2022-05-16 23:48:22 +00:00
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init python:
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def stats_sortfilter(item, sortby=False):
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return item
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default stats_show_locked = False
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label update_stats:
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### Hermione ###
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# Whoring
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$ her_whoring_word_list = ["Pure", "Naive", "Curious", "Naughty", "Perverse", "Immoral", "Slutty", "Shameless", "Cumslut", "Total Cumslut", "Shameless Cumslut"]
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$ her_whoring_word = her_whoring_word_list[int(min(her_whoring, 24)/2.4)]
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# Reputation
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$ her_reputation_word_list = ["Teacher's pet", "School star", "good girl", "minx", "slutty schoolgirl", "easy lay", "whore", "slut for sex", "gryffindor whore", "school cumdump", "mudblood cumdump"]
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#$ slutWords = ["Teacher's pet", "School star", "good girl", "headmaster's pet", "slutty schoolgirl", "slut", "headmaster's slut", "daddy's girl", "gryffindor slut", "Dumbledore's whore", "Dumbledore's cumdump"]
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$ her_reputation_word = her_reputation_word_list[int(min(her_reputation, 24)/2.4)]
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# Tutoring
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$ her_tutoring_word_list = ["Not started", "naive", "tempted", "curious", "tainted", "eager", "sinful", "perverted", "corrupted", "depraved", "shattered"]
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$ her_tutoring_word = her_tutoring_word_list[int(her_tutoring/1.5)]
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# Mood
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$ her_mood_word_list = ["Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry"]
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$ her_mood_word = her_mood_word_list[int(min(her_mood, 10)/1.0)]
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### Astoria ###
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#call astoria_clothing_level
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#$ ast_cuteness_word_list = ["Ugly Duckling", "Swot", "", "", "", "", "", "Cutypie", "", "", ""]
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#$ ast_cuteness_word = ast_cuteness_word_list[int(ast_clothing_level/10)]
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# Mood
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$ ast_mood_word_list = ["Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry"]
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$ ast_mood_word = ast_mood_word_list[int(min(ast_mood, 10)/1.0)]
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### Cho ###
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# Whoring
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$ cho_whoring_word_list = ["Incorruptible", "Focused", "Resilient", "Bi-Curious", "Naughty", "Immoral", "Perverse", "Slutty", "Shameless", "Cumslut", "Shameless Cumslut"]
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$ cho_whoring_word = cho_whoring_word_list[int(min(cho_whoring, 24)/2.4)]
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# Reputation
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$ cho_reputation_word_list = ["Tomboy", "Team Player", "Quidditch Star", "Flying Ace", "Minx", "Manipulative", "Exploiting", "Cheater", "Team's Cumdump", "Quidditch Whore", "Cheating Slut"]
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$ cho_reputation_word = cho_reputation_word_list[int(min(cho_reputation, 24)/2.4)]
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# Mood
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$ cho_mood_word_list = ["Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry"]
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$ cho_mood_word = cho_mood_word_list[int(min(cho_mood, 10)/1.0)]
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### Snape ###
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# # Support
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# $ sna_support_word_list = ["Tight-Arse", "Miser", "Stingy", "Sparing", "Adequate", "Loose", "Easy", "Generous", "Frivolous", "Excessive", "Exorbitant"]
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# $ sna_support_word = sna_support_word_list[int(min(sna_support, 15)/1.5)]
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# Friendship
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$ sna_friendship_word_list = ["Unknown", "Colleague", "Confidant", "Trusted", "Acquaintance", "Friend", "Good friend", "Homie", "If I had to pick a dude...", "BFF", "Bros"]
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$ sna_friendship_word = sna_friendship_word_list[int(min(sna_friendship, 100)/10)]
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### Tonks ###
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# Reputation
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$ ton_reputation_word_list = ["Teacher", "Bore", "Weirdo", "A Bit Nutty", "Easy Going", "Tart", "Naughty Teacher", "Slutty Teacher", "Slag", "Shameful", "Disgrace"]
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$ ton_reputation_word = ton_reputation_word_list[int(min(ton_reputation, 24)/2.4)]
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# Support
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# $ ton_support_word_list = ["Undecided", "Modest", "Candid", "Unbiased", "Positive", "Fair", "Neutral", "Biased", "Scummy", "Cruel", "Heartless"]
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# $ ton_support_word = ton_support_word_list[int(min(ton_support, 12)/1.2)]
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# Friendship
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$ ton_friendship_word_list = ["Unknown", "inferior", "employee", "advisor", "trusted advisor", "Acquaintance", "friend", "Girlfriend", "Partner in crime", "Bonnie & Clyde", "Master & Slave"]
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$ ton_friendship_word = ton_friendship_word_list[int(min(ton_friendship, 100)/10)]
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#$ ton_sluttiness_word_list = ["Masochist", "Disgrace", "Street Whore", "Harlot", "Tart", "Sexually open", "Naughty Teacher", "Easy Going", "Professor", "Bore", "Nun"]
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#$ ton_sluttiness_word = ton_sluttiness_word_list[int(ton_clothing_level/10)]
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return
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label stats:
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$ gui.in_context("stats_menu")
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jump main_room_menu
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label stats_menu(xx=150, yy=90):
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call update_stats
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# Stats dictionary
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$ stats_dict = {
