2022-05-16 23:48:22 +00:00
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### Quests ###
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# Add any event triggers to this list.
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# Only one event can play for each day/night (this might change.)
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# Add date specific events at the start of the list (create the date if it's not there.)
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label quests:
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$ renpy.choice_for_skipping()
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if current_room == "main_room":
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#
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# DAY-BASED EVENTS
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#
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if game.day >= 1:
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if game.daytime:
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if not genie_intro.E2_complete and bird_examined and desk_examined and cupboard_examined and door_examined and fireplace_examined:
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jump genie_intro_E2
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else:
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if not snape_intro.E1_complete:
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jump snape_intro_E1
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if game.day >= 2:
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if game.daytime:
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if not genie_intro.E3_complete:
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jump genie_intro_E3
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else:
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if ss_event_pause == 0 and not snape_intro.E2_complete:
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# Snape's second visit.
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jump snape_intro_E2
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if game.day >= 3:
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if game.daytime:
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if not genie_intro.E4_complete:
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jump genie_intro_E4
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else:
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if ss_event_pause == 0 and not snape_intro.E3_complete:
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# Day of the duel.
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jump snape_intro_E3
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if game.day >= 4:
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if game.daytime:
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pass
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else:
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if ss_event_pause == 0 and not snape_intro.E5_complete:
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# You bother decide to just "roll with it"... Snape summon unlocked.
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jump snape_intro_E5
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if game.day >= 5:
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if game.daytime:
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if hg_event_pause == 0 and not hermione_intro.E1_complete:
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# Hermione shows up for the first time.
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jump hermione_intro_E1
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if game.day >= 6:
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if game.daytime:
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if hg_event_pause == 0 and ss_he.hermione_E1 and not hermione_intro.E2_complete:
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# Second visit from Hermione. Says she sent a letter to the Ministry.
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jump hermione_intro_E2
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else:
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pass
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if game.day >= 7:
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if game.daytime:
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pass
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else:
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if hg_event_pause == 0 and ss_he.hermione_E2 and not hermione_intro.E3_complete:
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# Takes place after first special event with Snape, where he just complains about Hermione.
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# Hermione might have failed a test...
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jump hermione_intro_E3
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if game.day >= 8:
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if game.daytime:
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pass
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else:
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if hg_event_pause == 0 and hermione_intro.E3_complete and not hermione_intro.E4_complete:
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# She failed a test and cries.
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jump hermione_intro_E4
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if game.day >= 9:
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if game.daytime:
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if hg_event_pause == 0 and hermione_intro.E4_complete and not hermione_intro.E5_complete:
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# Hermione asks to be tutored. Summon unlocked!
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jump hermione_intro_E5
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if game.day >= 10:
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if game.daytime:
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if nt_event_pause == 0 and hermione_intro.E5_complete and not tonks_intro.E1_complete:
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# Tonks visits for the first time.
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jump tonks_intro_E1
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else:
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if tonks_intro.E1_complete and not tonks_intro.E2_complete:
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# Tonks has found no evidence so far.
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jump tonks_intro_E2
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if game.day >= 11:
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if game.daytime:
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pass
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else:
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if nt_event_pause == 0 and ss_he.tonks_E1 and not tonks_intro.E3_complete:
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# Tonks becomes a teacher. Summon unlocked!
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jump tonks_intro_E3
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if game.day >= 13:
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if game.daytime:
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if hg_event_pause == 0 and hermione_intro.E5_complete and ss_he.tonks_E1 and nt_he.hermione_E1 and not hermione_intro.E6_complete:
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# Hermione wants to buy favours. Favours unlocked!
