WTS/game/scripts/events/queue.rpy

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init -1 python:
class EventQueue(object):
def __init__(self):
self.queue = []
self.freeze = False
def get_events(self, raw=False):
return self.queue if raw else [x for x in self.queue if x.wait < 1]
def freeze(self):
self.freeze = True
def unfreeze(self):
self.freeze = False
def delay(self, n):
for i in self.queue:
i.wait += n
def tick(self):
"""Causes time to pass."""
if self.freeze:
return
for i in self.queue:
i.wait -= 1
def start(self):
queue = self.queue
queue = filter(lambda x: (x.wait <= 0) and (x.daytime == game.daytime), queue)
queue.sort(key=lambda x: x.priority)
for ev in queue:
if not ev.requirements_met():
continue
ev.start()
if ev.label:
break
def is_in_queue(self, ev):
if isinstance(ev, str):
return any(i.id == ev for i in self.queue)
return ev in self.queue
class Event(object):
"""
Queue is universal for all instanced objects.
"""
def __init__(self, id, wait=0, priority=5, daytime=True, req=None, label=None, func=None):
self.queued = False
self.id = id
self.wait = wait
self.priority = priority
self.daytime = daytime
self.req = req
self.label = label
self.func = func
self.queue = eventqueue.queue
if not renpy.has_label(self.label):
raise Exception("Supplied label does not exist.")
def enqueue(self):
self.queued = True
if not self in self.queue:
self.queue.append(self)
def requirements_met(self):
if self.req:
return eval(self.req)
return True
def start(self):
if self in self.queue:
self.queue.remove(self)
if self.func:
self.func()
if self.label:
renpy.jump(self.label)
init offset = -5
default eventqueue = EventQueue()