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"Genie": {"ico": "genie", "flag": True, "name": "Genie", "sex": "Yes", "height": "6.2ft", "weight": "200lb", "job": "Headmaster", "hates": "Lamps", "likes": "Tits"},
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"Snape": {"ico": "snape", "flag": snape_unlocked, "name": "Severus Snape", "sex": "Male", "height": "5.9ft", "weight": "155lb", "job": "Teacher", "hates": "Everyone", "likes": "Rain"},
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"Tonks": {"ico": "tonks", "flag": tonks_unlocked, "name": "Nymphadora Tonks", "sex": "Fluid", "height": "5.6ft", "weight": "130lb", "job": "Teacher", "hates": "Pineapple Pizza", "likes": "Girls"},
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"Hermione": {"ico": "hermione", "flag": hermione_unlocked, "name": "Hermione Granger", "sex": "Female", "height": "5.2ft", "weight": "126lb", "job": "Student", "hates": "Slytherin", "likes": "Books"},
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"Cho": {"ico": "cho", "flag": cho_unlocked, "name": "Cho Chang", "sex": "Female", "height": "5.1ft", "weight": "122lb", "job": "Student", "hates": "Hermione", "likes": "Winning"},
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"Luna": {"ico": "luna", "flag": luna_unlocked, "name": "Luna Lovegood", "sex": "Female", "height": "5.2ft", "weight": "117lb", "job": "Student", "hates": "Wrackspurts", "likes": "{size=-2}Magical creatures{/size}"},
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"Astoria": {"ico": "astoria", "flag": astoria_unlocked, "name": "Astoria Greengrass", "sex": "Female", "height": "5.0ft", "weight": "102lb", "job": "Student", "hates": "Rules", "likes": "Breaking them"},
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"Susan": {"ico": "susan", "flag": susan_unlocked, "name": "Susan Bones", "sex": "Female", "height": "5.1ft", "weight": "135lb", "job": "Student", "hates": "Chores", "likes": "You {size=-4}Secretly..{/size}"}
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}
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$ stats_categories_sorted = ["Genie", "Snape", "Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan"] #"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
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$ stats_categories_sorted_length = len(stats_categories_sorted)
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$ current_category = last_character.capitalize() if last_character else stats_categories_sorted[0]
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$ current_item = stats_dict[current_category]
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$ current_subcategory = "overview"
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$ current_sorting = stats_show_locked
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$ category_items = stats_dict[current_category]
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$ menu_items = category_items
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$ menu_items_length = len(menu_items)
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show screen stats(xx, yy)
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label .after_init:
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$ _choice = ui.interact()
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if _choice[0] == "category":
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$ current_category = _choice[1]
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$ category_items = stats_dict[current_category]
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$ menu_items = stats_sortfilter(category_items, current_sorting)
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$ menu_items_length = len(menu_items)
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$ current_item = stats_dict[current_category]
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#$ current_subcategory = "overview"
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elif _choice[0] == "subcat":
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if _choice[1] != current_subcategory:
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$ current_subcategory = _choice[1]
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else:
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hide screen stats
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return
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jump .after_init
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screen stats(xx, yy):
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tag stats
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zorder 30
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modal True
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add "gui_fade"
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if renpy.mobile:
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use close_button_background
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use close_button(key=["stats", "game_menu"])
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fixed:
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if settings.get("animations"):
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at gui_animation
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use stats_menu(xx, yy)
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use stats_menuitem(xx, yy)
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screen stats_menu(xx, yy):
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tag stats_menu
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zorder 30
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modal True
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window:
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style "empty"
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style_prefix gui.theme('achievements')
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pos (xx, yy)
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xysize (207, 454)
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use invisible_button()
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add gui.format("interface/achievements/{}/panel_left.webp")
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vbox:
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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button action NullAction() style "empty" xsize 195 ysize 32
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frame:
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style "empty"
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textbutton "Show locked:" action ToggleVariable("stats_show_locked", True, False)
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add gui.theme("check_{}").format(str(stats_show_locked).lower()) xalign 0.8 ypos 4
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vbox:
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pos (6, 6)
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for category in stats_categories_sorted:
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if not stats_show_locked and not stats_dict[category]["flag"]:
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pass
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else:
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frame:
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style "empty"
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xysize (195, 50)