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jump hermione_intro_E6
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if is_puzzle_box_in_fireplace():
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$ fire_in_fireplace = False
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$ fireplace_OBJ.foreground = "glow_effect_fireplace"
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elif fireplace_OBJ.foreground == "glow_effect_fireplace":
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$ fireplace_OBJ.foreground = None
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#
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# CARDGAME - EVENTS
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#
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if game.day >= twins_cards_delay:
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if deck_unlocked and twins_first_win and not twins_cards_stocked:
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if not game.daytime:
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$ letter_cards_store.send()
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if geniecard_level < 2 and snape_third_win and her_third_win and twins_second_win:
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if not game.daytime:
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$ letter_cards_tier2.send()
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#
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# CHO CHANG - EVENTS
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#
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if cc_event_pause == 0:
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if game.daytime:
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if not cho_intro.E1_complete and her_tier >= 2:
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# Cho intro
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jump cho_intro_E1
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if hufflepuff_match == "start":
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$ game.weather = "clear"
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stop weather
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$ hufflepuff_match = "return"
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jump hufflepuff_match
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elif slytherin_match == "start":
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$ game.weather = "clear"
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stop weather
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$ slytherin_match = "return"
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jump slytherin_match
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elif gryffindor_match == "start":
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$ game.weather = "clear"
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stop weather
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$ gryffindor_match = "return"
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jump gryffindor_match
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if cho_tier == 1:
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# Lee Jordan gets knocked out cold
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if cho_quid.hufflepuff_training and not cho_quid.E3_complete:
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jump cho_quid_E3
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elif cho_tier == 2:
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# Hermione refuses to commentate for Slytherin match.
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if cho_quid.slytherin_failed and not cho_quid.E6_complete:
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jump cho_quid_E6
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elif cho_tier == 3:
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# Genie decides to get the broom.
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if cho_quid.gryffindor_training and not cho_quid.E12_complete:
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jump cho_quid_E12
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# Informs the player that all preparations are complete
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if cho_quid.E11_complete and cho_quid.E12_complete and not cho_quid.E13_complete:
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jump cho_quid_E13
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else:
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# Introduction
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if cho_intro.E1_complete and not cho_intro.E2_complete:
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jump cho_intro_E2
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# Quidditch training matches
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if cho_quid.in_progress:
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$ cho_quid.in_progress = False
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if cho_tier == 1:
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# Hufflepuff
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jump cc_ht_return
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elif cho_tier == 2:
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# Slytherin
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jump cc_st_return
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elif cho_tier == 3:
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# Gryffindor
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jump cc_gt_return
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# Note: The return events now get jumped to right after the main match events.
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python:
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for i in cc_requests_list:
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if i.inProgress:
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i.inProgress = False
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i.start()
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$ play_potion_return("cho")
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#
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# SUSAN BONES - EVENTS
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#
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if sb_event_pause == 0:
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if game.daytime:
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# Introduction
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if nt_he.susan_E1 and not susan_intro.E1_complete:
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jump susan_intro_E1
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$ play_potion_return("susan")
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#
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# ASTORIA GREENGRASS - EVENTS
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#
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# Astoria events not triggered by a date.
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if ag_event_pause == 0:
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if game.daytime:
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# Introduction
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if astoria_intro.E2_hermione and astoria_intro.E2_snape and not astoria_intro.E3_complete:
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jump astoria_intro_E3
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if nt_he.astoria_E1 and not astoria_intro.E4_complete:
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jump astoria_intro_E4
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else:
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# Introduction
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if susan_intro.E1_complete and not astoria_intro.E1_complete:
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jump astoria_intro_E1
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python:
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for i in ag_spell_list: # Spell Training
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if i.inProgress:
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i.inProgress = False
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i.start()
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$ play_potion_return("astoria")
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#
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# SEVERUS SNAPE - EVENTS
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#
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if ss_event_pause == 0:
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if game.daytime:
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# Ending events
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if her_whoring >= 15 and ball_quest.E1_complete and not ball_quest.E2_complete:
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# Snape complains that appointing Hermione in the Autumn Ball committee was a mistake.
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jump ball_quest_E2
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else:
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# Ending events
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if ball_quest.started and not ball_quest.completed:
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jump ball_ending_E1
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#
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# NYMPHADORA TONKS - EVENTS
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#
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# Tonks events not triggered by a date.
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if nt_event_pause == 0:
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if game.daytime:
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python:
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for i in tonks_mail_list:
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if i == "poster_1_gift":
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letter_nt_1.send()
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tonks_mail_list.remove(i)
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else:
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python:
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for i in nt_requests_list:
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if i.inProgress:
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i.inProgress = False
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i.start()
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$ play_potion_return("tonks")
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#
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# HERMIONE GRANGER - EVENTS
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#
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if hg_event_pause == 0:
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if game.daytime:
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# Ending events
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if her_whoring >= 15 and not ball_quest.E1_complete:
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# Hermione wants to be in the Autumn Ball committee.
