|
# Equip scheduled outfits
|
|
|
|
if luna_outfits_schedule:
|
|
|
|
$ luna.equip_random_outfit()
|
|
|
|
if astoria_outfits_schedule:
|
|
|
|
$ astoria.equip_random_outfit()
|
|
|
|
if hermione_outfits_schedule:
|
|
|
|
$ hermione.equip_random_outfit()
|
|
|
|
if susan_outfits_schedule:
|
|
|
|
$ susan.equip_random_outfit()
|
|
|
|
if cho_outfits_schedule:
|
|
|
|
$ cho.equip_random_outfit()
|
|
|
|
if tonks_outfits_schedule:
|
|
|
|
$ tonks.equip_random_outfit()
|
|
|
|
|
|
|
|
hide screen blkfade
|
|
|
|
hide screen bld1
|
|
|
|
hide screen blktone
|
|
|
|
with dissolve
|
|
|
|
|
|
|
|
$ renpy.force_autosave(True)
|
|
|
|
|
|
|
|
label night_resume:
|
|
|
|
|
|
|
|
# Start Quests
|
|
|
|
jump quests
|
|
|
|
|
|
|
|
$ renpy.choice_for_skipping()
|
|
|
|
|
|
|
|
call screen room_menu
|