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vbox:
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textbutton (category if stats_dict[category]["flag"] else "???"):
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style "empty"
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xysize (195, 46)
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text_align (0.6, 0.5)
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text_xanchor 0.5
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text_size 20
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if current_category == category:
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background gui.format("interface/achievements/{}/highlight_left_b.webp")
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else:
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hover_background gui.format("interface/achievements/{}/highlight_left_b.webp")
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action Return(["category", category])
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add gui.format("interface/achievements/{}/spacer_left.webp")
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if stats_dict[category]["flag"]:
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$ image_zoom = crop_image_zoom("interface/icons/head/"+stats_dict.get(category).get("ico")+".webp", 42, 42)
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else:
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$ image_zoom = crop_image_zoom("interface/icons/head/"+stats_dict.get(category).get("ico")+"_locked.webp", 42, 42)
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button:
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style gui.theme("overlay_button")
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background gui.format("interface/achievements/{}/iconbox.webp")
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foreground "interface/achievements/glass_iconbox.webp"
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xysize (48, 48)
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add image_zoom align (0.5, 0.5)
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screen stats_menuitem(xx, yy):
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tag stats_menuitem
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zorder 30
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window:
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style "empty"
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style_prefix gui.theme()
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pos (xx+217, yy-53)
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xysize (560, 507)
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use invisible_button()
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add gui.format("interface/achievements/{}/panel.webp")
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add "interface/achievements/markup.webp"
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text "Characters" size 22 xalign 0.5 ypos 65
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hbox:
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style_prefix gui.theme("tab")
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pos (15, 52)
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yanchor 0.5
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textbutton "Overview":
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action [Return(["subcat", "overview"]), SelectedIf(current_subcategory=="overview")]
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textbutton "Details":
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action [Return(["subcat", "details"]), SelectedIf(current_subcategory=="details")]
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# Character sprites
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frame:
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style "empty"
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xysize (200, 406)
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align (1.0, 1.0)
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offset (-10, -4)
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if current_category == "Genie":
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add "genie_stats" zoom 0.175 align (1.0, 1.0) xzoom -1
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elif current_category == "Snape":
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if current_item["flag"]:
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add "characters/snape/main/snape_09.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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else:
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2022-06-29 18:46:19 +00:00
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add "interface/characters/snape_locked.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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elif current_category == "Tonks":
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if current_item["flag"]:
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add tonks.get_image() zoom 0.41 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/tonks_locked.webp" zoom 0.41 align (0.7, 1.0) xzoom 1
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elif current_category == "Hermione":
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if current_item["flag"]:
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add hermione.get_image() zoom 0.39 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/hermione_locked.webp" zoom 0.39 align (0.65, 1.0) xzoom 1
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elif current_category == "Cho":
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if current_item["flag"]:
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add cho.get_image() zoom 0.42 align (0.65, 1.0) xzoom 1
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else:
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add "interface/characters/cho_locked.webp" zoom 0.42 align (0.65, 1.0) xzoom 1
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elif current_category == "Luna":
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if current_item["flag"]:
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add luna.get_image() zoom 0.39 align (0.75, 1.0) xzoom 1
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else:
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add "interface/characters/luna_locked.webp" zoom 0.39 align (0.75, 1.0) xzoom 1
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elif current_category == "Astoria":
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if current_item["flag"]:
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add astoria.get_image() zoom 0.4 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/astoria_locked.webp" zoom 0.4 align (0.7, 1.0) xzoom 1
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elif current_category == "Susan":
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if current_item["flag"]:
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add susan.get_image() zoom 0.4 align (0.65, 1.0) xzoom 1
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else:
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2022-06-29 18:46:19 +00:00
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add "interface/characters/susan_locked.webp" zoom 0.4 align (0.65, 1.0) xzoom 1