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jump ball_quest_E1
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if her_whoring >= 18 and ball_quest.E2_complete and not ball_quest.E3_complete:
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# Hermione cries about having no proper dress for the Ball.
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jump ball_quest_E3
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if her_whoring >= 18 and ball_quest.E3_complete and not ball_quest.E4_complete:
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# Hermione apologizes for the day (event) before.
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jump ball_quest_E4
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if hg_pr_sex.is_event_complete(6, 1) and not hg_pr_sex.is_event_complete(6, 2):
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# Hermione missed the debriefing
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$ hg_pr_sex.start()
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else:
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if current_job == "maid":
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jump maid_responses
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elif current_job == "barmaid":
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jump barmaid_responses
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elif current_job == "gryffindor_cheerleader":
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jump gryffindor_cheer_responses
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elif current_job == "slytherin_cheerleader":
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jump slytherin_cheer_responses
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elif current_job == "promoter":
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jump hermione_helping_selling_cards
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python:
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for i in hg_requests_list:
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if i.inProgress:
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i.start()
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for i in hg_ps_list: #Call any public shaming event if it's in progress
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if i.inProgress:
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renpy.jump(i.complete_label)
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$ play_potion_return("hermione")
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#
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# LUNA LOVEGOOD - EVENTS
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#
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if ll_event_pause == 0:
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if not luna_intro_E1 and her_tier >= 3:
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if not game.daytime:
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# Luna barges into your office sleepwalking.
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jump luna_intro_E1
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if luna_intro_E1 and not luna_intro_E2:
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if game.daytime:
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jump luna_intro_E2
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if spectrespecs_E1 and not quibbler_stocked:
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if game.daytime:
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jump spectrespecs_E2_reminder
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$ play_potion_return("luna")
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elif current_room == "snape_office":
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if game.daytime:
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if not snape_office_intro_E1:
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# Genie searches the office
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jump potions_intro_E1
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if not snape_office_intro_E2 and snape_office_intro_E1:
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# Genie gets caught by the painting.
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jump potions_intro_E2
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else:
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if not snape_office_intro_E2:
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# (Optional) Genie gets caught by Snape. (E0 can play either before or after E1)
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jump potions_intro_E0
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2022-05-17 21:05:27 +00:00
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$ eventqueue.start()
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2022-05-16 23:48:22 +00:00
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# All quest events should somehow end with a jump to the main room day/night cycle
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# If no quest event is triggered, resume normally from the main room
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call music_block
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call screen room_menu
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### Quests flags ###
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# Genie
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default genie_intro = quest_class(
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E1_complete = False,
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E2_complete = False,
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E3_complete = False,
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E4_complete = False,
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)
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# Snape
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default snape_intro = quest_class(
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E1_complete = False, # 1st visit
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E2_complete = False, # 2nd visit
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E3_complete = False, # 3rd visit, before the duel.
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duel_complete = False, # Duel
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E4_complete = False, # After the duel.
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E5_complete = False, # 4th visit, summon unlocked.
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)
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# Hermione
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default hermione_intro = quest_class(
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E1_complete = False, # 1st visit
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E2_complete = False, # 2nd visit, MRM + informed the Ministry.
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E3_complete = False, # 3rd visit, did she fail a test?
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E4_complete = False, # 4th visit, she's crying. Failed a test.
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E5_complete = False, # 5th visit, asks to be tutored, summon unlocked.
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E6_complete = False, # 6th visit, asks to buy favours, favours unlocked.
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)
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# Tonks
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default tonks_intro = quest_class(
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E1_complete = False, # 1st visit
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E2_complete = False, # 2nd visit
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E3_complete = False, # 3rd visit, summon unlocked.
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)
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# Cho
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default cho_intro = quest_class(
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E1_complete = False, # 1st visit
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E2_complete = False, # 2nd visit
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E3_intro = False, # You talked to Hermione once, but event failed.
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E3_complete = False, # 3rd visit, summon unlocked.