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2022-05-16 23:48:22 +00:00
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frame:
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style "empty"
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xysize (360, 406)
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yalign 1.0 xoffset 6
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if current_subcategory == "overview":
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if current_item["flag"]:
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text current_item["name"] size 20 xalign 0.5 xanchor 0.5 ypos 5
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else:
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text "???" size 20 xalign 0.5 xanchor 0.5 ypos 5
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vbox:
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xoffset 10
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hbox:
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spacing 20
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pos (10, 36)
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vbox:
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text "Sex:" size 15
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text "Height:" size 15
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text "Weight:" size 15
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vbox:
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spacing 3
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if current_item["flag"]:
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text current_item["sex"] size 12
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text current_item["height"] size 12
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text current_item["weight"] size 12
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else:
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text "unknown" size 12
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text "unknown" size 12
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text "unknown" size 12
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vbox:
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text "Job:" size 15
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text "Hates:" size 15
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text "Likes:" size 15
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vbox:
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spacing 3
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if current_item["flag"]:
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text current_item["job"] size 12
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text current_item["hates"] size 12
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text current_item["likes"] size 12
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else:
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text "unknown" size 12
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text "unknown" size 12
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text "unknown" size 12
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if current_item["flag"]:
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vbox:
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yoffset 35
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xoffset 50
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at transform:
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zoom 0.62
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if current_category == "Genie":
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use stat_bar(int(100/10), "-Lust-", "", 100)
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use stat_bar(int(0/10), "-Sanity-", "", 0)
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#use stat_bar(int(speed_writing/0.25), "-Speed Writing-", "", speed_writing)
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#text "Jerked off -"+str(phoenix_fed_counter)+"- times"
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elif current_category == "Snape":
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use stat_bar(int(3/1.0), "-Mood-" , "Grumpy", 3)
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#use stat_bar(int(sna_support/1.5), "-Support-", sna_support_word, sna_support) # sna_support between 0 and 15.
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use stat_bar(int(sna_friendship/10), "-Friendship-", sna_friendship_word, sna_friendship)
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elif current_category == "Tonks":
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use stat_bar(int(10/1.0), "-Mood-" , "Content", 10)
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use stat_bar(int(ton_tier/0.2), "-Favour Tier-", "", ton_tier) # 4 will be max.
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use stat_bar(int(ton_reputation/2.4), "-Reputation-", ton_reputation_word, ton_reputation) # Current max is 9.
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#use stat_bar(int(ton_support/1.2), "-Support-", ton_support_word, ton_support) # ton_support between 0 and 12.
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use stat_bar(int(ton_friendship/10), "-Relationship-", ton_friendship_word, ton_friendship)
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elif current_category == "Hermione":
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use stat_bar(int(10-her_mood/1.0), "-Mood-" , her_mood_word, her_mood)
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use stat_bar(int(her_tier/0.6), "-Favour Tier-", "", her_tier) # 6 will be max.
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use stat_bar(int(her_whoring/2.4), "-Whoring-", her_whoring_word, her_whoring)
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use stat_bar(int(her_reputation/2.4), "-Reputation-", her_reputation_word, her_reputation)
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use stat_bar(int(her_tutoring/1.5), "-Tutoring-" , her_tutoring_word, her_tutoring)
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elif current_category == "Cho":
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use stat_bar(int(10-cho_mood/1.0), "-Mood-" , cho_mood_word, cho_mood)
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use stat_bar(int(cho_tier/0.3), "-Favour Tier-", "", cho_tier) # 4 will be max.
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use stat_bar(int(cho_whoring/0.9), "-Recklessness-", cho_whoring_word, cho_whoring)
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use stat_bar(int(cho_reputation/0.9), "-Reputation-", cho_reputation_word, cho_reputation)
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# TODO: Re-enable after Quidditch fixes
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#use stat_bar(int((cc_ht.win_counter+cc_st.win_counter)/0.6), "{size=-10}-Quidditch Training-{/size}" , "Not started", cc_ht.win_counter+cc_st.win_counter) # TODO: Add word list # TODO: Add cc_gt.match_counter & cc_gt.win_counter
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elif current_category == "Luna":
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use stat_bar(int(10-lun_mood/1.0), "-Mood-" , "Cheerful", lun_mood) # TODO: Add word list
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use stat_bar(int(lun_tier/0.4), "-Favour Tier-", "", lun_tier) # 4 is max.
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use stat_bar(int(lun_whoring/0.9), "-Corruption-", "Naive", lun_whoring) # TODO: Add word list
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use stat_bar(int(10/0.9), "-Reputation-", "Total Weirdo", 10) # Joke stat
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#use stat_bar(int(0), "{size=-10}-Wrackspurts Therapy-{/size}" , "Not started", 0) # TODO: Add word list and variable
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elif current_category == "Astoria":
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use stat_bar(int(10-ast_mood/1.0), "-Mood-" , ast_mood_word, ast_mood)
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use stat_bar(int(1/1), "-Favour Tier-", "", 1)
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use stat_bar(int(ast_whoring/0.8), "-Affection-", "", ast_whoring) # TODO: Add word list
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use stat_bar(int(3/0.9), "-Reputation-", "Mischievous", 4) # TODO: Add word list and variable, starts at level 4
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#use stat_bar(int(ast_training_counter/0.9), "-Spell training-" , "Not started", ast_training_counter) # TODO: Add word list
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elif current_category == "Susan":
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use stat_bar(int(10-sus_mood/1.0), "-Mood-" , "Cheerful", sus_mood) # TODO: Add word list
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use stat_bar(int(1/0.9), "-Favour Tier-", "", 1) # TODO: Add Susan tier
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use stat_bar(int(sus_whoring/0.9), "-Confidence-", "Non-existent", sus_whoring) # TODO: Add word list
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use stat_bar(int(0/0.9), "-Reputation-", "Invisible", 0) # TODO: Add word list and variable
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use stat_bar(int(0), "{size=-10}-Assertiveness Training-{/size}" , "Not started", 0) # TODO: Add word list
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else:
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if current_item["flag"]:
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vbox:
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if current_category == "Genie":
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use text_stat("Bird fed:")
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use text_stat("- ", " times -", phoenix_fed_counter)
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use text_stat("Bird petted:")
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use text_stat("- ", " times -", phoenix_petted_counter)
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use text_stat("You missed feeding your bird for:")
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use text_stat("- ", " days...", (game.day - phoenix_fed_counter) )
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use text_stat("If you were a Quidditch player, you'd be a:")
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use text_stat("- \"", "\" -", genie_quid_position)
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elif current_category == "Snape":
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use text_stat("Hung out with Snape:")
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use text_stat("- ", " times -", ss_he_drink.counter)
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elif current_category == "Tonks":
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use text_stat("Hung out with Tonks:")
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use text_stat("- ", " times -", nt_he_drink.counter)
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elif current_category == "Hermione":
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# Tier 1
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use text_stat("You Jerked off in front of her:")
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use text_stat("- ", " times -", her_jerk_off_counter)
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use text_stat("You saw her panties:")
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use text_stat("- ", " times -", hg_pf_admire_panties.counter)
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use text_stat("You admired her tits:")
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use text_stat("- ", " times -", hg_pf_admire_breasts.counter)
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# Tier 2
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use text_stat("You groped her:")
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use text_stat("- ", " times -", hg_pf_grope.counter)
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# Tier 3
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use text_stat("Hermione has \"danced\" for you:")
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use text_stat("- ", " times -", hg_pf_strip.counter)
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# Tier 4
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use text_stat("Hermione has given you:")
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use text_stat("- ", " Handjobs -", hg_pf_handjob.counter)
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# Tier 5
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use text_stat("Hermione has given you:")
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use text_stat("- ", " Blowjobs -", hg_pf_blowjob.counter)
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use text_stat("Hermione has given you:")
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use text_stat("- ", " Tit jobs -", hg_pf_titjob.counter)
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# Tier 6
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use text_stat("You've had sex with her:")
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use text_stat("- ", " times -", hg_pf_sex.counter)
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elif current_category == "Cho":
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use text_stat("You Jerked off in front of her:")
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use text_stat("- ", " times -", cho_jerk_off_counter)
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elif current_category == "Luna":
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pass
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elif current_category == "Astoria":
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pass
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elif current_category == "Susan":
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use text_stat("Cursed with Imperio:")
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use text_stat("- ", " times -", ag_se_imperio_sb.counter)
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screen stat_bar(steps, top_text, bottom_text, stat_number, top_padding=20):
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sensitive False
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frame:
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background "#0000"
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ysize top_padding
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text top_text xalign 0.5 size 30
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frame:
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background "#0000"
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xalign 0.5
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ysize 30
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xsize 360
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add Crop((0, 0, steps*36, 600), gui.format("interface/stats/{}/bar_full.webp"))
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add gui.format("interface/stats/{}/bar_empty.webp")
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text bottom_text+" (lvl " +str(stat_number)+ ")" xalign 0.5 size 20
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screen text_stat(startText="", endText="", amount="", top_padding = 20):
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sensitive False
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text (startText +str(amount)+ endText) xpos 20 size 14
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