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)
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default cho_quid = quest_class(
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E1_complete = False, # Hufflepuff - Intro 1
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E2_complete = False, # Hufflepuff - Intro 2
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E3_complete = False, # Lee Jordan gets hit by a bludger
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E4_complete = False, # Genie asks Hermione to commentate
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E5_complete = False, # Slytherin - Intro 1
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E6_complete = False, # Hermione refuses to commentate.
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E7_complete = False, # Blackmail Hermione.
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E8_complete = False, # Ask Tonks for help (Hangout)
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E9_complete = False, # Ask Snape for help (Hangout)(Optional)
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E10_complete = False, # Gryffindor - Intro 1
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E11_complete = False, # Ask Luna for help (Talk)
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E12_complete = False, # Acquire new broom
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E13_complete = False, # Notify the player that all preparations are complete
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2023-01-03 19:23:29 +00:00
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E14_complete = False, # Quidditch Outro
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2022-05-16 23:48:22 +00:00
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hufflepuff_prepared = False, # Ready for practice match? (Requirements: tactic)
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hufflepuff_training = False, # Finished Hufflepuff practice match?
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hufflepuff_complete = False, # Finished Hufflepuff event chain?
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slytherin_failed = False, # Has failed first training match?
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slytherin_prepared = False, # Ready for practice match? (Requirements: tactic, blackmail Hermione, Tonks' help)
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slytherin_training = False, # Finished Slytherin practice match?
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slytherin_complete = False, # Finished Slytherin event chain?
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gryffindor_failed = False, # Found a cheerleader? (Requirements: Ask Luna)
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gryffindor_prepared = False, # Ready for practice match? (Requirements: tactic)
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gryffindor_training = False, # Finished Gryffindor practice match?
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gryffindor_complete = False, # Finished Gryffindor event chain?
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position = "", # Valid choices: "front", "above", "close"
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lock_training = False,
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lock_practice = True,
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lock_tactic = False,
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in_progress = False,
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)
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default cho_quiz = quest_class(
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E1_complete = False,
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E2_complete = False,
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correct_answers = 0,
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checkpoint = False,
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lost = False,
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complete = False,
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hint = "" # Set after reading Quidditch Book
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)
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# Susan
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default susan_intro = quest_class(
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E1_complete = False, # Susan visits.
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)
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# Astoria
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default astoria_intro = quest_class(
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E1_complete = False, # Tonks visits.
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E2_hermione = False, # Tell Hermione to look for her.
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E2_snape = False, # Tell Snape to look for her.
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E3_complete = False, # Hermione finds her.
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E4_complete = False, # Unlock Astoria.
|
|
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)
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|
# Ball Quest
|
|
|
|
default ball_quest = quest_class(
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|
E1_complete = False,
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E2_complete = False,
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|
E3_complete = False,
|
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|
|
E4_complete = False,
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gave_dress = False,
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|
|
started = False,
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|
|
|
completed = False,
|
|
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|
)
|
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|
|
### Hangout Events ###
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|
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|
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|
|
# Snape
|
|
|
|
default ss_he = quest_class(
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hermione_E1 = False, # I hate her!
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|
|
|
hermione_E2 = False, # Let's ruin her!
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|
|
|
tonks_E1 = False, # Discuss Tonks with Snape.
|
|
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|
tonks_E2 = False, # Inform him that Tonks has joined you both.
|
|
|
|
tonks_E3 = False, # Tonks is teaching DAtDA. Snape might use Veritaserum on her...
|
|
|
|
cho_E1 = False, # You tell Snape that you have met Cho.
|
|
|
|
cho_E2 = False, # Get some help with Quidditch.
|
|
|
|
|
|
|
|
hermione_strip = False, # You invite Snape to watch Hermione strip.
|
|
|
|
)
|
|
|
|
|
|
|
|
# Tonks
|
|
|
|
default nt_he = quest_class(
|
|
|
|
hermione_E1 = False, # Help with/unlock Hermione's favours.
|
|
|
|
susan_E1 = False, # Tonks is worried about Susan.
|
|
|
|
astoria_E1 = False, # Tonks suggests to teach Astoria the Imperius curse.
|
|
|
|
|
|
|
|
favors_E1 = False, # Unlock Public Requests.
|
|
|
|
favors_E2 = False, # Advance to Tier 2.
|
|
|
|
)
|